]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/playerstats.qc
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[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / playerstats.qc
index 2a15b36d187a768ee7b4e97764446a85bf9f9af2..4e0ffe6c0ba4aca88f0410366f0e19ed29c52ebf 100644 (file)
@@ -24,7 +24,7 @@ void PlayerStats_GameReport_AddPlayer(entity e)
        // set up player identification
        string s = "";
 
-       if((e.crypto_idfp != "") && (e.cvar_cl_allow_uidtracking == 1))
+       if((e.crypto_idfp != "") && (CS(e).cvar_cl_allow_uidtracking == 1))
                { s = e.crypto_idfp; }
        else if(IS_BOT_CLIENT(e))
                { s = sprintf("bot#%g#%s", skill, e.cleanname); }
@@ -108,7 +108,7 @@ float PlayerStats_GameReport_Event(string prefix, string event_id, float value)
 void PlayerStats_GameReport_Accuracy(entity p)
 {
        #define ACCMAC(suffix, field) \
-               PS_GR_P_ADDVAL(p, sprintf("acc-%s-%s", it.netname, suffix), p.accuracy.(field[i-1]));
+               PS_GR_P_ADDVAL(p, sprintf("acc-%s-%s", it.netname, suffix), CS(p).accuracy.(field[i-1]));
        FOREACH(Weapons, it != WEP_Null, {
                ACCMAC("hit", accuracy_hit)
                ACCMAC("fired", accuracy_fired)
@@ -132,8 +132,8 @@ void PlayerStats_GameReport_FinalizePlayer(entity p)
 
        db_put(PS_GR_OUT_DB, sprintf("%s:_playerid", p.playerstats_id), ftos(p.playerid));
 
-       if(p.cvar_cl_allow_uid2name == 1 || IS_BOT_CLIENT(p))
-               db_put(PS_GR_OUT_DB, sprintf("%s:_netname", p.playerstats_id), p.netname);
+       if(CS(p).cvar_cl_allow_uid2name == 1 || IS_BOT_CLIENT(p))
+               db_put(PS_GR_OUT_DB, sprintf("%s:_netname", p.playerstats_id), playername(p, false));
 
        if(teamplay)
                db_put(PS_GR_OUT_DB, sprintf("%s:_team", p.playerstats_id), ftos(p.team));
@@ -146,9 +146,9 @@ void PlayerStats_GameReport_FinalizePlayer(entity p)
 
        if(IS_REAL_CLIENT(p))
        {
-               if(p.latency_cnt)
+               if(CS(p).latency_cnt)
                {
-                       float latency = (p.latency_sum / p.latency_cnt);
+                       float latency = (CS(p).latency_sum / CS(p).latency_cnt);
                        if(latency) { PS_GR_P_ADDVAL(p, PLAYERSTATS_AVGLATENCY, latency); }
                }
        }
@@ -260,7 +260,15 @@ void PlayerStats_GameReport_Init() // initiated before InitGameplayMode so that
 // this... is a hack, a temporary one until we get a proper duel gametype
 string PlayerStats_GetGametype()
 {
-       return ((IS_GAMETYPE(DEATHMATCH) && autocvar_g_maxplayers == 2) ? "duel" : GetGametype());
+       if(IS_GAMETYPE(DEATHMATCH) && autocvar_g_maxplayers == 2)
+       {
+               // probably duel, but let's make sure
+               int plcount = 0;
+               FOREACH_CLIENT(IS_PLAYER(it), ++plcount);
+               if(plcount <= 2)
+                       return "duel";
+       }
+       return GetGametype();
 }
 
 void PlayerStats_GameReport_Handler(entity fh, entity pass, float status)
@@ -605,7 +613,7 @@ void PlayerStats_PlayerBasic_Handler(entity fh, entity p, float status)
        float i = 0;
        for(e = PS_D_IN_EVL; (en = db_get(PS_D_IN_DB, e)) != ""; e = en)
        {
-               LOG_INFO(sprintf("%d:%s:%s\n", i, e, db_get(PS_D_IN_DB, sprintf("#%s", e))));
+               LOG_INFOF("%d:%s:%s\n", i, e, db_get(PS_D_IN_DB, sprintf("#%s", e)));
                ++i;
        }
 #endif
@@ -784,13 +792,13 @@ void PlayerStats_PlayerDetail_Handler(entity fh, entity unused, float status)
                                }
 
                                #if 0
-                               LOG_INFO(sprintf(
+                               LOG_INFOF(
                                        "PlayerStats_PlayerDetail_Handler(): "
                                        "Key '%s', Event '%s', Data '%s'\n",
                                        key,
                                        event,
                                        data
-                               ));
+                               );
                                #endif
                        }
                        //print("PlayerStats_PlayerDetail_Handler(): End of response.\n");