#ifndef SOUND_H
#define SOUND_H
+// negative = SVQC autochannels
+// positive = one per entity
+
+const int CH_INFO = 0;
+const int CH_WEAPON_A = -1;
+const int CH_WEAPON_B = -1;
+const int CH_WEAPON_SINGLE = 1;
+const int CH_VOICE = -2;
+// const int CH_VOICE_SINGLE = 2;
+const int CH_TRIGGER = -3;
+const int CH_TRIGGER_SINGLE = 3;
+const int CH_SHOTS = -4;
+const int CH_SHOTS_SINGLE = 4;
+// const int CH_TUBA = -5;
+const int CH_TUBA_SINGLE = 5;
+const int CH_PAIN = -6;
+const int CH_PAIN_SINGLE = 6;
+const int CH_PLAYER = -7;
+const int CH_PLAYER_SINGLE = 7;
+// const int CH_BGM_SINGLE = -8;
+const int CH_BGM_SINGLE = 8;
+const int CH_AMBIENT = -9;
+// const int CH_AMBIENT_SINGLE = 9;
+
+const float ATTEN_NONE = 0;
+const float ATTEN_MIN = 0.015625;
+const float ATTEN_NORM = 0.5;
+const float ATTEN_LARGE = 1;
+const float ATTEN_IDLE = 2;
+const float ATTEN_STATIC = 3;
+const float ATTEN_MAX = 3.984375;
+
+const float VOL_BASE = 0.7;
+const float VOL_BASEVOICE = 1.0;
+
// Play all sounds via sound7, for access to the extra channels.
// Otherwise, channels 8 to 15 would be blocked for a weird QW feature.
#ifdef SVQC
#define _sound(e, c, s, v, a) \
- do \
+ MACRO_BEGIN \
{ \
entity __e = e; \
- if (!sound_allowed(MSG_BROADCAST, __e)) break; \
- sound7(__e, c, s, v, a, 0, 0); \
- } \
- while (0)
+ if (sound_allowed(MSG_BROADCAST, __e)) \
+ sound7(__e, c, s, v, a, 0, 0); \
+ } MACRO_END
#else
#define _sound(e, c, s, v, a) sound7(e, c, s, v, a, 0, 0)
#endif
#define sound(e, c, s, v, a) _sound(e, c, Sound_fixpath(s), v, a)
+/**
+ * because sound7 didn't have origin
+ *
+ * @param e sound owner
+ * @param o sound origin
+ * @param chan sound channel
+ * @param samp sound filename
+ * @param vol sound volume
+ * @param atten sound attenuation
+ * @param speed
+ * @param sf
+ */
+#define sound8(e, o, chan, samp, vol, atten, speed, sf) \
+ MACRO_BEGIN \
+ { \
+ entity __e; \
+ int __chan = chan; \
+ string __samp = samp; \
+ bool auto = false; \
+ if (__chan > 0) __e = e; \
+ else \
+ { \
+ auto = true; \
+ __chan = fabs(__chan); \
+ entity tmp = __e = new(csqc_autochannel); \
+ tmp.think = SUB_Remove_self; \
+ tmp.nextthink = time + soundlength(__samp); \
+ } \
+ vector old_origin = __e.origin; \
+ vector old_mins = __e.mins; \
+ vector old_maxs = __e.maxs; \
+ setorigin(__e, o); \
+ setsize(__e, '0 0 0', '0 0 0'); \
+ sound7(__e, __chan, __samp, vol, atten, speed, sf); \
+ if (!auto) \
+ { \
+ setorigin(__e, old_origin); \
+ setsize(__e, old_mins, old_maxs); \
+ } \
+ } MACRO_END
+
CLASS(Sound, Object)
ATTRIB(Sound, m_id, int, 0)
ATTRIB(Sound, sound_str, string(), func_null)
#define Sound_fixpath(this) _Sound_fixpath((this).sound_str())
string _Sound_fixpath(string base)
{
- if (base == "") return string_null;
- #define extensions(x) \
- x(wav) \
- x(ogg) \
- x(flac) \
- /**/
- string full, relative;
- #define tryext(ext) { if (fexists(full = strcat("sound/", relative = strcat(base, "." #ext)))) break; }
- do
- {
- extensions(tryext);
-#undef tryext
-#undef extensions
- LOG_WARNINGF("Missing sound: \"%s\"\n", full);
- return string_null;
- }
- while (0);
- return relative;
+ if (base == "") return string_null;
+#ifdef SVQC
+ return strcat(base, ".wav"); // let the client engine decide
+#else
+ #define extensions(x) \
+ x(wav) \
+ x(ogg) \
+ x(flac) \
+ /**/
+ #define tryext(ext) { string s = strcat(base, "." #ext); if (fexists(strcat("sound/", s))) return s; }
+ extensions(tryext);
+ LOG_WARNINGF("Missing sound: \"%s\"\n", strcat("sound/", base));
+ #undef tryext
+ #undef extensions
+ return string_null;
+#endif
}
METHOD(Sound, sound_precache, void(entity this))
{
string s = Sound_fixpath(this);
if (!s) return;
- LOG_TRACEF("precache_sound(\"%s\")\n", s);
+ LOG_DEBUGF("precache_sound(\"%s\")\n", s);
precache_sound(s);
}
ENDCLASS(Sound)