#include <server/defs.qh>
#endif
-/// \brief Unconditional maximum amount of resources the player can have.
-const int RESOURCE_AMOUNT_HARD_LIMIT = 999;
-
const int AMMO_COUNT = 4; // amount of ammo types to show in the inventory panel
// item networking
void Item_ScheduleInitialRespawn(entity e);
-/// \brief Gives player a resource such as health, armor or ammo.
-/// \param[in,out] player Player to give resource to.
-/// \param[in] resource_type Type of the resource.
-/// \param[in] amount Amount of resource to give.
-/// \return No return.
-void GivePlayerResource(entity player, .float resource_type, float amount);
-
-/// \brief Gives health to the player.
-/// \param[in,out] player Player to give health to.
-/// \param[in] amount Amount of health to give.
-/// \return No return.
-void GivePlayerHealth(entity player, float amount);
-
-/// \brief Gives armor to the player.
-/// \param[in,out] player Player to give armor to.
-/// \param[in] amount Amount of armor to give.
-/// \return No return.
-void GivePlayerArmor(entity player, float amount);
-
-/// \brief Gives ammo of the specified type to the player.
-/// \param[in,out] player Player to give ammo to.
-/// \param[in] type Ammo type property.
-/// \param[in] amount Amount of ammo to give.
-/// \return No return.
-void GivePlayerAmmo(entity player, .float ammotype, float amount);
-
-/// \brief Gives fuel to the player.
-/// \param[in,out] player Player to give fuel to.
-/// \param[in] amount Amount of fuel to give.
-/// \return No return.
-void GivePlayerFuel(entity player, float amount);
-
-float Item_GiveAmmoTo(entity item, entity player, .float ammotype, float ammomax);
+float Item_GiveAmmoTo(entity item, entity player, int resource_type, float ammomax);
float Item_GiveTo(entity item, entity player);