]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/triggers/func/train.qc
Merge branch 'master' into DefaultUser/armormega
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / triggers / func / train.qc
index e7567c5009dd5fbcff1fcd9de355e4302ff1a1cf..2e4356bab3214d5f124150e20975ee14056e0126 100644 (file)
+#include "train.qh"
 .float train_wait_turning;
-void() train_next;
+.entity future_target;
+void train_next(entity this);
 #ifdef SVQC
-void train_use();
+void train_use(entity this, entity actor, entity trigger);
 #endif
-void train_wait()
-{SELFPARAM();
-       WITH(entity, self, self.enemy, SUB_UseTargets());
-       self.enemy = world;
+void train_wait(entity this)
+{
+       SUB_UseTargets(this.enemy, NULL, NULL);
+       this.enemy = NULL;
 
        // if turning is enabled, the train will turn toward the next point while waiting
-       if(self.platmovetype_turn && !self.train_wait_turning)
+       if(this.platmovetype_turn && !this.train_wait_turning)
        {
                entity targ, cp;
                vector ang;
-               targ = find(world, targetname, self.target);
-               if((self.spawnflags & 1) && targ.curvetarget)
-                       cp = find(world, targetname, targ.curvetarget);
+               targ = this.future_target;
+               if((this.spawnflags & 1) && targ.curvetarget)
+                       cp = find(NULL, targetname, targ.curvetarget);
                else
-                       cp = world;
+                       cp = NULL;
 
                if(cp) // bezier curves movement
-                       ang = cp.origin - (self.origin - self.view_ofs); // use the origin of the control point of the next path_corner
+                       ang = cp.origin - (this.origin - this.view_ofs); // use the origin of the control point of the next path_corner
                else // linear movement
-                       ang = targ.origin - (self.origin - self.view_ofs); // use the origin of the next path_corner
+                       ang = targ.origin - (this.origin - this.view_ofs); // use the origin of the next path_corner
                ang = vectoangles(ang);
                ang_x = -ang_x; // flip up / down orientation
 
-               if(self.wait > 0) // slow turning
-                       SUB_CalcAngleMove(ang, TSPEED_TIME, self.SUB_LTIME - time + self.wait, train_wait);
+               if(this.wait > 0) // slow turning
+                       SUB_CalcAngleMove(this, ang, TSPEED_TIME, this.SUB_LTIME - time + this.wait, train_wait);
                else // instant turning
-                       SUB_CalcAngleMove(ang, TSPEED_TIME, 0.0000001, train_wait);
-               self.train_wait_turning = true;
+                       SUB_CalcAngleMove(this, ang, TSPEED_TIME, 0.0000001, train_wait);
+               this.train_wait_turning = true;
                return;
        }
 
 #ifdef SVQC
-       if(self.noise != "")
-               stopsoundto(MSG_BROADCAST, self, CH_TRIGGER_SINGLE); // send this as unreliable only, as the train will resume operation shortly anyway
+       if(this.noise != "")
+               stopsoundto(MSG_BROADCAST, this, CH_TRIGGER_SINGLE); // send this as unreliable only, as the train will resume operation shortly anyway
 #endif
 
 #ifdef SVQC
-       entity tg = find(world, targetname, self.target);
+       entity tg = this.future_target;
        if(tg.spawnflags & 4)
        {
-               self.use = train_use;
-               self.SUB_THINK = func_null;
-               self.SUB_NEXTTHINK = 0;
+               this.use = train_use;
+               SUB_THINK(this, func_null);
+               this.SUB_NEXTTHINK = 0;
        }
        else
 #endif
-            if(self.wait < 0 || self.train_wait_turning) // no waiting or we already waited while turning
+            if(this.wait < 0 || this.train_wait_turning) // no waiting or we already waited while turning
        {
-               self.train_wait_turning = false;
-               train_next();
+               this.train_wait_turning = false;
+               train_next(this);
        }
        else
        {
-               self.SUB_THINK = train_next;
-               self.SUB_NEXTTHINK = self.SUB_LTIME + self.wait;
+               SUB_THINK(this, train_next);
+               this.SUB_NEXTTHINK = this.SUB_LTIME + this.wait;
        }
 }
 
