]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/t_items.qc
Merge branch 'Mario/buff_timer' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / t_items.qc
index a6b3f45ce80632e91b33d45dde7ae924bcad11e4..4a3712a25b31a02aac9b1e8d429933fb0463ca33 100644 (file)
@@ -1510,9 +1510,11 @@ spawnfunc(target_items)
                                FOREACH(Buffs, it != BUFF_Null,
                                {
                                        s = Buff_UndeprecateName(argv(j));
-                                       if(s == it.m_name)
+                                       if(s == it.netname)
                                        {
                                                STAT(BUFFS, this) |= (it.m_itemid);
+                                               if(!STAT(BUFF_TIME, this))
+                                                       STAT(BUFF_TIME, this) = it.m_time(it);
                                                break;
                                        }
                                });
@@ -1572,7 +1574,7 @@ spawnfunc(target_items)
                if(GetResource(this, RES_FUEL) != 0) this.netname = sprintf("%s %s%d %s", this.netname, valueprefix, max(0, GetResource(this, RES_FUEL)), "fuel");
                if(GetResource(this, RES_HEALTH) != 0) this.netname = sprintf("%s %s%d %s", this.netname, valueprefix, max(0, GetResource(this, RES_HEALTH)), "health");
                if(GetResource(this, RES_ARMOR) != 0) this.netname = sprintf("%s %s%d %s", this.netname, valueprefix, max(0, GetResource(this, RES_ARMOR)), "armor");
-               FOREACH(Buffs, it != BUFF_Null, this.netname = sprintf("%s %s%d %s", this.netname, itemprefix, !!(STAT(BUFFS, this) & (it.m_itemid)), it.m_name));
+               FOREACH(Buffs, it != BUFF_Null && (STAT(BUFFS, this) & it.m_itemid), this.netname = sprintf("%s %s%d %s", this.netname, valueprefix, max(0, STAT(BUFF_TIME, this)), it.netname));
                FOREACH(Weapons, it != WEP_Null, this.netname = sprintf("%s %s%d %s", this.netname, itemprefix, !!(STAT(WEAPONS, this) & (it.m_wepset)), it.netname));
        }
        this.netname = strzone(this.netname);
@@ -1622,28 +1624,28 @@ float GiveWeapon(entity e, float wpn, float op, float val)
 bool GiveBuff(entity e, Buff thebuff, int op, int val)
 {
        bool had_buff = (STAT(BUFFS, e) & thebuff.m_itemid);
-       switch(op)
+       switch (op)
        {
                case OP_SET:
-                       if(val > 0)
-                               STAT(BUFFS, e) |= thebuff.m_itemid;
-                       else
-                               STAT(BUFFS, e) &= ~thebuff.m_itemid;
+                       STAT(BUFF_TIME, e) = val;
                        break;
                case OP_MIN:
-               case OP_PLUS:
-                       if(val > 0)
-                               STAT(BUFFS, e) |= thebuff.m_itemid;
+                       STAT(BUFF_TIME, e) = max(STAT(BUFF_TIME, e), val);
                        break;
                case OP_MAX:
-                       if(val <= 0)
-                               STAT(BUFFS, e) &= ~thebuff.m_itemid;
+                       STAT(BUFF_TIME, e) = min(STAT(BUFF_TIME, e), val);
+                       break;
+               case OP_PLUS:
+                       STAT(BUFF_TIME, e) += val;
                        break;
                case OP_MINUS:
-                       if(val > 0)
-                               STAT(BUFFS, e) &= ~thebuff.m_itemid;
+                       STAT(BUFF_TIME, e) -= val;
                        break;
        }
+       if(STAT(BUFF_TIME, e) <= 0)
+               STAT(BUFFS, e) &= ~thebuff.m_itemid;
+       else
+               STAT(BUFFS, e) = thebuff.m_itemid; // NOTE: replaces any existing buffs on the player!
        bool have_buff = (STAT(BUFFS, e) & thebuff.m_itemid);
        return (had_buff != have_buff);
 }
@@ -1713,6 +1715,7 @@ float GiveItems(entity e, float beginarg, float endarg)
        e.strength_finished = max(0, e.strength_finished - time);
        e.invincible_finished = max(0, e.invincible_finished - time);
        e.superweapons_finished = max(0, e.superweapons_finished - time);
+       STAT(BUFF_TIME, e) = max(0, STAT(BUFF_TIME, e) - time);
 
        PREGIVE(e, items);
        PREGIVE_WEAPONS(e);
@@ -1766,7 +1769,7 @@ float GiveItems(entity e, float beginarg, float endarg)
                                got += GiveResourceValue(e, RES_HEALTH, op, val);
                                got += GiveResourceValue(e, RES_ARMOR, op, val);
                        case "allweapons":
-                               FOREACH(Weapons, it != WEP_Null && !(it.spawnflags & WEP_FLAG_MUTATORBLOCKED), got += GiveWeapon(e, it.m_id, op, val));
+                               FOREACH(Weapons, it != WEP_Null && !(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK)), got += GiveWeapon(e, it.m_id, op, val));
                        //case "allbuffs": // all buffs makes a player god, do not want!
                                //FOREACH(Buffs, it != BUFF_Null, got += GiveBuff(e, it.m_itemid, op, val));
                        case "allammo":
@@ -1827,7 +1830,7 @@ float GiveItems(entity e, float beginarg, float endarg)
                                got += GiveResourceValue(e, RES_FUEL, op, val);
                                break;
                        default:
-                               FOREACH(Buffs, it != BUFF_Null && Buff_UndeprecateName(cmd) == it.m_name,
+                               FOREACH(Buffs, it != BUFF_Null && Buff_UndeprecateName(cmd) == it.netname,
                                {
                                        got += GiveBuff(e, it, op, val);
                                        break;
@@ -1865,7 +1868,7 @@ float GiveItems(entity e, float beginarg, float endarg)
        POSTGIVE_RES_ROT(e, RES_HEALTH, 1, pauserothealth_finished, autocvar_g_balance_pause_health_rot, pauseregen_finished, autocvar_g_balance_pause_health_regen, SND_MEGAHEALTH, SND_Null);
 
        if(e.superweapons_finished <= 0)
-               if(!g_weaponarena && STAT(WEAPONS, e) & WEPSET_SUPERWEAPONS)
+               if(!g_weaponarena && (STAT(WEAPONS, e) & WEPSET_SUPERWEAPONS))
                        e.superweapons_finished = autocvar_g_balance_superweapons_time;
 
        if(e.strength_finished <= 0)
@@ -1880,6 +1883,10 @@ float GiveItems(entity e, float beginarg, float endarg)
                e.superweapons_finished = 0;
        else
                e.superweapons_finished += time;
+       if(STAT(BUFF_TIME, e) <= 0)
+               STAT(BUFF_TIME, e) = 0;
+       else
+               STAT(BUFF_TIME, e) += time;
 
        for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
        {