]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/triggers/func/breakable.qc
Merge branch 'martin-t/damagetext' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / triggers / func / breakable.qc
index 6763701d31fa91d52468af4e71f657d0986313e7..b6dcd01f8843cc5f9310db9b93d213c4848e80ed 100644 (file)
@@ -1,8 +1,9 @@
+#include "breakable.qh"
 #ifdef SVQC
 
 #include <server/g_subs.qh>
 #include <server/g_damage.qh>
-#include <server/bot/bot.qh>
+#include <server/bot/api.qh>
 #include <common/csqcmodel_settings.qh>
 #include <lib/csqcmodel/sv_model.qh>
 #include <server/weapons/common.qh>
@@ -108,6 +109,7 @@ void func_breakable_look_destroyed(entity this)
                        this.origin_z = floorZ;
                }
                _setmodel(this, this.mdl_dead);
+               ApplyMinMaxScaleAngles(this);
                this.effects &= ~EF_NODRAW;
        }
 
@@ -119,6 +121,7 @@ void func_breakable_look_destroyed(entity this)
 void func_breakable_look_restore(entity this)
 {
        _setmodel(this, this.mdl);
+       ApplyMinMaxScaleAngles(this);
        this.effects &= ~EF_NODRAW;
 
        if(this.mdl_dead != "") // only do this if we use mdl_dead, to behave better with misc_follow
@@ -133,6 +136,8 @@ void func_breakable_behave_destroyed(entity this)
 {
        this.health = this.max_health;
        this.takedamage = DAMAGE_NO;
+       if(this.bot_attack)
+               IL_REMOVE(g_bot_targets, this);
        this.bot_attack = false;
        this.event_damage = func_null;
        this.state = 1;
@@ -143,6 +148,7 @@ void func_breakable_behave_destroyed(entity this)
                stopsound (this, CH_TRIGGER_SINGLE);
 }
 
+void func_breakable_destroy(entity this, entity actor, entity trigger);
 void func_breakable_behave_restore(entity this)
 {
        this.health = this.max_health;
@@ -154,9 +160,13 @@ void func_breakable_behave_restore(entity this)
        if(!(this.spawnflags & 4))
        {
                this.takedamage = DAMAGE_AIM;
+               if(!this.bot_attack)
+                       IL_PUSH(g_bot_targets, this);
                this.bot_attack = true;
                this.event_damage = func_breakable_damage;
        }
+       if(this.spawnflags & 4)
+               this.use = func_breakable_destroy; // don't need to set it usually, as .use isn't reset
        this.state = 0;
        this.nextthink = 0; // cancel auto respawn
        func_breakable_colormod(this);
@@ -350,7 +360,7 @@ spawnfunc(func_breakable)
        this.reset = func_breakable_reset;
        this.reset(this);
 
-       this.init_for_player_needed = 1;
+       IL_PUSH(g_initforplayer, this);
        this.init_for_player = func_breakable_init_for_player;
 
        CSQCMODEL_AUTOINIT(this);