-void train_next()
-{SELFPARAM();
-       entity targ, cp = world;
+entity train_next_find(entity this)
+{
+       if(this.target_random)
+       {
+               RandomSelection_Init();
+               for(entity t = NULL; (t = find(t, targetname, this.target));)
+               {
+                       RandomSelection_AddEnt(t, 1, 0);
+               }
+               return RandomSelection_chosen_ent;
+       }
+       else
+       {
+               return find(NULL, targetname, this.target);
+       }
+}
+
+void train_next(entity this)
+{
+       entity targ = NULL, cp = NULL;
        vector cp_org = '0 0 0';
 
-       targ = find(world, targetname, self.target);
-       self.target = targ.target;
-       if (self.spawnflags & 1)
+       targ = this.future_target;
+
+       this.target = targ.target;
+       this.target_random = targ.target_random;
+       this.future_target = train_next_find(targ);
+
+       if (this.spawnflags & 1)
        {
                if(targ.curvetarget)
                {
-                       cp = find(world, targetname, targ.curvetarget); // get its second target (the control point)
-                       cp_org = cp.origin - self.view_ofs; // no control point found, assume a straight line to the destination
+                       cp = find(NULL, targetname, targ.curvetarget); // get its second target (the control point)
+                       cp_org = cp.origin - this.view_ofs; // no control point found, assume a straight line to the destination
                }
        }
-       if (self.target == "")
-               objerror("train_next: no next target");
-       self.wait = targ.wait;
-       if (!self.wait)
-               self.wait = 0.1;
+       if (this.target == "")
+               objerror(this, "train_next: no next target");
+       this.wait = targ.wait;
+       if (!this.wait)
+               this.wait = 0.1;
 
        if(targ.platmovetype)
        {
                // this path_corner contains a movetype overrider, apply it
-               self.platmovetype_start = targ.platmovetype_start;
-               self.platmovetype_end = targ.platmovetype_end;
+               this.platmovetype_start = targ.platmovetype_start;
+               this.platmovetype_end = targ.platmovetype_end;
        }
        else
        {
                // this path_corner doesn't contain a movetype overrider, use the train's defaults
-               self.platmovetype_start = self.platmovetype_start_default;
-               self.platmovetype_end = self.platmovetype_end_default;
+               this.platmovetype_start = this.platmovetype_start_default;
+               this.platmovetype_end = this.platmovetype_end_default;
        }
 
        if (targ.speed)
        {
                if (cp)
-                       SUB_CalcMove_Bezier(cp_org, targ.origin - self.view_ofs, TSPEED_LINEAR, targ.speed, train_wait);
+                       SUB_CalcMove_Bezier(this, cp_org, targ.origin - this.view_ofs, TSPEED_LINEAR, targ.speed, train_wait);
                else
-                       SUB_CalcMove(targ.origin - self.view_ofs, TSPEED_LINEAR, targ.speed, train_wait);
+                       SUB_CalcMove(this, targ.origin - this.view_ofs, TSPEED_LINEAR, targ.speed, train_wait);
        }
        else
        {
                if (cp)
-                       SUB_CalcMove_Bezier(cp_org, targ.origin - self.view_ofs, TSPEED_LINEAR, self.speed, train_wait);
+                       SUB_CalcMove_Bezier(this, cp_org, targ.origin - this.view_ofs, TSPEED_LINEAR, this.speed, train_wait);
                else
-                       SUB_CalcMove(targ.origin - self.view_ofs, TSPEED_LINEAR, self.speed, train_wait);
+                       SUB_CalcMove(this, targ.origin - this.view_ofs, TSPEED_LINEAR, this.speed, train_wait);
        }
 
-       if(self.noise != "")
-               _sound(self, CH_TRIGGER_SINGLE, self.noise, VOL_BASE, ATTEN_IDLE);
+       if(this.noise != "")
+               _sound(this, CH_TRIGGER_SINGLE, this.noise, VOL_BASE, ATTEN_IDLE);
 }
 
 REGISTER_NET_LINKED(ENT_CLIENT_TRAIN)
 
