]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/t_items.qc
Avoid a glitch when a dropped weapon starts bobbing and smooth passage between statio...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / t_items.qc
index 656d829a93ee26b86bc1acb345db9257bee196a3..724f3f9ddb07be217742d432f6caccb0aa46d9c7 100644 (file)
@@ -1,13 +1,12 @@
 #include "t_items.qh"
 
-#include "items/all.qc"
+#include "items/_mod.qh"
 
 #if defined(SVQC)
 
-    #include "../server/bot/bot.qh"
-    #include "../server/bot/waypoints.qh"
+    #include "../server/bot/api.qh"
 
-    #include <server/mutators/all.qh>
+    #include <server/mutators/_mod.qh>
 
     #include "../server/weapons/common.qh"
     #include "../server/weapons/selection.qh"
        #include "triggers/subs.qh"
     #include "util.qh"
 
-    #include <common/monsters/all.qh>
+    #include <common/monsters/_mod.qh>
 
-    #include <common/weapons/all.qh>
+    #include <common/weapons/_all.qh>
 
     #include "../lib/warpzone/util_server.qh"
 #elif defined(CSQC)
        #include "physics/movetypes/movetypes.qh"
-       #include <common/weapons/all.qh>
+       #include <common/weapons/_all.qh>
        #include "../lib/csqcmodel/cl_model.qh"
        #include "../lib/csqcmodel/common.qh"
 #endif
@@ -35,6 +34,7 @@ REGISTER_NET_LINKED(ENT_CLIENT_ITEM)
 
 #ifdef CSQC
 bool autocvar_cl_ghost_items_vehicle = true;
+.vector item_glowmod;
 void Item_SetAlpha(entity this)
 {
        bool veh_hud = (hud && autocvar_cl_ghost_items_vehicle);
@@ -42,7 +42,8 @@ void Item_SetAlpha(entity this)
        if(!veh_hud && (this.ItemStatus & ITS_AVAILABLE))
        {
                this.alpha = 1;
-               this.colormod = this.glowmod = '1 1 1';
+               this.colormod = '1 1 1';
+               this.glowmod = this.item_glowmod;
        }
        else
        {
@@ -68,33 +69,40 @@ void ItemDraw(entity this)
     if(this.gravity)
     {
         Movetype_Physics_MatchServer(this, false);
-        if(this.move_flags & FL_ONGROUND)
-        { // For some reason move_avelocity gets set to '0 0 0' here ...
+        if(IS_ONGROUND(this))
+        { // For some reason avelocity gets set to '0 0 0' here ...
             this.oldorigin = this.origin;
             this.gravity = 0;
 
             if(autocvar_cl_animate_items)
             { // ... so reset it if animations are requested.
                 if(this.ItemStatus & ITS_ANIMATE1)
-                    this.move_avelocity = '0 180 0';
+                    this.avelocity = '0 180 0';
 
                 if(this.ItemStatus & ITS_ANIMATE2)
-                    this.move_avelocity = '0 -90 0';
+                    this.avelocity = '0 -90 0';
             }
+
+            // delay is for blocking item's position for a while;
+            // it's a workaround for dropped weapons that receive the position
+            // another time right after they spawn overriding animation position
+            this.onground_time = time + 0.5;
         }
     }
     else if (autocvar_cl_animate_items)
     {
         if(this.ItemStatus & ITS_ANIMATE1)
         {
-            this.angles += this.move_avelocity * frametime;
-            setorigin(this, '0 0 10' + this.oldorigin + '0 0 8' * sin(time * 2));
+            this.angles += this.avelocity * frametime;
+            float fade_in = bound(0, time - this.onground_time, 1);
+            setorigin(this, this.oldorigin + fade_in * ('0 0 10' + '0 0 8' * sin((time - this.onground_time) * 2)));
         }
 
         if(this.ItemStatus & ITS_ANIMATE2)
         {
-            this.angles += this.move_avelocity * frametime;
-            setorigin(this, '0 0 8' + this.oldorigin + '0 0 4' * sin(time * 3));
+            this.angles += this.avelocity * frametime;
+            float fade_in = bound(0, time - this.onground_time, 1);
+            setorigin(this, this.oldorigin + fade_in * ('0 0 8' + '0 0 4' * sin((time - this.onground_time) * 3)));
         }
     }
 
@@ -107,7 +115,7 @@ void ItemDrawSimple(entity this)
     {
         Movetype_Physics_MatchServer(this, false);
 
-        if(this.move_flags & FL_ONGROUND)
+        if(IS_ONGROUND(this))
             this.gravity = 0;
     }
 
@@ -164,7 +172,6 @@ NET_HANDLE(ENT_CLIENT_ITEM, bool isnew)
         this.angles_x = ReadAngle();
         this.angles_y = ReadAngle();
         this.angles_z = ReadAngle();
-        this.move_angles = this.angles;
     }
 
     if(sf & ISF_SIZE)
@@ -183,7 +190,7 @@ NET_HANDLE(ENT_CLIENT_ITEM, bool isnew)
             if(this.ItemStatus & ITS_ALLOWFB)
                 this.effects |= EF_FULLBRIGHT;
 
-        if(this.ItemStatus & ITS_POWERUP)
+        if(this.ItemStatus & ITS_GLOW)
         {
             if(this.ItemStatus & ITS_AVAILABLE)
                 this.effects |= (EF_ADDITIVE | EF_FULLBRIGHT);
@@ -195,10 +202,11 @@ NET_HANDLE(ENT_CLIENT_ITEM, bool isnew)
     if(sf & ISF_MODEL)
     {
         this.drawmask  = MASK_NORMAL;
-               this.move_movetype = MOVETYPE_TOSS;
+               set_movetype(this, MOVETYPE_TOSS);
+               if (isnew) IL_PUSH(g_drawables, this);
         this.draw       = ItemDraw;
         this.solid = SOLID_TRIGGER;
-        //this.move_flags |= FL_ITEM;
+        //this.flags |= FL_ITEM;
 
         bool use_bigsize = ReadByte();
 
