]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/t_items.qc
Fix compilation unit test
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / t_items.qc
index 0fcc35a31cbaf069b0533f76149a67125e2fdef3..37cb77a7a2c1d3372d2cada530968afbf663a6a3 100644 (file)
@@ -185,14 +185,16 @@ NET_HANDLE(ENT_CLIENT_ITEM, bool isnew)
         Item_SetAlpha(this);
 
         if(this.ItemStatus & ITS_ALLOWFB)
-           this.effects |= EF_FULLBRIGHT;
+            this.effects |= EF_FULLBRIGHT;
+        else
+            this.effects &= ~EF_FULLBRIGHT;
 
         if(this.ItemStatus & ITS_GLOW)
         {
             if(this.ItemStatus & ITS_AVAILABLE)
                 this.effects |= (EF_ADDITIVE | EF_FULLBRIGHT);
             else
-                 this.effects &= ~(EF_ADDITIVE | EF_FULLBRIGHT);
+                this.effects &= ~(EF_ADDITIVE | EF_FULLBRIGHT);
         }
     }
 
@@ -444,9 +446,10 @@ void Item_Show(entity e, int mode)
        if (autocvar_g_nodepthtestitems)
                e.effects |= EF_NODEPTHTEST;
 
-
        if (autocvar_g_fullbrightitems)
                e.ItemStatus |= ITS_ALLOWFB;
+       else
+               e.ItemStatus &= ~ITS_ALLOWFB;
 
        if (autocvar_sv_simple_items)
                e.ItemStatus |= ITS_ALLOWSI;
@@ -505,7 +508,7 @@ void Item_RespawnCountdown(entity this)
                {
                        do {
                                {
-                                       entity wi = Weapons_from(this.weapon);
+                                       entity wi = REGISTRY_GET(Weapons, this.weapon);
                                        if (wi != WEP_Null) {
                                                entity wp = WaypointSprite_Spawn(WP_Weapon, 0, 0, this, '0 0 64', NULL, 0, this, waypointsprite_attached, true, RADARICON_Weapon);
                                                wp.wp_extra = wi.m_id;
@@ -831,12 +834,12 @@ bool Item_GiveTo(entity item, entity player)
        if (item.invincible_finished)
        {
                pickedup = true;
-               player.invincible_finished = max(player.invincible_finished, time) + item.invincible_finished;
+               STAT(INVINCIBLE_FINISHED, player) = max(STAT(INVINCIBLE_FINISHED, player), time) + item.invincible_finished;
        }
        if (item.superweapons_finished)
        {
                pickedup = true;
-               player.superweapons_finished = max(player.superweapons_finished, time) + item.superweapons_finished;
+               STAT(SUPERWEAPONS_FINISHED, player) = max(STAT(SUPERWEAPONS_FINISHED, player), time) + item.superweapons_finished;
        }
 
        // always eat teamed entities
@@ -853,7 +856,7 @@ bool Item_GiveTo(entity item, entity player)
                {
                        .entity weaponentity = weaponentities[slot];
                        if(player.(weaponentity).m_weapon != WEP_Null || slot == 0)
-                               W_SwitchWeapon_Force(player, Weapons_from(item.weapon), weaponentity);
+                               W_SwitchWeapon_Force(player, REGISTRY_GET(Weapons, item.weapon), weaponentity);
                }
                return true;
        }
@@ -1200,7 +1203,7 @@ void _StartItem(entity this, entity def, float defaultrespawntime, float default
        }
 
        if(weaponid)
-               STAT(WEAPONS, this) = WepSet_FromWeapon(Weapons_from(weaponid));
+               STAT(WEAPONS, this) = WepSet_FromWeapon(REGISTRY_GET(Weapons, weaponid));
 
        this.flags = FL_ITEM | itemflags;
        IL_PUSH(g_items, this);
@@ -1304,7 +1307,7 @@ void _StartItem(entity this, entity def, float defaultrespawntime, float default
                        this.is_item = true;
                }
 
-               weaponsInMap |= WepSet_FromWeapon(Weapons_from(weaponid));
+               weaponsInMap |= WepSet_FromWeapon(REGISTRY_GET(Weapons, weaponid));
 
                if (   def.instanceOfPowerup
                        || def.instanceOfWeaponPickup
@@ -1588,7 +1591,7 @@ spawnfunc(target_items)
 float GiveWeapon(entity e, float wpn, float op, float val)
 {
        WepSet v0, v1;
-       WepSet s = WepSet_FromWeapon(Weapons_from(wpn));
+       WepSet s = WepSet_FromWeapon(REGISTRY_GET(Weapons, wpn));
        v0 = (STAT(WEAPONS, e) & s);
        switch(op)
        {
@@ -1718,15 +1721,15 @@ float GiveItems(entity e, float beginarg, float endarg)
        }
 
        STAT(STRENGTH_FINISHED, e) = max(0, STAT(STRENGTH_FINISHED, e) - time);
-       e.invincible_finished = max(0, e.invincible_finished - time);
-       e.superweapons_finished = max(0, e.superweapons_finished - time);
+       STAT(INVINCIBLE_FINISHED, e) = max(0, STAT(INVINCIBLE_FINISHED, e) - time);
+       STAT(SUPERWEAPONS_FINISHED, e) = max(0, STAT(SUPERWEAPONS_FINISHED, e) - time);
        STAT(BUFF_TIME, e) = max(0, STAT(BUFF_TIME, e) - time);
 
