- self.health = self.max_health;
- setorigin(self, self.pos1);
- self.frame = 0; // use normal textures
- self.state = STATE_BOTTOM;
- if (self.health)
- self.takedamage = DAMAGE_YES; // can be shot again
+ this.health = this.max_health;
+ setorigin(this, this.pos1);
+ this.frame = 0; // use normal textures
+ this.state = STATE_BOTTOM;
+ if (this.health)
+ this.takedamage = DAMAGE_YES; // can be shot again