@@ -229,7 +237,7 @@ NET_HANDLE(ENT_CLIENT_ITEM, bool isnew)
             else
             {
                 this.draw = ItemDraw;
-                LOG_TRACE("Simple item requested for ", _fn, " but no model exists for it\n");
+                LOG_TRACE("Simple item requested for ", _fn, " but no model exists for it");
             }
         }
 
@@ -238,7 +246,7 @@ NET_HANDLE(ENT_CLIENT_ITEM, bool isnew)
 
 
         if(this.mdl == "")
-            LOG_TRACE("^1WARNING!^7 this.mdl is unset for item ", this.classname, ", tell tZork about this!\n");
+            LOG_TRACE("^1WARNING!^7 this.mdl is unset for item ", this.classname, ", tell tZork about this!");
 
         precache_model(this.mdl);
         _setmodel(this, this.mdl);
@@ -247,19 +255,23 @@ NET_HANDLE(ENT_CLIENT_ITEM, bool isnew)
     }
 
     if(sf & ISF_COLORMAP)
+    {
         this.colormap = ReadShort();
+        this.item_glowmod_x = ReadByte() / 255.0;
+        this.item_glowmod_y = ReadByte() / 255.0;
+        this.item_glowmod_z = ReadByte() / 255.0;
+    }
 
     if(sf & ISF_DROP)
     {
         this.gravity = 1;
         this.pushable = true;
-        //this.move_angles = '0 0 0';
-        this.move_movetype = MOVETYPE_TOSS;
-        this.move_velocity_x = ReadCoord();
-        this.move_velocity_y = ReadCoord();
-        this.move_velocity_z = ReadCoord();
-        this.velocity = this.move_velocity;
-        this.move_origin = this.oldorigin;
+        //this.angles = '0 0 0';
+        set_movetype(this, MOVETYPE_TOSS);
+        this.velocity_x = ReadCoord();
+        this.velocity_y = ReadCoord();
+        this.velocity_z = ReadCoord();
+        setorigin(this, this.oldorigin);
 
         if(!this.move_time)
         {
@@ -273,10 +285,10 @@ NET_HANDLE(ENT_CLIENT_ITEM, bool isnew)
     if(autocvar_cl_animate_items)
     {
         if(this.ItemStatus & ITS_ANIMATE1)
-            this.move_avelocity = '0 180 0';
+            this.avelocity = '0 180 0';
 
         if(this.ItemStatus & ITS_ANIMATE2)
-            this.move_avelocity = '0 -90 0';
+            this.avelocity = '0 -90 0';
     }
 
     this.entremove = ItemRemove;
@@ -289,7 +301,7 @@ NET_HANDLE(ENT_CLIENT_ITEM, bool isnew)
 #ifdef SVQC
 bool ItemSend(entity this, entity to, int sf)
 {
-       if(self.gravity)
+       if(this.gravity)
                sf |= ISF_DROP;
        else
                sf &= ~ISF_DROP;
@@ -297,19 +309,19 @@ bool ItemSend(entity this, entity to, int sf)
        WriteHeader(MSG_ENTITY, ENT_CLIENT_ITEM);
        WriteByte(MSG_ENTITY, sf);
 
-       //WriteByte(MSG_ENTITY, self.cnt);
+       //WriteByte(MSG_ENTITY, this.cnt);
        if(sf & ISF_LOCATION)
        {
-               WriteCoord(MSG_ENTITY, self.origin.x);
-               WriteCoord(MSG_ENTITY, self.origin.y);
-               WriteCoord(MSG_ENTITY, self.origin.z);
+               WriteCoord(MSG_ENTITY, this.origin.x);
+               WriteCoord(MSG_ENTITY, this.origin.y);
+               WriteCoord(MSG_ENTITY, this.origin.z);
        }
 
        if(sf & ISF_ANGLES)
        {
-               WriteAngle(MSG_ENTITY, self.angles_x);
-               WriteAngle(MSG_ENTITY, self.angles_y);
-               WriteAngle(MSG_ENTITY, self.angles_z);
+               WriteAngle(MSG_ENTITY, this.angles_x);
+               WriteAngle(MSG_ENTITY, this.angles_y);
+               WriteAngle(MSG_ENTITY, this.angles_z);
        }
 
        if(sf & ISF_SIZE)
@@ -319,30 +331,35 @@ bool ItemSend(entity this, entity to, int sf)
        }
 
        if(sf & ISF_STATUS)
-               WriteByte(MSG_ENTITY, self.ItemStatus);
+               WriteByte(MSG_ENTITY, this.ItemStatus);
 
        if(sf & ISF_MODEL)
        {
                Pickup p = this.itemdef;
                WriteByte(MSG_ENTITY, p.instanceOfPowerup || p.instanceOfHealth || p.instanceOfArmor);
-               WriteShort(MSG_ENTITY, self.fade_end);
-               WriteShort(MSG_ENTITY, self.fade_start);
+               WriteShort(MSG_ENTITY, this.fade_end);
+               WriteShort(MSG_ENTITY, this.fade_start);
 
-               if(self.mdl == "")
-                       LOG_TRACE("^1WARNING!^7 self.mdl is unset for item ", self.classname, "exspect a crash just aboute now\n");
+               if(this.mdl == "")
+                       LOG_TRACE("^1WARNING!^7 this.mdl is unset for item ", this.classname, "expect a crash just about now");
 
