]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/playerstats.qc
Declare more ints as ints
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / playerstats.qc
index dc6ddd758dc7ecefdc32d0aa76fc8a7f11de4981..4a4f63686290f64740ed26d332757d3d93ab6a42 100644 (file)
@@ -1,29 +1,16 @@
-#ifdef SVQC
-//float PS_PM_IN_DB;   // playerstats_prematch_in_db      // db for info COLLECTED at the beginning of a match
-float PS_GR_OUT_DB;  // playerstats_gamereport_out_db   // db of info SENT at the end of a match
-//float PS_GR_IN_DB;   // playerstats_gamereport_in_db    // db for info COLLECTED at the end of a match
-//float PS_B_IN_DB;    // playerstats_playerbasic_in_db   // db for info COLLECTED for basic player info (ELO)
-// http://stats.xonotic.org/player/GgXRw6piDtFIbMArMuiAi8JG4tiin8VLjZgsKB60Uds=/elo.txt
-#endif
-
-#ifdef MENUQC
-//float PS_D_IN_DB; // playerstats_playerdetail_in_db  // db for info COLLECTED for detailed player profile display
-// http://stats.xonotic.org/player/me
-#endif
-
-#ifdef SVQC
-//string PS_PM_IN_EVL;   // playerstats_prematch_in_events_last
-string PS_GR_OUT_TL;   // playerstats_gamereport_out_teams_last
-string PS_GR_OUT_PL;   // playerstats_gamereport_out_players_las
-string PS_GR_OUT_EVL;  // playerstats_gamereport_out_events_last
-//string PS_GR_IN_PL;    // playerstats_gamereport_in_players_last
-//string PS_GR_IN_EVL;   // playerstats_gamereport_in_events_last
-//string PS_B_IN_PL;     // playerstats_playerbasic_in_players_las
-//string PS_B_IN_EVL;    // playerstats_playerbasic_in_events_last
-#endif
-
-#ifdef MENUQC
-//string PS_D_IN_EVL; // playerstats_playerdetail_in_events_last
+#if defined(CSQC)
+#elif defined(MENUQC)
+#elif defined(SVQC)
+       #include "../dpdefs/progsdefs.qh"
+    #include "../dpdefs/dpextensions.qh"
+    #include "constants.qh"
+    #include "util.qh"
+    #include "urllib.qh"
+    #include "weapons/weapons.qh"
+    #include "../server/weapons/accuracy.qh"
+    #include "../server/defs.qh"
+    #include "playerstats.qh"
+    #include "../server/scores.qh"
 #endif
 
 #ifdef SVQC
@@ -122,24 +109,23 @@ float PlayerStats_GameReport_Event(string prefix, string event_id, float value)
 
 void PlayerStats_GameReport_Accuracy(entity p)
 {
-    entity w;
-    float i;
-
-    for(i = WEP_FIRST; i <= WEP_LAST; ++i)
-    {
-        w = get_weaponinfo(i);
-        
-        #define ACCMAC(suffix,field) \
+       int i;
+
+       for(i = WEP_FIRST; i <= WEP_LAST; ++i)
+       {
+               entity w = get_weaponinfo(i);
+
+               #define ACCMAC(suffix,field) \
                        PS_GR_P_ADDVAL(p, sprintf("acc-%s-%s", w.netname, suffix), p.accuracy.(field[i-1]));
-                       
-        ACCMAC("hit", accuracy_hit)
-        ACCMAC("fired", accuracy_fired)
-        ACCMAC("cnt-hit", accuracy_cnt_hit)
-        ACCMAC("cnt-fired", accuracy_cnt_fired)
-        ACCMAC("frags", accuracy_frags)
-
-        #undef ACCMAC
-    }
+
+               ACCMAC("hit", accuracy_hit)
+               ACCMAC("fired", accuracy_fired)
+               ACCMAC("cnt-hit", accuracy_cnt_hit)
+               ACCMAC("cnt-fired", accuracy_cnt_fired)
+               ACCMAC("frags", accuracy_frags)
+
+               #undef ACCMAC
+       }
 }
 
 void PlayerStats_GameReport_FinalizePlayer(entity p)
@@ -179,7 +165,7 @@ void PlayerStats_GameReport_FinalizePlayer(entity p)
        p.playerstats_id = string_null;
 }
 
