.float swamp_slowdown;
.float lastflags;
.float lastground;
-.float wasFlying;
-#ifdef SVQC
-.float spectatorspeed = _STAT(SPECTATORSPEED);
-#elif defined(CSQC)
-.float spectatorspeed;
-#endif
+.bool wasFlying;
.int buttons_old;
.vector movement_old;
#define PHYS_JETPACK_MAXSPEED_UP(s) STAT(JETPACK_MAXSPEED_UP, s)
#define PHYS_JETPACK_REVERSE_THRUST(s) STAT(JETPACK_REVERSE_THRUST, s)
-#define PHYS_JUMPSPEEDCAP_DISABLE_ONRAMPS(s) STAT(MOVEVARS_JUMPSPEEDCAP_DISABLE_ONRAMPS, NULL)
+#define PHYS_JUMPSPEEDCAP_DISABLE_ONRAMPS(s) STAT(MOVEVARS_JUMPSPEEDCAP_DISABLE_ONRAMPS)
#define PHYS_JUMPVELOCITY(s) STAT(MOVEVARS_JUMPVELOCITY, s)
+#define PHYS_JUMPVELOCITY_CROUCH(s) STAT(MOVEVARS_JUMPVELOCITY_CROUCH, s)
#define PHYS_MAXAIRSPEED(s) STAT(MOVEVARS_MAXAIRSPEED, s)
#define PHYS_MAXAIRSTRAFESPEED(s) STAT(MOVEVARS_MAXAIRSTRAFESPEED, s)
#define PHYS_WARSOWBUNNY_TOPSPEED(s) STAT(MOVEVARS_WARSOWBUNNY_TOPSPEED, s)
#define PHYS_WARSOWBUNNY_TURNACCEL(s) STAT(MOVEVARS_WARSOWBUNNY_TURNACCEL, s)
-#define PHYS_SLICK_APPLYGRAVITY(s) STAT(SLICK_APPLYGRAVITY, NULL)
+#define PHYS_SLICK_APPLYGRAVITY(s) STAT(SLICK_APPLYGRAVITY)
#define PHYS_INPUT_BUTTON_ATCK(s) PHYS_INPUT_BUTTON_BUTTON1(s)
#define PHYS_INPUT_BUTTON_JUMP(s) PHYS_INPUT_BUTTON_BUTTON2(s)
#define PHYS_INPUT_BUTTON_ZOOM(s) PHYS_INPUT_BUTTON_BUTTON4(s)
#define PHYS_INPUT_BUTTON_CROUCH(s) PHYS_INPUT_BUTTON_BUTTON5(s)
#define PHYS_INPUT_BUTTON_HOOK(s) PHYS_INPUT_BUTTON_BUTTON6(s)
-
-#ifdef CSQC
-STATIC_INIT(PHYS_INPUT_BUTTON_HOOK)
-{
- localcmd("alias +hook +button6\n");
- localcmd("alias -hook -button6\n");
-}
-#endif
-
#define PHYS_INPUT_BUTTON_INFO(s) PHYS_INPUT_BUTTON_BUTTON7(s)
#define PHYS_INPUT_BUTTON_DRAG(s) PHYS_INPUT_BUTTON_BUTTON8(s)
#define PHYS_INPUT_BUTTON_USE(s) PHYS_INPUT_BUTTON_BUTTON_USE(s)
#define PHYS_INPUT_BUTTON_ZOOMSCRIPT(s) PHYS_INPUT_BUTTON_BUTTON9(s)
#define PHYS_INPUT_BUTTON_JETPACK(s) PHYS_INPUT_BUTTON_BUTTON10(s)
#define PHYS_INPUT_BUTTON_DODGE(s) PHYS_INPUT_BUTTON_BUTTON11(s)
+#define PHYS_INPUT_BUTTON_MINIGAME(s) PHYS_INPUT_BUTTON_BUTTON14(s)
#ifdef CSQC
-STATIC_INIT(PHYS_INPUT_BUTTON_JETPACK)
+STATIC_INIT(PHYS_INPUT_BUTTON)
{
+ localcmd("alias +hook +button6\n");
+ localcmd("alias -hook -button6\n");
+
localcmd("alias +jetpack +button10\n");
- localcmd("alias -jetpack -button10\n");
-}
+ localcmd("alias -jetpack -button10\n");
-STATIC_INIT(PHYS_INPUT_BUTTON_DODGE)
-{
- localcmd("alias +dodge +button11\n");
- localcmd("alias -dodge -button11\n");
+ localcmd("alias +dodge +button11\n");
+ localcmd("alias -dodge -button11\n");
}
#endif
.entity hook;
// TODO
- #define IS_CLIENT(s) ((s).isplayermodel || (s) == csqcplayer)
- #define IS_PLAYER(s) ((s).isplayermodel)
+ #define IS_CLIENT(s) (((s).isplayermodel & ISPLAYER_CLIENT) || (s) == csqcplayer)
+ #define IS_PLAYER(s) ((s).isplayermodel & ISPLAYER_PLAYER)
#define IS_NOT_A_CLIENT(s) (!(s).isplayermodel && (s) != csqcplayer)
#define isPushable(s) ((s).isplayermodel || (s).pushable || ((s).flags & FL_PROJECTILE))
#define SET_DUCKED(s) ((s).flags |= FL_DUCKED)
#define UNSET_DUCKED(s) ((s).flags &= ~FL_DUCKED)
+ #define PHYS_INVEHICLE(s) (boolean(hud != HUD_NORMAL))
+
#define PHYS_JUMPSPEEDCAP_MIN autocvar_cl_jumpspeedcap_min
#define PHYS_JUMPSPEEDCAP_MAX autocvar_cl_jumpspeedcap_max
void PM_UpdateButtons(entity this, entity store);
- .float stat_sv_airspeedlimit_nonqw = _STAT(MOVEVARS_AIRSPEEDLIMIT_NONQW);
- .float stat_sv_maxspeed = _STAT(MOVEVARS_MAXSPEED);
-
/** Not real stats */
.string jumpspeedcap_min;
.string jumpspeedcap_max;
#define SET_DUCKED(s) ((s).crouch = true)
#define UNSET_DUCKED(s) ((s).crouch = false)
+ #define PHYS_INVEHICLE(s) (boolean((s).vehicle != NULL))
+
#define PHYS_JUMPSPEEDCAP_MIN autocvar_sv_jumpspeedcap_min
#define PHYS_JUMPSPEEDCAP_MAX autocvar_sv_jumpspeedcap_max