]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/triggers/func/breakable.qc
Merge branch 'martin-t/damagetext' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / triggers / func / breakable.qc
index b922a65b6af994501fc21bc0e5d8152e190eef83..b6dcd01f8843cc5f9310db9b93d213c4848e80ed 100644 (file)
@@ -109,6 +109,7 @@ void func_breakable_look_destroyed(entity this)
                        this.origin_z = floorZ;
                }
                _setmodel(this, this.mdl_dead);
+               ApplyMinMaxScaleAngles(this);
                this.effects &= ~EF_NODRAW;
        }
 
@@ -120,6 +121,7 @@ void func_breakable_look_destroyed(entity this)
 void func_breakable_look_restore(entity this)
 {
        _setmodel(this, this.mdl);
+       ApplyMinMaxScaleAngles(this);
        this.effects &= ~EF_NODRAW;
 
        if(this.mdl_dead != "") // only do this if we use mdl_dead, to behave better with misc_follow
@@ -134,6 +136,8 @@ void func_breakable_behave_destroyed(entity this)
 {
        this.health = this.max_health;
        this.takedamage = DAMAGE_NO;
+       if(this.bot_attack)
+               IL_REMOVE(g_bot_targets, this);
        this.bot_attack = false;
        this.event_damage = func_null;
        this.state = 1;
@@ -144,6 +148,7 @@ void func_breakable_behave_destroyed(entity this)
                stopsound (this, CH_TRIGGER_SINGLE);
 }
 
+void func_breakable_destroy(entity this, entity actor, entity trigger);
 void func_breakable_behave_restore(entity this)
 {
        this.health = this.max_health;
@@ -155,9 +160,13 @@ void func_breakable_behave_restore(entity this)
        if(!(this.spawnflags & 4))
        {
                this.takedamage = DAMAGE_AIM;
+               if(!this.bot_attack)
+                       IL_PUSH(g_bot_targets, this);
                this.bot_attack = true;
                this.event_damage = func_breakable_damage;
        }
+       if(this.spawnflags & 4)
+               this.use = func_breakable_destroy; // don't need to set it usually, as .use isn't reset
        this.state = 0;
        this.nextthink = 0; // cancel auto respawn
        func_breakable_colormod(this);