-void PlayerStats_GameReport_EndMatch(float finished)
+void PlayerStats_GameReport(float finished)
 {
        if(PS_GR_OUT_DB < 0) { return; }
        
@@ -219,7 +205,7 @@ void PlayerStats_GameReport_EndMatch(float finished)
 
        if(autocvar_g_playerstats_gamereport_uri != "")
        {
-               PlayerStats_GameReport_DelayMapVote = TRUE;
+               PlayerStats_GameReport_DelayMapVote = true;
                url_multi_fopen(
                        autocvar_g_playerstats_gamereport_uri,
                        FILE_APPEND,
@@ -229,7 +215,7 @@ void PlayerStats_GameReport_EndMatch(float finished)
        }
        else
        {
-               PlayerStats_GameReport_DelayMapVote = FALSE;
+               PlayerStats_GameReport_DelayMapVote = false;
                db_close(PS_GR_OUT_DB);
                PS_GR_OUT_DB = -1;
        }
@@ -239,12 +225,11 @@ void PlayerStats_GameReport_Init() // initiated before InitGameplayMode so that
 {
        if(autocvar_g_playerstats_gamereport_uri == "") { return; }
 
-       PS_GR_OUT_DB = -1;
        PS_GR_OUT_DB = db_create();
 
        if(PS_GR_OUT_DB >= 0)
        {
-               PlayerStats_GameReport_DelayMapVote = TRUE;
+               PlayerStats_GameReport_DelayMapVote = true;
 
                serverflags |= SERVERFLAG_PLAYERSTATS;
 
@@ -281,7 +266,7 @@ void PlayerStats_GameReport_Init() // initiated before InitGameplayMode so that
                PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD);
                PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM);
        }
-       else { PlayerStats_GameReport_DelayMapVote = FALSE; }
+       else { PlayerStats_GameReport_DelayMapVote = false; }
 }
 
 void PlayerStats_GameReport_Handler(entity fh, entity pass, float status)
@@ -410,9 +395,9 @@ void PlayerStats_GameReport_Handler(entity fh, entity pass, float status)
                {
                        // url_fclose is processing, we got a response for writing the data
                        // this must come from HTTP
-                       print("Got response from player stats server:\n");
-                       while((s = url_fgets(fh))) { print("  ", s, "\n"); }
-                       print("End of response.\n");
+                       dprint("Got response from player stats server:\n");
+                       while((s = url_fgets(fh))) { dprint("  ", s, "\n"); }
+                       dprint("End of response.\n");
                        url_fclose(fh);
                        break;
                }
@@ -420,10 +405,13 @@ void PlayerStats_GameReport_Handler(entity fh, entity pass, float status)
                case URL_READY_CLOSED:
                {
                        // url_fclose has finished
-                       print("Player stats written\n");
-                       PlayerStats_GameReport_DelayMapVote = FALSE;
-                       db_close(PS_GR_OUT_DB);
-                       PS_GR_OUT_DB = -1;
+                       dprint("Player stats written\n");
+                       PlayerStats_GameReport_DelayMapVote = false;
+                       if(PS_GR_OUT_DB >= 0)
+                       {
+                               db_close(PS_GR_OUT_DB);
+                               PS_GR_OUT_DB = -1;
+                       }
                        break;
                }
                
@@ -431,7 +419,7 @@ void PlayerStats_GameReport_Handler(entity fh, entity pass, float status)
                default:
                {
                        print("Player stats writing failed: ", ftos(status), "\n");
-                       PlayerStats_GameReport_DelayMapVote = FALSE;
+                       PlayerStats_GameReport_DelayMapVote = false;
                        if(PS_GR_OUT_DB >= 0)
                        {
                                db_close(PS_GR_OUT_DB);
@@ -441,16 +429,87 @@ void PlayerStats_GameReport_Handler(entity fh, entity pass, float status)
                }
        }
 }
-#endif // SVQC
 
