void PlayerStats_GameReport_Accuracy(entity p)
{
- entity w;
- float i;
+ int i;
for(i = WEP_FIRST; i <= WEP_LAST; ++i)
{
- w = get_weaponinfo(i);
+ entity w = get_weaponinfo(i);
#define ACCMAC(suffix,field) \
PS_GR_P_ADDVAL(p, sprintf("acc-%s-%s", w.netname, suffix), p.accuracy.(field[i-1]));