-               WriteString(MSG_ENTITY, self.mdl);
+               WriteString(MSG_ENTITY, this.mdl);
        }
 
 
        if(sf & ISF_COLORMAP)
-               WriteShort(MSG_ENTITY, self.colormap);
+       {
+               WriteShort(MSG_ENTITY, this.colormap);
+               WriteByte(MSG_ENTITY, this.glowmod.x * 255.0);
+        WriteByte(MSG_ENTITY, this.glowmod.y * 255.0);
+        WriteByte(MSG_ENTITY, this.glowmod.z * 255.0);
+       }
 
        if(sf & ISF_DROP)
        {
-               WriteCoord(MSG_ENTITY, self.velocity.x);
-               WriteCoord(MSG_ENTITY, self.velocity.y);
-               WriteCoord(MSG_ENTITY, self.velocity.z);
+               WriteCoord(MSG_ENTITY, this.velocity.x);
+               WriteCoord(MSG_ENTITY, this.velocity.y);
+               WriteCoord(MSG_ENTITY, this.velocity.z);
        }
 
        return true;
@@ -356,7 +373,7 @@ void ItemUpdate(entity this)
 
 void UpdateItemAfterTeleport(entity this)
 {
-       if(this.SendEntity3 == ItemSend)
+       if(getSendEntity(this) == ItemSend)
                ItemUpdate(this);
 }
 
@@ -385,22 +402,22 @@ bool have_pickup_item(entity this)
 /*
 float Item_Customize()
 {
-       if(self.spawnshieldtime)
+       if(this.spawnshieldtime)
                return true;
-       if(self.weapons & ~other.weapons)
+       if(this.weapons & ~other.weapons)
        {
-               self.colormod = '0 0 0';
-               self.glowmod = self.colormod;
-               self.alpha = 0.5 + 0.5 * g_ghost_items; // halfway more alpha
+               this.colormod = '0 0 0';
+               this.glowmod = this.colormod;
+               this.alpha = 0.5 + 0.5 * g_ghost_items; // halfway more alpha
                return true;
        }
        else
        {
                if(g_ghost_items)
                {
-                       self.colormod = stov(autocvar_g_ghost_items_color);
-                       self.glowmod = self.colormod;
-                       self.alpha = g_ghost_items;
+                       this.colormod = stov(autocvar_g_ghost_items_color);
+                       this.glowmod = this.colormod;
+                       this.alpha = g_ghost_items;
                        return true;
                }
                else
@@ -413,6 +430,7 @@ void Item_Show (entity e, float mode)
 {
        e.effects &= ~(EF_ADDITIVE | EF_STARDUST | EF_FULLBRIGHT | EF_NODEPTHTEST);
        e.ItemStatus &= ~ITS_STAYWEP;
+       entity def = e.itemdef;
        if (mode > 0)
        {
                // make the item look normal, and be touchable
@@ -430,7 +448,6 @@ void Item_Show (entity e, float mode)
                e.ItemStatus &= ~ITS_AVAILABLE;
        }
        else {
-       entity def = e.itemdef;
        bool nostay = def.instanceOfWeaponPickup ? !!(def.m_weapon.weapons & WEPSET_SUPERWEAPONS) : false // no weapon-stay on superweapons
                || e.team // weapon stay isn't supported for teamed weapons
                ;
@@ -448,13 +465,13 @@ void Item_Show (entity e, float mode)
                //setmodel(e, "null");
                e.solid = SOLID_NOT;
                e.colormod = '0 0 0';
-               e.glowmod = e.colormod;
+               //e.glowmod = e.colormod;
                e.spawnshieldtime = 1;
                e.ItemStatus &= ~ITS_AVAILABLE;
        }}
 
-       if (e.items & ITEM_Strength.m_itemid || e.items & ITEM_Shield.m_itemid)
-               e.ItemStatus |= ITS_POWERUP;
+       if (def.m_glow)
+               e.ItemStatus |= ITS_GLOW;
 
        if (autocvar_g_nodepthtestitems)
                e.effects |= EF_NODEPTHTEST;
@@ -473,9 +490,9 @@ void Item_Show (entity e, float mode)
 
 void Item_Think(entity this)
 {
-       self.nextthink = time;
-       if(self.origin != self.oldorigin)
-               ItemUpdate(self);
+       this.nextthink = time;
+       if(this.origin != this.oldorigin)
+               ItemUpdate(this);
 }
 
 bool Item_ItemsTime_SpectatorOnly(GameItem it);
@@ -486,96 +503,90 @@ void Item_ItemsTime_SetTimesForAllPlayers();
 
 void Item_Respawn (entity this)
 {
-       Item_Show(self, 1);
-       // this is ugly...
-       if(self.items == ITEM_Strength.m_itemid)
-               sound (self, CH_TRIGGER, SND_STRENGTH_RESPAWN, VOL_BASE, ATTEN_NORM);   // play respawn sound
-       else if(self.items == ITEM_Shield.m_itemid)
-               sound (self, CH_TRIGGER, SND_SHIELD_RESPAWN, VOL_BASE, ATTEN_NORM);     // play respawn sound
-       else
-               sound (self, CH_TRIGGER, SND_ITEMRESPAWN, VOL_BASE, ATTEN_NORM);        // play respawn sound
-       setorigin (self, self.origin);
+       Item_Show(this, 1);
+       sound(this, CH_TRIGGER, this.itemdef.m_respawnsound, VOL_BASE, ATTEN_NORM);     // play respawn sound
+       setorigin(this, this.origin);
 