-#ifdef MENUQC
-void PlayerStats_PlayerDetail_Handler(entity fh, entity p, float status)
+void PlayerStats_PlayerBasic(entity joiningplayer, float newrequest)
+{
+       // http://stats.xonotic.org/player/GgXRw6piDtFIbMArMuiAi8JG4tiin8VLjZgsKB60Uds=/elo.txt
+       if(autocvar_g_playerstats_playerbasic_uri != "")
+       {
+               string uri = autocvar_g_playerstats_playerbasic_uri;
+               if(joiningplayer.crypto_idfp != "")
+               {
+                       // create the database if it doesn't already exist
+                       if(PS_B_IN_DB < 0)
+                               PS_B_IN_DB = db_create();
+
+                       // now request the information
+                       uri = strcat(uri, "/player/", uri_escape(uri_escape(joiningplayer.crypto_idfp)), "/elo.txt");
+                       dprint("Retrieving playerstats from URL: ", uri, "\n");
+                       url_single_fopen(
+                               uri,
+                               FILE_APPEND,
+                               PlayerStats_PlayerBasic_Handler,
+                               joiningplayer
+                       );
+
+                       // set status appropriately // todo: check whether the player info exists in the database previously
+                       if(newrequest)
+                       {
+                               // database still contains useful information, so don't clear it of a useful status
+                               joiningplayer.playerstats_basicstatus = PS_B_STATUS_WAITING;
+                       }
+                       else
+                       {
+                               // database was previously empty or never hit received status for some reason
+                               joiningplayer.playerstats_basicstatus = PS_B_STATUS_UPDATING;
+                       }
+               }
+       }
+       else
+       {
+               // server has this disabled, kill the DB and set status to idle
+               if(PS_B_IN_DB >= 0)
+               {
+                       entity player;
+
+                       db_close(PS_B_IN_DB);
+                       PS_B_IN_DB = -1;
+
+                       FOR_EACH_REALCLIENT(player) { player.playerstats_basicstatus = PS_B_STATUS_IDLE; }
+               }
+       }
+}
+
+void PlayerStats_PlayerBasic_CheckUpdate(entity joiningplayer)
+{
+       // determine whether we should retrieve playerbasic information again
+
+       #if 0
+       printf("PlayerStats_PlayerBasic_CheckUpdate('%s'): %f\n",
+               joiningplayer.netname,
+               time
+       );
+       #endif
+
+       // TODO: check to see if this playerid is inside the database already somehow...
+       // for now we'll just check the field, but this won't work for players who disconnect and reconnect properly
+       // although maybe we should just submit another request ANYWAY?
+       if(!joiningplayer.playerstats_basicstatus)
+       {
+               PlayerStats_PlayerBasic(
+                       joiningplayer,
+                       (joiningplayer.playerstats_basicstatus == PS_B_STATUS_RECEIVED)
+               );
+       }
+}
+
+void PlayerStats_PlayerBasic_Handler(entity fh, entity p, float status)
 {
        switch(status)
        {
                case URL_READY_CANWRITE:
                {
-                       print("-- Sending data to player stats server\n");
+                       dprint("-- Sending data to player stats server\n");
                        /*url_fputs(fh, "V 1\n");
                        #ifdef WATERMARK
                        url_fputs(fh, sprintf("R %s\n", WATERMARK));
@@ -468,11 +527,11 @@ void PlayerStats_PlayerDetail_Handler(entity fh, entity p, float status)
                case URL_READY_CANREAD:
                {
                        string s = "";
-                       print("-- Got response from player stats server:\n");
+                       dprint("-- Got response from player stats server:\n");
                        //string gametype = string_null;
                        while((s = url_fgets(fh)))
                        {
-                               print("  ", s, "\n");
+                               dprint("  ", s, "\n");
                                /*
                                string key = "", value = "", data = "";
 
@@ -523,7 +582,7 @@ void PlayerStats_PlayerDetail_Handler(entity fh, entity p, float status)
                                continue;
                                */
                        }
-                       print("-- End of response.\n");
+                       dprint("-- End of response.\n");
                        url_fclose(fh);
                        break;
                }
@@ -542,24 +601,230 @@ void PlayerStats_PlayerDetail_Handler(entity fh, entity p, float status)
                }
        }
 }
+#endif // SVQC
 
-void PlayerStats_PlayerDetail()
+#ifdef MENUQC
+
+
+#if 0 // reading the entire DB at once
+       string e = "", en = "";
+       float i = 0;
+       for(e = PS_D_IN_EVL; (en = db_get(PS_D_IN_DB, e)) != ""; e = en)
+       {
+               print(sprintf("%d:%s:%s\n", i, e, db_get(PS_D_IN_DB, sprintf("#%s", e))));
+               ++i;
+       }
+#endif
+
+void PlayerStats_PlayerDetail_AddItem(string event, string data)
 {
-       //PS_D_IN_DB = -1;
-       //PS_D_IN_DB = db_create();
+       if(PS_D_IN_DB < 0) { return; }
+
+       // create a marker for the event so that we can access it later
+       string marker = sprintf("%s", event);
+       if(db_get(PS_D_IN_DB, marker) == "")
+       {
+               if(PS_D_IN_EVL)
+               {
+                       db_put(PS_D_IN_DB, marker, PS_D_IN_EVL);
+                       strunzone(PS_D_IN_EVL);
+               }
+               else { db_put(PS_D_IN_DB, marker, "#"); } 
+               PS_D_IN_EVL = strzone(marker);
+       }
 
