void door_fire()
{SELFPARAM();
- entity oself;
entity starte;
if (self.owner != self)
objerror ("door_fire: self.owner != self");
- oself = self;
-
if (self.spawnflags & DOOR_TOGGLE)
{
if (self.state == STATE_UP || self.state == STATE_TOP)
}
setself(self.enemy);
} while ( (self != starte) && (self != world) );
- setself(oself);
+ setself(this);
return;
}
}
}
setself(self.enemy);
} while ( (self != starte) && (self != world) );
- setself(oself);
+ setself(this);
}
void door_use()