-    if (Item_ItemsTime_Allow(self.itemdef) || self.weapons & WEPSET_SUPERWEAPONS)
+    if (Item_ItemsTime_Allow(this.itemdef) || this.weapons & WEPSET_SUPERWEAPONS)
        {
-               float t = Item_ItemsTime_UpdateTime(self, 0);
-               Item_ItemsTime_SetTime(self, t);
+               float t = Item_ItemsTime_UpdateTime(this, 0);
+               Item_ItemsTime_SetTime(this, t);
                Item_ItemsTime_SetTimesForAllPlayers();
        }
 
-       setthink(self, Item_Think);
-       self.nextthink = time;
+       setthink(this, Item_Think);
+       this.nextthink = time;
 
-       //Send_Effect(EFFECT_ITEM_RESPAWN, self.origin + self.mins_z * '0 0 1' + '0 0 48', '0 0 0', 1);
-       Send_Effect(EFFECT_ITEM_RESPAWN, CENTER_OR_VIEWOFS(self), '0 0 0', 1);
+       //Send_Effect(EFFECT_ITEM_RESPAWN, this.origin + this.mins_z * '0 0 1' + '0 0 48', '0 0 0', 1);
+       Send_Effect(EFFECT_ITEM_RESPAWN, CENTER_OR_VIEWOFS(this), '0 0 0', 1);
 }
 
 void Item_RespawnCountdown (entity this)
 {
-       if(self.count >= ITEM_RESPAWN_TICKS)
+       if(this.count >= ITEM_RESPAWN_TICKS)
        {
-               if(self.waypointsprite_attached)
-                       WaypointSprite_Kill(self.waypointsprite_attached);
-               Item_Respawn(self);
+               if(this.waypointsprite_attached)
+                       WaypointSprite_Kill(this.waypointsprite_attached);
+               Item_Respawn(this);
        }
        else
        {
-               self.nextthink = time + 1;
-               self.count += 1;
-               if(self.count == 1)
+               this.nextthink = time + 1;
+               this.count += 1;
+               if(this.count == 1)
                {
                        MUTATOR_CALLHOOK(Item_RespawnCountdown, string_null, '0 0 0');
                        do {
                                {
-                                       entity wi = Weapons_from(self.weapon);
+                                       entity wi = Weapons_from(this.weapon);
                                        if (wi != WEP_Null) {
-                                               entity wp = WaypointSprite_Spawn(WP_Weapon, 0, 0, self, '0 0 64', world, 0, self, waypointsprite_attached, true, RADARICON_Weapon);
+                                               entity wp = WaypointSprite_Spawn(WP_Weapon, 0, 0, this, '0 0 64', NULL, 0, this, waypointsprite_attached, true, RADARICON_Weapon);
                                                wp.wp_extra = wi.m_id;
                                                break;
                                        }
                                }
                                {
-                                       entity ii = self.itemdef;
+                                       entity ii = this.itemdef;
                                        if (ii != NULL) {
-                                               entity wp = WaypointSprite_Spawn(WP_Item, 0, 0, self, '0 0 64', world, 0, self, waypointsprite_attached, true, RADARICON_Item);
+                                               entity wp = WaypointSprite_Spawn(WP_Item, 0, 0, this, '0 0 64', NULL, 0, this, waypointsprite_attached, true, RADARICON_Item);
                                                wp.wp_extra = ii.m_id;
                                                break;
                                        }
                                }
                        } while (0);
-            if(self.waypointsprite_attached)
+            if(this.waypointsprite_attached)
             {
-                GameItem def = self.itemdef;
+                GameItem def = this.itemdef;
                 if (Item_ItemsTime_SpectatorOnly(def))
-                    WaypointSprite_UpdateRule(self.waypointsprite_attached, 0, SPRITERULE_SPECTATOR);
-                WaypointSprite_UpdateBuildFinished(self.waypointsprite_attached, time + ITEM_RESPAWN_TICKS);
+                    WaypointSprite_UpdateRule(this.waypointsprite_attached, 0, SPRITERULE_SPECTATOR);
+                WaypointSprite_UpdateBuildFinished(this.waypointsprite_attached, time + ITEM_RESPAWN_TICKS);
             }
                }
 
-               if(self.waypointsprite_attached)
+               if(this.waypointsprite_attached)
                {
                        FOREACH_CLIENT(IS_REAL_CLIENT(it), {
-                               if(self.waypointsprite_attached.waypointsprite_visible_for_player(self.waypointsprite_attached, it, it))
+                               if(this.waypointsprite_attached.waypointsprite_visible_for_player(this.waypointsprite_attached, it, it))
                                {
                                        msg_entity = it;
                                        soundto(MSG_ONE, this, CH_TRIGGER, SND(ITEMRESPAWNCOUNTDOWN), VOL_BASE, ATTEN_NORM);    // play respawn sound
                                }
                        });
 
-                       WaypointSprite_Ping(self.waypointsprite_attached);
-                       //WaypointSprite_UpdateHealth(self.waypointsprite_attached, self.count);
+                       WaypointSprite_Ping(this.waypointsprite_attached);
+                       //WaypointSprite_UpdateHealth(this.waypointsprite_attached, this.count);
                }
        }
 }
 
 void Item_RespawnThink(entity this)
 {
-       self.nextthink = time;
-       if(self.origin != self.oldorigin)
-               ItemUpdate(self);
+       this.nextthink = time;
+       if(this.origin != this.oldorigin)
+               ItemUpdate(this);
 