-       //if(PS_D_IN_DB < 0) { return; }
+       // now actually set the event data
+       db_put(PS_D_IN_DB, sprintf("#%s", event), data);
+       dprint("Added item ", sprintf("#%s", event), "=", data, " to PS_D_IN_DB\n");
+}
 
+void PlayerStats_PlayerDetail(void)
+{
+       // http://stats.xonotic.org/player/me
        if((autocvar_g_playerstats_playerdetail_uri != "") && (crypto_getmyidstatus(0) > 0))
        {
+               // create the database if it doesn't already exist
+               if(PS_D_IN_DB < 0)
+                       PS_D_IN_DB = db_create();
+
                //uri = strcat(uri, "/player/", uri_escape(crypto_getmyidfp(0)));
-               print("Retrieving playerstats from URL: ", autocvar_g_playerstats_playerdetail_uri, "\n");
+               dprint("Retrieving playerstats from URL: ", autocvar_g_playerstats_playerdetail_uri, "\n");
                url_single_fopen(
                        autocvar_g_playerstats_playerdetail_uri,
                        FILE_APPEND,
                        PlayerStats_PlayerDetail_Handler,
                        world
                );
+
+               PlayerStats_PlayerDetail_Status = PS_D_STATUS_WAITING;
+       }
+       else
+       {
+               // player has this disabled, kill the DB and set status to idle
+               if(PS_D_IN_DB >= 0)
+               {
+                       db_close(PS_D_IN_DB);
+                       PS_D_IN_DB = -1;
+               }
+
+               PlayerStats_PlayerDetail_Status = PS_D_STATUS_IDLE;
+       }
+}
+
+void PlayerStats_PlayerDetail_CheckUpdate(void)
+{
+       // determine whether we should retrieve playerdetail information again
+       float gamecount = cvar("cl_matchcount");
+
+       #if 0
+       printf("PlayerStats_PlayerDetail_CheckUpdate(): %f >= %f, %d > %d\n",
+               time,
+               PS_D_NEXTUPDATETIME,
+               PS_D_LASTGAMECOUNT,
+               gamecount
+       );
+       #endif
+
+       if(
+               (time >= PS_D_NEXTUPDATETIME)
+               ||
+               (gamecount > PS_D_LASTGAMECOUNT)
+       )
+       {
+               PlayerStats_PlayerDetail();
+               PS_D_NEXTUPDATETIME = (time + autocvar_g_playerstats_playerdetail_autoupdatetime);
+               PS_D_LASTGAMECOUNT = gamecount;
+       }
+}
+
+void PlayerStats_PlayerDetail_Handler(entity fh, entity unused, float status)
+{
+       switch(status)
+       {
+               case URL_READY_CANWRITE:
+               {
+                       dprint("PlayerStats_PlayerDetail_Handler(): Sending data to player stats server...\n");
+                       url_fputs(fh, "V 1\n");
+                       #ifdef WATERMARK
+                       url_fputs(fh, sprintf("R %s\n", WATERMARK));
+                       #endif
+                       url_fputs(fh, sprintf("l %s\n", cvar_string("_menu_prvm_language"))); // language
+                       //url_fputs(fh, sprintf("c %s\n", cvar_string("_cl_country"))); // country
+                       //url_fputs(fh, sprintf("g %s\n", cvar_string("_cl_gender"))); // gender
+                       url_fputs(fh, sprintf("n %s\n", cvar_string("_cl_name"))); // name
+                       url_fputs(fh, sprintf("m %s %s\n", cvar_string("_cl_playermodel"), cvar_string("_cl_playerskin"))); // model/skin
+                       url_fputs(fh, "\n");
+                       url_fclose(fh);
+                       break;
+               }
+               
+               case URL_READY_CANREAD:
+               {
+                       //print("PlayerStats_PlayerDetail_Handler(): Got response from player stats server:\n");
+                       string input = "";
+                       string gametype = "overall";
+                       while((input = url_fgets(fh)))
+                       {
+                               float count = tokenizebyseparator(input, " ");
+                               string key = "", event = "", data = "";
+
+                               if(argv(0) == "#") { continue; }
+                               
+                               if(count == 2)
+                               {
+                                       key = argv(0);
+                                       data = substring(input, argv_start_index(1), strlen(input) - argv_start_index(1));
+                               }
+                               else if(count >= 3)
+                               {
+                                       key = argv(0);
+                                       event = argv(1);
+                                       data = substring(input, argv_start_index(2), strlen(input) - argv_start_index(2));
+                               }
+                               else { continue; }
+
+                               switch(key)
+                               {
+                                       // general info