 #ifdef SVQC
-float train_send(entity to, float sf)
-{SELFPARAM();
+float train_send(entity this, entity to, float sf)
+{
        WriteHeader(MSG_ENTITY, ENT_CLIENT_TRAIN);
        WriteByte(MSG_ENTITY, sf);
 
        if(sf & SF_TRIGGER_INIT)
        {
-               WriteString(MSG_ENTITY, self.platmovetype);
-               WriteByte(MSG_ENTITY, self.platmovetype_turn);
-               WriteByte(MSG_ENTITY, self.spawnflags);
+               WriteString(MSG_ENTITY, this.platmovetype);
+               WriteByte(MSG_ENTITY, this.platmovetype_turn);
+               WriteByte(MSG_ENTITY, this.spawnflags);
 
-               WriteString(MSG_ENTITY, self.model);
+               WriteString(MSG_ENTITY, this.model);
 
-               trigger_common_write(self, true);
+               trigger_common_write(this, true);
 
-               WriteString(MSG_ENTITY, self.curvetarget);
+               WriteString(MSG_ENTITY, this.curvetarget);
 
-               WriteCoord(MSG_ENTITY, self.pos1_x);
-               WriteCoord(MSG_ENTITY, self.pos1_y);
-               WriteCoord(MSG_ENTITY, self.pos1_z);
-               WriteCoord(MSG_ENTITY, self.pos2_x);
-               WriteCoord(MSG_ENTITY, self.pos2_y);
-               WriteCoord(MSG_ENTITY, self.pos2_z);
+               WriteCoord(MSG_ENTITY, this.pos1_x);
+               WriteCoord(MSG_ENTITY, this.pos1_y);
+               WriteCoord(MSG_ENTITY, this.pos1_z);
+               WriteCoord(MSG_ENTITY, this.pos2_x);
+               WriteCoord(MSG_ENTITY, this.pos2_y);
+               WriteCoord(MSG_ENTITY, this.pos2_z);
 
-               WriteCoord(MSG_ENTITY, self.size_x);
-               WriteCoord(MSG_ENTITY, self.size_y);
-               WriteCoord(MSG_ENTITY, self.size_z);
+               WriteCoord(MSG_ENTITY, this.size_x);
+               WriteCoord(MSG_ENTITY, this.size_y);
+               WriteCoord(MSG_ENTITY, this.size_z);
 
-               WriteCoord(MSG_ENTITY, self.view_ofs_x);
-               WriteCoord(MSG_ENTITY, self.view_ofs_y);
-               WriteCoord(MSG_ENTITY, self.view_ofs_z);
+               WriteCoord(MSG_ENTITY, this.view_ofs_x);
+               WriteCoord(MSG_ENTITY, this.view_ofs_y);
+               WriteCoord(MSG_ENTITY, this.view_ofs_z);
 
-               WriteAngle(MSG_ENTITY, self.mangle_x);
-               WriteAngle(MSG_ENTITY, self.mangle_y);
-               WriteAngle(MSG_ENTITY, self.mangle_z);
+               WriteAngle(MSG_ENTITY, this.mangle_x);
+               WriteAngle(MSG_ENTITY, this.mangle_y);
+               WriteAngle(MSG_ENTITY, this.mangle_z);
 
-               WriteShort(MSG_ENTITY, self.speed);
-               WriteShort(MSG_ENTITY, self.height);
-               WriteByte(MSG_ENTITY, self.lip);
-               WriteByte(MSG_ENTITY, self.state);
-               WriteByte(MSG_ENTITY, self.wait);
+               WriteShort(MSG_ENTITY, this.speed);
+               WriteShort(MSG_ENTITY, this.height);
+               WriteByte(MSG_ENTITY, this.lip);
+               WriteByte(MSG_ENTITY, this.state);
+               WriteByte(MSG_ENTITY, this.wait);
 
-               WriteShort(MSG_ENTITY, self.dmg);
-               WriteByte(MSG_ENTITY, self.dmgtime);
+               WriteShort(MSG_ENTITY, this.dmg);
+               WriteByte(MSG_ENTITY, this.dmgtime);
        }
 
        if(sf & SF_TRIGGER_RESET)
@@ -171,34 +194,36 @@ float train_send(entity to, float sf)
        return true;
 }
 
-void train_link()
+void train_link(entity this)
 {
-       //Net_LinkEntity(self, 0, false, train_send);
+       //Net_LinkEntity(this, 0, false, train_send);
 }
 