-       if(time >= self.wait)
-               Item_Respawn(self);
+       if(time >= this.wait)
+               Item_Respawn(this);
 }
 
 void Item_ScheduleRespawnIn(entity e, float t)
@@ -761,7 +772,7 @@ LABEL(skip)
        return 1;
 }
 
-void Item_Touch(entity this)
+void Item_Touch(entity this, entity toucher)
 {
 
        // remove the item if it's currnetly in a NODROP brush or hits a NOIMPACT surface (such as sky)
@@ -769,25 +780,27 @@ void Item_Touch(entity this)
        {
                if (ITEM_TOUCH_NEEDKILL())
                {
-                       remove(this);
+                       delete(this);
                        return;
                }
        }
 
-       if(!(other.flags & FL_PICKUPITEMS)
-       || STAT(FROZEN, other)
-       || IS_DEAD(other)
+       if(!(toucher.flags & FL_PICKUPITEMS)
+       || STAT(FROZEN, toucher)
+       || IS_DEAD(toucher)
        || (this.solid != SOLID_TRIGGER)
-       || (this.owner == other)
+       || (this.owner == toucher)
        || (time < this.item_spawnshieldtime)
        ) { return; }
 
-       switch (MUTATOR_CALLHOOK(ItemTouch, this, other))
+       switch (MUTATOR_CALLHOOK(ItemTouch, this, toucher))
        {
                case MUT_ITEMTOUCH_RETURN: { return; }
-               case MUT_ITEMTOUCH_PICKUP: { goto pickup; }
+               case MUT_ITEMTOUCH_PICKUP: { toucher = M_ARGV(1, entity); goto pickup; }
        }
 
+       toucher = M_ARGV(1, entity);
+
        if (this.classname == "droppedweapon")
        {
                this.strength_finished = max(0, this.strength_finished - time);
@@ -795,7 +808,7 @@ void Item_Touch(entity this)
                this.superweapons_finished = max(0, this.superweapons_finished - time);
        }
        entity it = this.itemdef;
-       bool gave = ITEM_HANDLE(Pickup, it, this, other);
+       bool gave = ITEM_HANDLE(Pickup, it, this, toucher);
        if (!gave)
        {
                if (this.classname == "droppedweapon")
@@ -810,28 +823,27 @@ void Item_Touch(entity this)
 
 LABEL(pickup)
 
-       other.last_pickup = time;
+       toucher.last_pickup = time;
 
        Send_Effect(EFFECT_ITEM_PICKUP, CENTER_OR_VIEWOFS(this), '0 0 0', 1);
-       _sound (other, (this.itemdef.instanceOfPowerup ? CH_TRIGGER_SINGLE : CH_TRIGGER), (this.item_pickupsound ? this.item_pickupsound : Sound_fixpath(this.item_pickupsound_ent)), VOL_BASE, ATTEN_NORM);
+       _sound (toucher, (this.itemdef.instanceOfPowerup ? CH_TRIGGER_SINGLE : CH_TRIGGER), (this.item_pickupsound ? this.item_pickupsound : Sound_fixpath(this.item_pickupsound_ent)), VOL_BASE, ATTEN_NORM);
 
        if (this.classname == "droppedweapon")
-               remove (this);
+               delete (this);
        else if (this.spawnshieldtime)
        {
                entity e;
                if(this.team)
                {
                        RandomSelection_Init();
-                       for(entity head = world; (head = findfloat(head, team, this.team)); )
+                       IL_EACH(g_items, it.team == this.team,
                        {
-                               if(head.flags & FL_ITEM)
-                               if(head.classname != "item_flag_team" && head.classname != "item_key_team")
+                               if(it.classname != "item_flag_team" && it.classname != "item_kh_key")
                                {
-                                       Item_Show(head, -1);
-                                       RandomSelection_Add(head, 0, string_null, head.cnt, 0);
+                                       Item_Show(it, -1);
+                                       RandomSelection_AddEnt(it, it.cnt, 0);
                                }
-                       }
+                       });
                        e = RandomSelection_chosen_ent;
 
                }
@@ -863,26 +875,24 @@ void Item_FindTeam(entity this)
 {
        entity e;
 
-       if(self.effects & EF_NODRAW)
+       if(this.effects & EF_NODRAW)
        {
                // marker for item team search
-               LOG_TRACE("Initializing item team ", ftos(self.team), "\n");
+               LOG_TRACE("Initializing item team ", ftos(this.team));
                RandomSelection_Init();
-               FOREACH_ENTITY_FLOAT(team, self.team,
+               IL_EACH(g_items, it.team == this.team,
                {
-                       if(it.flags & FL_ITEM)
-                       if(it.classname != "item_flag_team" && it.classname != "item_key_team")
-                               RandomSelection_Add(it, 0, string_null, it.cnt, 0);
+                       if(it.classname != "item_flag_team" && it.classname != "item_kh_key")
+                               RandomSelection_AddEnt(it, it.cnt, 0);
                });
 
                e = RandomSelection_chosen_ent;
                e.state = 0;
                Item_Show(e, 1);
 
-               FOREACH_ENTITY_FLOAT(team, self.team,
+               IL_EACH(g_items, it.team == this.team,
                {
-                       if(it.flags & FL_ITEM)
-                       if(it.classname != "item_flag_team" && it.classname != "item_key_team")
+                       if(it.classname != "item_flag_team" && it.classname != "item_kh_key")
                        {
                                if(it != e)
                                {
@@ -894,16 +904,16 @@ void Item_FindTeam(entity this)
                        }
                });
 
