void func_ladder_touch()
-{
+{SELFPARAM();
#ifdef SVQC
if (!other.iscreature)
return;
#ifdef SVQC
float func_ladder_send(entity to, float sf)
-{
+{SELFPARAM();
WriteByte(MSG_ENTITY, ENT_CLIENT_LADDER);
WriteString(MSG_ENTITY, self.classname);
}
void spawnfunc_func_ladder()
-{
+{SELFPARAM();
self.mdl = self.model;
EXACTTRIGGER_INIT;
self.touch = func_ladder_touch;
}
void spawnfunc_func_water()
-{
+{SELFPARAM();
self.mdl = self.model;
EXACTTRIGGER_INIT;
self.touch = func_ladder_touch;
.float speed;
void ent_func_ladder()
-{
+{SELFPARAM();
self.classname = strzone(ReadString());
self.skin = ReadByte();
self.speed = ReadByte();