-void train_use()
+void train_use(entity this, entity actor, entity trigger)
 {
-       self.SUB_NEXTTHINK = self.SUB_LTIME + 1;
-       self.SUB_THINK = train_next;
-       self.use = func_null; // not again
+       this.SUB_NEXTTHINK = this.SUB_LTIME + 1;
+       SUB_THINK(this, train_next);
+       this.use = func_null; // not again
 }
 
-void func_train_find()
-{SELFPARAM();
-       entity targ;
-       targ = find(world, targetname, self.target);
-       self.target = targ.target;
-       if (self.target == "")
-               objerror("func_train_find: no next target");
-       SUB_SETORIGIN(self, targ.origin - self.view_ofs);
-
-       if(!(self.spawnflags & 4))
+void func_train_find(entity this)
+{
+       entity targ = train_next_find(this);
+       this.target = targ.target;
+       this.target_random = targ.target_random;
+       // save the future target for later
+       this.future_target = train_next_find(targ);
+       if (this.target == "")
+               objerror(this, "func_train_find: no next target");
+       SUB_SETORIGIN(this, targ.origin - this.view_ofs);
+
+       if(!(this.spawnflags & 4))
        {
-               self.SUB_NEXTTHINK = self.SUB_LTIME + 1;
-               self.SUB_THINK = train_next;
+               this.SUB_NEXTTHINK = this.SUB_LTIME + 1;
+               SUB_THINK(this, train_next);
        }
 
-       train_link();
+       train_link(this);
 }
 
 #endif
@@ -211,45 +236,45 @@ target : targetname of first spawnfunc_path_corner (starts here)
 #ifdef SVQC
 spawnfunc(func_train)
 {
-       if (self.noise != "")
-               precache_sound(self.noise);
+       if (this.noise != "")
+               precache_sound(this.noise);
 
-       if (self.target == "")
-               objerror("func_train without a target");
-       if (!self.speed)
-               self.speed = 100;
+       if (this.target == "")
+               objerror(this, "func_train without a target");
+       if (!this.speed)
+               this.speed = 100;
 
-       if (!InitMovingBrushTrigger())
+       if (!InitMovingBrushTrigger(this))
                return;
-       self.effects |= EF_LOWPRECISION;
+       this.effects |= EF_LOWPRECISION;
 
-       if(self.spawnflags & 4)
-               self.use = train_use;
+       if(this.spawnflags & 4)
+               this.use = train_use;
 
-       if (self.spawnflags & 2)
+       if (this.spawnflags & 2)
        {
-               self.platmovetype_turn = true;
-               self.view_ofs = '0 0 0'; // don't offset a rotating train, origin works differently now
+               this.platmovetype_turn = true;
+               this.view_ofs = '0 0 0'; // don't offset a rotating train, origin works differently now
        }
        else
-               self.view_ofs = self.mins;
+               this.view_ofs = this.mins;
 
        // wait for targets to spawn
-       InitializeEntity(self, func_train_find, INITPRIO_FINDTARGET);
-
-       self.blocked = generic_plat_blocked;
-       if(self.dmg && (self.message == ""))
-               self.message = " was squished";
-    if(self.dmg && (self.message2 == ""))
-               self.message2 = "was squished by";
-       if(self.dmg && (!self.dmgtime))
-               self.dmgtime = 0.25;
-       self.dmgtime2 = time;
-
-       if(!set_platmovetype(self, self.platmovetype))
+       InitializeEntity(this, func_train_find, INITPRIO_FINDTARGET);
+
+       setblocked(this, generic_plat_blocked);
+       if(this.dmg && (this.message == ""))
+               this.message = " was squished";
+    if(this.dmg && (this.message2 == ""))
+               this.message2 = "was squished by";
+       if(this.dmg && (!this.dmgtime))
+               this.dmgtime = 0.25;
+       this.dmgtime2 = time;
+
+       if(!set_platmovetype(this, this.platmovetype))
                return;
-       self.platmovetype_start_default = self.platmovetype_start;
-       self.platmovetype_end_default = self.platmovetype_end;
+       this.platmovetype_start_default = this.platmovetype_start;
+       this.platmovetype_end_default = this.platmovetype_end;
 