-               Item_Reset(self);
+               Item_Reset(this);
        }
 }
 
 // Savage: used for item garbage-collection
 void RemoveItem(entity this)
 {
-       if(wasfreed(self) || !self) { return; }
-       Send_Effect(EFFECT_ITEM_PICKUP, CENTER_OR_VIEWOFS(self), '0 0 0', 1);
-       remove(self);
+       if(wasfreed(this) || !this) { return; }
+       Send_Effect(EFFECT_ITEM_PICKUP, CENTER_OR_VIEWOFS(this), '0 0 0', 1);
+       delete(this);
 }
 
 // pickup evaluation functions
@@ -1026,7 +1036,7 @@ float commodity_pickupevalfunc(entity player, entity item)
 void Item_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
 {
        if(ITEM_DAMAGE_NEEDKILL(deathtype))
-               WITHSELF(this, RemoveItem(this));
+               RemoveItem(this);
 }
 
 void _StartItem(entity this, entity def, float defaultrespawntime, float defaultrespawntimejitter)
@@ -1064,11 +1074,12 @@ void _StartItem(entity this, entity def, float defaultrespawntime, float default
                this.weapons = WepSet_FromWeapon(Weapons_from(weaponid));
 
        this.flags = FL_ITEM | itemflags;
+       IL_PUSH(g_items, this);
 
        if(MUTATOR_CALLHOOK(FilterItem, this)) // error means we do not want the item
        {
                startitem_failed = true;
-               remove(this);
+               delete(this);
                return;
        }
 
@@ -1077,7 +1088,7 @@ void _StartItem(entity this, entity def, float defaultrespawntime, float default
        {
                this.reset = SUB_Remove;
                // it's a dropped weapon
-               this.movetype = MOVETYPE_TOSS;
+               set_movetype(this, MOVETYPE_TOSS);
 
                // Savage: remove thrown items after a certain period of time ("garbage collection")
                setthink(this, RemoveItem);
@@ -1097,7 +1108,7 @@ void _StartItem(entity this, entity def, float defaultrespawntime, float default
                if (trace_dpstartcontents & DPCONTENTS_NODROP)
                {
                        startitem_failed = true;
-                       remove(this);
+                       delete(this);
                        return;
                }
        }
@@ -1106,7 +1117,7 @@ void _StartItem(entity this, entity def, float defaultrespawntime, float default
                if(!have_pickup_item(this))
                {
                        startitem_failed = true;
-                       remove (this);
+                       delete (this);
                        return;
                }
 
@@ -1118,9 +1129,9 @@ void _StartItem(entity this, entity def, float defaultrespawntime, float default
                if(this.spawnflags & 1)
                        this.noalign = 1;
                if (this.noalign > 0)
-                       this.movetype = MOVETYPE_NONE;
+                       set_movetype(this, MOVETYPE_NONE);
                else
-                       this.movetype = MOVETYPE_TOSS;
+                       set_movetype(this, MOVETYPE_TOSS);
                // do item filtering according to game mode and other things
                if (this.noalign <= 0)
                {
@@ -1131,7 +1142,7 @@ void _StartItem(entity this, entity def, float defaultrespawntime, float default
                        this.SendFlags |= ISF_SIZE;
                        // note droptofloor returns false if stuck/or would fall too far
                        if (!this.noalign)
-                               WITHSELF(this, droptofloor());
+                               droptofloor(this);
                        waypoint_spawnforitem(this);
                }
 
@@ -1154,7 +1165,7 @@ void _StartItem(entity this, entity def, float defaultrespawntime, float default
             // why not flags & fl_item?
                    FOREACH_ENTITY_RADIUS(this.origin, 3, it.is_item, {
                 LOG_TRACE("XXX Found duplicated item: ", itemname, vtos(this.origin));
-                LOG_TRACE(" vs ", it.netname, vtos(it.origin), "\n");
+                LOG_TRACE(" vs ", it.netname, vtos(it.origin));
                 error("Mapper sucks.");
             });
                        this.is_item = true;
@@ -1204,7 +1215,7 @@ void _StartItem(entity this, entity def, float defaultrespawntime, float default
                        this.gravity = 1;
                if (!(this.spawnflags & 1024))
                        this.ItemStatus |= ITS_ANIMATE1;
-               this.ItemStatus |= ISF_COLORMAP;
+               this.SendFlags |= ISF_COLORMAP;
        }
 
        this.state = 0;
@@ -1225,7 +1236,7 @@ void _StartItem(entity this, entity def, float defaultrespawntime, float default
        if (MUTATOR_CALLHOOK(Item_Spawn, this))
        {
                startitem_failed = true;
-               remove(this);
+               delete(this);
                return;
        }
 }
@@ -1419,12 +1430,10 @@ spawnfunc(item_quad) { this.classname = "item_strength";spawnfunc_item_strength(
 
 void target_items_use(entity this, entity actor, entity trigger)
 {
-       other = trigger; // TODO
-
        if(actor.classname == "droppedweapon")
        {
-               EXACTTRIGGER_TOUCH;
-               remove(actor);
+               EXACTTRIGGER_TOUCH(this, trigger);
+               delete(actor);
                return;
        }
 
@@ -1432,12 +1441,14 @@ void target_items_use(entity this, entity actor, entity trigger)
                return;
        if(IS_DEAD(actor))
                return;
-       EXACTTRIGGER_TOUCH;
+       if(trigger.solid == SOLID_TRIGGER)
+       {
+               EXACTTRIGGER_TOUCH(this, trigger);
+       }
 
-       FOREACH_ENTITY_ENT(enemy, actor,
+       IL_EACH(g_items, it.enemy == actor && it.classname == "droppedweapon",
        {
-               if(it.classname == "droppedweapon")
-                       remove(it);
+               delete(it);
        });
 
        if(GiveItems(actor, 0, tokenize_console(this.netname)))
@@ -1446,42 +1457,42 @@ void target_items_use(entity this, entity actor, entity trigger)
 
 spawnfunc(target_items)
 {
-       float n, i;
+       int n, j;
        string s;
 