        PREGIVE(e, items);
        PREGIVE_WEAPONS(e);
        PREGIVE(e, stat_STRENGTH_FINISHED);
-       PREGIVE(e, invincible_finished);
-       PREGIVE(e, superweapons_finished);
+       PREGIVE(e, stat_INVINCIBLE_FINISHED);
+       PREGIVE(e, stat_SUPERWEAPONS_FINISHED);
        PREGIVE_RESOURCE(e, RES_BULLETS);
        PREGIVE_RESOURCE(e, RES_CELLS);
        PREGIVE_RESOURCE(e, RES_PLASMA);
@@ -1766,8 +1769,8 @@ float GiveItems(entity e, float beginarg, float endarg)
                        case "ALL":
                                got += GiveBit(e, items, ITEM_JetpackRegen.m_itemid, op, val);
                                got += GiveValue(e, stat_STRENGTH_FINISHED, op, val);
-                               got += GiveValue(e, invincible_finished, op, val);
-                               got += GiveValue(e, superweapons_finished, op, val);
+                               got += GiveValue(e, stat_INVINCIBLE_FINISHED, op, val);
+                               got += GiveValue(e, stat_SUPERWEAPONS_FINISHED, op, val);
                                got += GiveBit(e, items, IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS, op, val);
                        case "all":
                                got += GiveBit(e, items, ITEM_Jetpack.m_itemid, op, val);
@@ -1805,10 +1808,10 @@ float GiveItems(entity e, float beginarg, float endarg)
                                got += GiveValue(e, stat_STRENGTH_FINISHED, op, val);
                                break;
                        case "invincible":
-                               got += GiveValue(e, invincible_finished, op, val);
+                               got += GiveValue(e, stat_INVINCIBLE_FINISHED, op, val);
                                break;
                        case "superweapons":
-                               got += GiveValue(e, superweapons_finished, op, val);
+                               got += GiveValue(e, stat_SUPERWEAPONS_FINISHED, op, val);
                                break;
                        case "cells":
                                got += GiveResourceValue(e, RES_CELLS, op, val);
@@ -1862,8 +1865,8 @@ float GiveItems(entity e, float beginarg, float endarg)
                                it.wr_init(it);
        });
        POSTGIVE_VALUE(e, stat_STRENGTH_FINISHED, 1, SND_POWERUP, SND_POWEROFF);
-       POSTGIVE_VALUE(e, invincible_finished, 1, SND_Shield, SND_POWEROFF);
-       //POSTGIVE_VALUE(e, superweapons_finished, 1, SND_Null, SND_Null);
+       POSTGIVE_VALUE(e, stat_INVINCIBLE_FINISHED, 1, SND_Shield, SND_POWEROFF);
+       //POSTGIVE_VALUE(e, stat_SUPERWEAPONS_FINISHED, 1, SND_Null, SND_Null);
        POSTGIVE_RESOURCE(e, RES_BULLETS, 0, SND_ITEMPICKUP, SND_Null);
        POSTGIVE_RESOURCE(e, RES_CELLS, 0, SND_ITEMPICKUP, SND_Null);
        POSTGIVE_RESOURCE(e, RES_PLASMA, 0, SND_ITEMPICKUP, SND_Null);
@@ -1873,22 +1876,22 @@ float GiveItems(entity e, float beginarg, float endarg)
        POSTGIVE_RES_ROT(e, RES_ARMOR, 1, pauserotarmor_finished, autocvar_g_balance_pause_armor_rot, pauseregen_finished, autocvar_g_balance_pause_health_regen, SND_ARMOR25, SND_Null);
        POSTGIVE_RES_ROT(e, RES_HEALTH, 1, pauserothealth_finished, autocvar_g_balance_pause_health_rot, pauseregen_finished, autocvar_g_balance_pause_health_regen, SND_MEGAHEALTH, SND_Null);
 
-       if(e.superweapons_finished <= 0)
+       if(STAT(SUPERWEAPONS_FINISHED, e) <= 0)
                if(!g_weaponarena && (STAT(WEAPONS, e) & WEPSET_SUPERWEAPONS))
-                       e.superweapons_finished = autocvar_g_balance_superweapons_time;
+                       STAT(SUPERWEAPONS_FINISHED, e) = autocvar_g_balance_superweapons_time;
 
        if(STAT(STRENGTH_FINISHED, e) <= 0)
                STAT(STRENGTH_FINISHED, e) = 0;
        else
                STAT(STRENGTH_FINISHED, e) += time;
-       if(e.invincible_finished <= 0)
-               e.invincible_finished = 0;
+       if(STAT(INVINCIBLE_FINISHED, e) <= 0)
+               STAT(INVINCIBLE_FINISHED, e) = 0;
        else
-               e.invincible_finished += time;
-       if(e.superweapons_finished <= 0)
-               e.superweapons_finished = 0;
+               STAT(INVINCIBLE_FINISHED, e) += time;
+       if(STAT(SUPERWEAPONS_FINISHED, e) <= 0)
+               STAT(SUPERWEAPONS_FINISHED, e) = 0;
        else
-               e.superweapons_finished += time;
+               STAT(SUPERWEAPONS_FINISHED, e) += time;
        if(STAT(BUFF_TIME, e) <= 0)
                STAT(BUFF_TIME, e) = 0;
        else