]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/t_items.qc
Fixes the invincible portion of #2422 "target_items issues"
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / t_items.qc
index 0fcc35a31cbaf069b0533f76149a67125e2fdef3..d3f113d03ca7b8b49ff584421fc77a3d00641e83 100644 (file)
@@ -831,7 +831,7 @@ bool Item_GiveTo(entity item, entity player)
        if (item.invincible_finished)
        {
                pickedup = true;
-               player.invincible_finished = max(player.invincible_finished, time) + item.invincible_finished;
+               STAT(INVINCIBLE_FINISHED, player) = max(STAT(INVINCIBLE_FINISHED, player), time) + item.invincible_finished;
        }
        if (item.superweapons_finished)
        {
@@ -1718,14 +1718,14 @@ float GiveItems(entity e, float beginarg, float endarg)
        }
 
        STAT(STRENGTH_FINISHED, e) = max(0, STAT(STRENGTH_FINISHED, e) - time);
-       e.invincible_finished = max(0, e.invincible_finished - time);
+       STAT(INVINCIBLE_FINISHED, e) = max(0, STAT(INVINCIBLE_FINISHED, e) - time);
        e.superweapons_finished = max(0, e.superweapons_finished - time);
        STAT(BUFF_TIME, e) = max(0, STAT(BUFF_TIME, e) - time);
 
        PREGIVE(e, items);
        PREGIVE_WEAPONS(e);
        PREGIVE(e, stat_STRENGTH_FINISHED);
-       PREGIVE(e, invincible_finished);
+       PREGIVE(e, stat_INVINCIBLE_FINISHED);
        PREGIVE(e, superweapons_finished);
        PREGIVE_RESOURCE(e, RES_BULLETS);
        PREGIVE_RESOURCE(e, RES_CELLS);
@@ -1766,7 +1766,7 @@ float GiveItems(entity e, float beginarg, float endarg)
                        case "ALL":
                                got += GiveBit(e, items, ITEM_JetpackRegen.m_itemid, op, val);
                                got += GiveValue(e, stat_STRENGTH_FINISHED, op, val);
-                               got += GiveValue(e, invincible_finished, op, val);
+                               got += GiveValue(e, stat_INVINCIBLE_FINISHED, op, val);
                                got += GiveValue(e, superweapons_finished, op, val);
                                got += GiveBit(e, items, IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS, op, val);
                        case "all":
@@ -1805,7 +1805,7 @@ float GiveItems(entity e, float beginarg, float endarg)
                                got += GiveValue(e, stat_STRENGTH_FINISHED, op, val);
                                break;
                        case "invincible":
-                               got += GiveValue(e, invincible_finished, op, val);
+                               got += GiveValue(e, stat_INVINCIBLE_FINISHED, op, val);
                                break;
                        case "superweapons":
                                got += GiveValue(e, superweapons_finished, op, val);
@@ -1862,7 +1862,7 @@ float GiveItems(entity e, float beginarg, float endarg)
                                it.wr_init(it);
        });
        POSTGIVE_VALUE(e, stat_STRENGTH_FINISHED, 1, SND_POWERUP, SND_POWEROFF);
-       POSTGIVE_VALUE(e, invincible_finished, 1, SND_Shield, SND_POWEROFF);
+       POSTGIVE_VALUE(e, stat_INVINCIBLE_FINISHED, 1, SND_Shield, SND_POWEROFF);
        //POSTGIVE_VALUE(e, superweapons_finished, 1, SND_Null, SND_Null);
        POSTGIVE_RESOURCE(e, RES_BULLETS, 0, SND_ITEMPICKUP, SND_Null);
        POSTGIVE_RESOURCE(e, RES_CELLS, 0, SND_ITEMPICKUP, SND_Null);
@@ -1881,10 +1881,10 @@ float GiveItems(entity e, float beginarg, float endarg)
                STAT(STRENGTH_FINISHED, e) = 0;
        else
                STAT(STRENGTH_FINISHED, e) += time;
-       if(e.invincible_finished <= 0)
-               e.invincible_finished = 0;
+       if(STAT(INVINCIBLE_FINISHED, e) <= 0)
+               STAT(INVINCIBLE_FINISHED, e) = 0;
        else
-               e.invincible_finished += time;
+               STAT(INVINCIBLE_FINISHED, e) += time;
        if(e.superweapons_finished <= 0)
                e.superweapons_finished = 0;
        else