        // TODO make a reset function for this one
 }
@@ -266,70 +291,67 @@ NET_HANDLE(ENT_CLIENT_TRAIN, bool isnew)
 
        if(sf & SF_TRIGGER_INIT)
        {
-               self.platmovetype = strzone(ReadString());
-               self.platmovetype_turn = ReadByte();
-               self.spawnflags = ReadByte();
-
-               self.model = strzone(ReadString());
-               _setmodel(self, self.model);
-
-               trigger_common_read(true);
-
-               self.curvetarget = strzone(ReadString());
-
-               self.pos1_x = ReadCoord();
-               self.pos1_y = ReadCoord();
-               self.pos1_z = ReadCoord();
-               self.pos2_x = ReadCoord();
-               self.pos2_y = ReadCoord();
-               self.pos2_z = ReadCoord();
-
-               self.size_x = ReadCoord();
-               self.size_y = ReadCoord();
-               self.size_z = ReadCoord();
-
-               self.view_ofs_x = ReadCoord();
-               self.view_ofs_y = ReadCoord();
-               self.view_ofs_z = ReadCoord();
-
-               self.mangle_x = ReadAngle();
-               self.mangle_y = ReadAngle();
-               self.mangle_z = ReadAngle();
-
-               self.speed = ReadShort();
-               self.height = ReadShort();
-               self.lip = ReadByte();
-               self.state = ReadByte();
-               self.wait = ReadByte();
-
-               self.dmg = ReadShort();
-               self.dmgtime = ReadByte();
-
-               self.classname = "func_train";
-               self.solid = SOLID_BSP;
-               self.movetype = MOVETYPE_PUSH;
-               self.drawmask = MASK_NORMAL;
-               self.draw = train_draw;
-               self.entremove = trigger_remove_generic;
-
-               if(set_platmovetype(self, self.platmovetype))
+               this.platmovetype = strzone(ReadString());
+               this.platmovetype_turn = ReadByte();
+               this.spawnflags = ReadByte();
+
+               this.model = strzone(ReadString());
+               _setmodel(this, this.model);
+
+               trigger_common_read(this, true);
+
+               this.curvetarget = strzone(ReadString());
+
+               this.pos1_x = ReadCoord();
+               this.pos1_y = ReadCoord();
+               this.pos1_z = ReadCoord();
+               this.pos2_x = ReadCoord();
+               this.pos2_y = ReadCoord();
+               this.pos2_z = ReadCoord();
+
+               this.size_x = ReadCoord();
+               this.size_y = ReadCoord();
+               this.size_z = ReadCoord();
+
+               this.view_ofs_x = ReadCoord();
+               this.view_ofs_y = ReadCoord();
+               this.view_ofs_z = ReadCoord();
+
+               this.mangle_x = ReadAngle();
+               this.mangle_y = ReadAngle();
+               this.mangle_z = ReadAngle();
+
+               this.speed = ReadShort();
+               this.height = ReadShort();
+               this.lip = ReadByte();
+               this.state = ReadByte();
+               this.wait = ReadByte();
+
+               this.dmg = ReadShort();
+               this.dmgtime = ReadByte();
+
+               this.classname = "func_train";
+               this.solid = SOLID_BSP;
+               set_movetype(this, MOVETYPE_PUSH);
+               this.drawmask = MASK_NORMAL;
+               this.draw = train_draw;
+               if (isnew) IL_PUSH(g_drawables, this);
+               this.entremove = trigger_remove_generic;
+
+               if(set_platmovetype(this, this.platmovetype))
                {
-                       self.platmovetype_start_default = self.platmovetype_start;
-                       self.platmovetype_end_default = self.platmovetype_end;
+                       this.platmovetype_start_default = this.platmovetype_start;
+                       this.platmovetype_end_default = this.platmovetype_end;
                }
 
                // everything is set up by the time the train is linked, we shouldn't need this
                //func_train_find();
 
                // but we will need these
-               //self.move_nextthink = self.move_ltime + 0.1;
-               //self.move_think = train_next;
-               train_next();
-
-               self.move_movetype = MOVETYPE_PUSH;
-               self.move_origin = self.origin;
-               self.move_angles = self.angles;
-               self.move_time = time;
+               train_next(this);
+
+               set_movetype(this, MOVETYPE_PUSH);
+               this.move_time = time;
        }
 
        if(sf & SF_TRIGGER_RESET)