]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/state.qh
Merge branch 'master' into Mario/wepent_experimental
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / state.qh
index 110df1c575840421fb05a47ebb66cc16c89f8efa..850e7ac9db6b67cd77650cd005ae4729a4148ce5 100644 (file)
@@ -6,22 +6,12 @@
  * Server: instance per client, clients decoupled from players
  */
 CLASS(PlayerState, Object)
-       ATTRIB(PlayerState, m_client, entity, NULL)
+       ATTRIB(PlayerState, m_client, entity);
        CONSTRUCTOR(PlayerState, entity client)
        {
                CONSTRUCT(PlayerState);
                this.m_client = client;
        }
-       ATTRIB(PlayerState, m_switchingweapon, Weapon, Weapons_from(-1))
-       ATTRIB(PlayerState, m_switchweapon, Weapon, Weapons_from(-1))
-       ATTRIB(PlayerState, m_weapon, Weapon, Weapons_from(-1))
-       METHOD(PlayerState, ps_push, void(PlayerState this, entity cl))
-       {
-           TC(PlayerState, this);
-               STAT(ACTIVEWEAPON, cl) = this.m_weapon.m_id;
-               STAT(SWITCHINGWEAPON, cl) = this.m_switchingweapon.m_id;
-               STAT(SWITCHWEAPON, cl) = this.m_switchweapon.m_id;
-       }
 ENDCLASS(PlayerState)
 
 .PlayerState _ps;
@@ -37,7 +27,7 @@ void PlayerState_detach(entity this);
  * Server: instance per client
  */
 CLASS(ClientState, Object)
-       ATTRIB(ClientState, m_client, entity, NULL)
+       ATTRIB(ClientState, m_client, entity);
        CONSTRUCTOR(ClientState, entity client)
        {
                CONSTRUCT(ClientState);