-       self.use = target_items_use;
-       if(!self.strength_finished)
-               self.strength_finished = autocvar_g_balance_powerup_strength_time;
-       if(!self.invincible_finished)
-               self.invincible_finished = autocvar_g_balance_powerup_invincible_time;
-       if(!self.superweapons_finished)
-               self.superweapons_finished = autocvar_g_balance_superweapons_time;
+       this.use = target_items_use;
+       if(!this.strength_finished)
+               this.strength_finished = autocvar_g_balance_powerup_strength_time;
+       if(!this.invincible_finished)
+               this.invincible_finished = autocvar_g_balance_powerup_invincible_time;
+       if(!this.superweapons_finished)
+               this.superweapons_finished = autocvar_g_balance_superweapons_time;
 
-       n = tokenize_console(self.netname);
+       n = tokenize_console(this.netname);
        if(argv(0) == "give")
        {
-               self.netname = substring(self.netname, argv_start_index(1), argv_end_index(-1) - argv_start_index(1));
+               this.netname = substring(this.netname, argv_start_index(1), argv_end_index(-1) - argv_start_index(1));
        }
        else
        {
-               for(i = 0; i < n; ++i)
+               for(j = 0; j < n; ++j)
                {
-                       if     (argv(i) == "unlimited_ammo")         self.items |= IT_UNLIMITED_AMMO;
-                       else if(argv(i) == "unlimited_weapon_ammo")  self.items |= IT_UNLIMITED_WEAPON_AMMO;
-                       else if(argv(i) == "unlimited_superweapons") self.items |= IT_UNLIMITED_SUPERWEAPONS;
-                       else if(argv(i) == "strength")               self.items |= ITEM_Strength.m_itemid;
-                       else if(argv(i) == "invincible")             self.items |= ITEM_Shield.m_itemid;
-                       else if(argv(i) == "superweapons")           self.items |= IT_SUPERWEAPON;
-                       else if(argv(i) == "jetpack")                self.items |= ITEM_Jetpack.m_itemid;
-                       else if(argv(i) == "fuel_regen")             self.items |= ITEM_JetpackRegen.m_itemid;
+                       if     (argv(j) == "unlimited_ammo")         this.items |= IT_UNLIMITED_AMMO;
+                       else if(argv(j) == "unlimited_weapon_ammo")  this.items |= IT_UNLIMITED_WEAPON_AMMO;
+                       else if(argv(j) == "unlimited_superweapons") this.items |= IT_UNLIMITED_SUPERWEAPONS;
+                       else if(argv(j) == "strength")               this.items |= ITEM_Strength.m_itemid;
+                       else if(argv(j) == "invincible")             this.items |= ITEM_Shield.m_itemid;
+                       else if(argv(j) == "superweapons")           this.items |= IT_SUPERWEAPON;
+                       else if(argv(j) == "jetpack")                this.items |= ITEM_Jetpack.m_itemid;
+                       else if(argv(j) == "fuel_regen")             this.items |= ITEM_JetpackRegen.m_itemid;
                        else
                        {
                                FOREACH(Weapons, it != WEP_Null, {
-                                       s = W_UndeprecateName(argv(i));
+                                       s = W_UndeprecateName(argv(j));
                                        if(s == it.netname)
                                        {
-                                               self.weapons |= (it.m_wepset);
-                                               if(self.spawnflags == 0 || self.spawnflags == 2)
+                                               this.weapons |= (it.m_wepset);
+                                               if(this.spawnflags == 0 || this.spawnflags == 2)
                                                        it.wr_init(it);
                                                break;
                                        }
@@ -1490,22 +1501,22 @@ spawnfunc(target_items)
                }
 
                string itemprefix, valueprefix;
-               if(self.spawnflags == 0)
+               if(this.spawnflags == 0)
                {
                        itemprefix = "";
                        valueprefix = "";
                }
-               else if(self.spawnflags == 1)
+               else if(this.spawnflags == 1)
                {
                        itemprefix = "max ";
                        valueprefix = "max ";
                }
-               else if(self.spawnflags == 2)
+               else if(this.spawnflags == 2)
                {
                        itemprefix = "min ";
                        valueprefix = "min ";
                }
-               else if(self.spawnflags == 4)
+               else if(this.spawnflags == 4)
                {
                        itemprefix = "minus ";
                        valueprefix = "max ";
@@ -1516,31 +1527,31 @@ spawnfunc(target_items)
                        itemprefix = valueprefix = string_null;
                }
 