+                                       case "V": PlayerStats_PlayerDetail_AddItem("version", data); break;
+                                       case "R": PlayerStats_PlayerDetail_AddItem("release", data); break;
+                                       case "T": PlayerStats_PlayerDetail_AddItem("time", data); break;
+
+                                       // player info
+                                       case "S": PlayerStats_PlayerDetail_AddItem("statsurl", data); break;
+                                       case "P": PlayerStats_PlayerDetail_AddItem("hashkey", data); break;
+                                       case "n": PlayerStats_PlayerDetail_AddItem("playernick", data); break;
+                                       case "i": PlayerStats_PlayerDetail_AddItem("playerid", data); break;
+
+                                       // other/event info
+                                       case "G": gametype = data; break;
+                                       case "e":
+                                       {
+                                               if(event != "" && data != "")
+                                               {
+                                                       PlayerStats_PlayerDetail_AddItem(
+                                                               sprintf(
+                                                                       "%s/%s",
+                                                                       gametype,
+                                                                       event
+                                                               ),
+                                                               data
+                                                       );
+                                               }
+                                               break;
+                                       }
+                                       
+                                       default:
+                                       {
+                                               printf(
+                                                       "PlayerStats_PlayerDetail_Handler(): ERROR: "
+                                                       "Key went unhandled? Is our version outdated?\n"
+                                                       "PlayerStats_PlayerDetail_Handler(): "
+                                                       "Key '%s', Event '%s', Data '%s'\n",
+                                                       key,
+                                                       event,
+                                                       data
+                                               );
+                                               break;
+                                       }
+                               }
+
+                               #if 0
+                               print(sprintf(
+                                       "PlayerStats_PlayerDetail_Handler(): "
+                                       "Key '%s', Event '%s', Data '%s'\n",
+                                       key,
+                                       event,
+                                       data
+                               ));
+                               #endif
+                       }
+                       //print("PlayerStats_PlayerDetail_Handler(): End of response.\n");
+                       url_fclose(fh);
+                       PlayerStats_PlayerDetail_Status = PS_D_STATUS_RECEIVED;
+                       statslist.getStats(statslist);
+                       break;
+               }
+
+               case URL_READY_CLOSED:
+               {
+                       // url_fclose has finished
+                       print("PlayerStats_PlayerDetail_Handler(): Player stats synchronized with server.\n");
+                       break;
+               }
+
+               case URL_READY_ERROR:
+               default:
+               {
+                       print("PlayerStats_PlayerDetail_Handler(): Receiving player stats failed: ", ftos(status), "\n");
+                       PlayerStats_PlayerDetail_Status = PS_D_STATUS_ERROR;
+                       if(PS_D_IN_DB >= 0)
+                       {
+                               db_close(PS_D_IN_DB);
+                               PS_D_IN_DB = -1;
+                       }
+                       break;
+               }
        }
 }
 #endif
@@ -729,7 +994,6 @@ void PlayerInfo_ready(entity fh, entity p, float status)
 
 void PlayerInfo_Init()
 {
-       playerinfo_db = -1;
        playerinfo_db = db_create();
 }
 
@@ -774,7 +1038,7 @@ void PlayerInfo_Details()
 
 #ifdef CSQC
 /*
- * FIXME - crypto_* builtin functions missing in CSQC (csprogsdefs.qc:885)
+ * FIXME - crypto_* builtin functions missing in CSQC (csprogsdefs.qh:885)
 void PlayerInfo_Details()
 {
         print("-- Getting detailed PlayerInfo for local player (CSQC)\n");