-               self.netname = "";
-               self.netname = sprintf("%s %s%d %s", self.netname, itemprefix, boolean(self.items & IT_UNLIMITED_WEAPON_AMMO), "unlimited_weapon_ammo");
-               self.netname = sprintf("%s %s%d %s", self.netname, itemprefix, boolean(self.items & IT_UNLIMITED_SUPERWEAPONS), "unlimited_superweapons");
-               self.netname = sprintf("%s %s%d %s", self.netname, valueprefix, self.strength_finished * boolean(self.items & ITEM_Strength.m_itemid), "strength");
-               self.netname = sprintf("%s %s%d %s", self.netname, valueprefix, self.invincible_finished * boolean(self.items & ITEM_Shield.m_itemid), "invincible");
-               self.netname = sprintf("%s %s%d %s", self.netname, valueprefix, self.superweapons_finished * boolean(self.items & IT_SUPERWEAPON), "superweapons");
-               self.netname = sprintf("%s %s%d %s", self.netname, itemprefix, boolean(self.items & ITEM_Jetpack.m_itemid), "jetpack");
-               self.netname = sprintf("%s %s%d %s", self.netname, itemprefix, boolean(self.items & ITEM_JetpackRegen.m_itemid), "fuel_regen");
-               if(self.ammo_shells != 0) self.netname = sprintf("%s %s%d %s", self.netname, valueprefix, max(0, self.ammo_shells), "shells");
-               if(self.ammo_nails != 0) self.netname = sprintf("%s %s%d %s", self.netname, valueprefix, max(0, self.ammo_nails), "nails");
-               if(self.ammo_rockets != 0) self.netname = sprintf("%s %s%d %s", self.netname, valueprefix, max(0, self.ammo_rockets), "rockets");
-               if(self.ammo_cells != 0) self.netname = sprintf("%s %s%d %s", self.netname, valueprefix, max(0, self.ammo_cells), "cells");
-               if(self.ammo_plasma != 0) self.netname = sprintf("%s %s%d %s", self.netname, valueprefix, max(0, self.ammo_plasma), "plasma");
-               if(self.ammo_fuel != 0) self.netname = sprintf("%s %s%d %s", self.netname, valueprefix, max(0, self.ammo_fuel), "fuel");
-               if(self.health != 0) self.netname = sprintf("%s %s%d %s", self.netname, valueprefix, max(0, self.health), "health");
-               if(self.armorvalue != 0) self.netname = sprintf("%s %s%d %s", self.netname, valueprefix, max(0, self.armorvalue), "armor");
-               FOREACH(Weapons, it != WEP_Null, self.netname = sprintf("%s %s%d %s", self.netname, itemprefix, !!(self.weapons & (it.m_wepset)), it.netname));
-       }
-       self.netname = strzone(self.netname);
-       //print(self.netname, "\n");
-
-       n = tokenize_console(self.netname);
-       for(i = 0; i < n; ++i)
-       {
-               FOREACH(Weapons, it != WEP_Null && argv(i) == it.netname, {
+               this.netname = "";
+               this.netname = sprintf("%s %s%d %s", this.netname, itemprefix, boolean(this.items & IT_UNLIMITED_WEAPON_AMMO), "unlimited_weapon_ammo");
+               this.netname = sprintf("%s %s%d %s", this.netname, itemprefix, boolean(this.items & IT_UNLIMITED_SUPERWEAPONS), "unlimited_superweapons");
+               this.netname = sprintf("%s %s%d %s", this.netname, valueprefix, this.strength_finished * boolean(this.items & ITEM_Strength.m_itemid), "strength");
+               this.netname = sprintf("%s %s%d %s", this.netname, valueprefix, this.invincible_finished * boolean(this.items & ITEM_Shield.m_itemid), "invincible");
+               this.netname = sprintf("%s %s%d %s", this.netname, valueprefix, this.superweapons_finished * boolean(this.items & IT_SUPERWEAPON), "superweapons");
+               this.netname = sprintf("%s %s%d %s", this.netname, itemprefix, boolean(this.items & ITEM_Jetpack.m_itemid), "jetpack");
+               this.netname = sprintf("%s %s%d %s", this.netname, itemprefix, boolean(this.items & ITEM_JetpackRegen.m_itemid), "fuel_regen");
+               if(this.ammo_shells != 0) this.netname = sprintf("%s %s%d %s", this.netname, valueprefix, max(0, this.ammo_shells), "shells");
+               if(this.ammo_nails != 0) this.netname = sprintf("%s %s%d %s", this.netname, valueprefix, max(0, this.ammo_nails), "nails");
+               if(this.ammo_rockets != 0) this.netname = sprintf("%s %s%d %s", this.netname, valueprefix, max(0, this.ammo_rockets), "rockets");
+               if(this.ammo_cells != 0) this.netname = sprintf("%s %s%d %s", this.netname, valueprefix, max(0, this.ammo_cells), "cells");
+               if(this.ammo_plasma != 0) this.netname = sprintf("%s %s%d %s", this.netname, valueprefix, max(0, this.ammo_plasma), "plasma");
+               if(this.ammo_fuel != 0) this.netname = sprintf("%s %s%d %s", this.netname, valueprefix, max(0, this.ammo_fuel), "fuel");
+               if(this.health != 0) this.netname = sprintf("%s %s%d %s", this.netname, valueprefix, max(0, this.health), "health");
+               if(this.armorvalue != 0) this.netname = sprintf("%s %s%d %s", this.netname, valueprefix, max(0, this.armorvalue), "armor");
+               FOREACH(Weapons, it != WEP_Null, this.netname = sprintf("%s %s%d %s", this.netname, itemprefix, !!(this.weapons & (it.m_wepset)), it.netname));
+       }
+       this.netname = strzone(this.netname);
+       //print(this.netname, "\n");
+
+       n = tokenize_console(this.netname);
+       for(j = 0; j < n; ++j)
+       {
+               FOREACH(Weapons, it != WEP_Null && W_UndeprecateName(argv(j)) == it.netname, {
             it.wr_init(it);
             break;
                });
@@ -1763,7 +1774,7 @@ float GiveItems(entity e, float beginarg, float endarg)
                                got += GiveValue(e, ammo_fuel, op, val);
                                break;
                        default:
-                               FOREACH(Weapons, it != WEP_Null && cmd == it.netname, {
+                               FOREACH(Weapons, it != WEP_Null && W_UndeprecateName(cmd) == it.netname, {
                     got += GiveWeapon(e, it.m_id, op, val);
                     break;
                                });