#if defined(CSQC)
- #include "../../../dpdefs/csprogsdefs.qh"
- #include "../../buffs.qh"
- #include "../../../csqcmodellib/interpolate.qh"
+ #include "../../../lib/csqcmodel/interpolate.qh"
#include "../../../client/main.qh"
- #include "../../../csqcmodellib/cl_model.qh"
+ #include "../../../lib/csqcmodel/cl_model.qh"
#elif defined(MENUQC)
#elif defined(SVQC)
#endif
+REGISTER_NET_LINKED(ENT_CLIENT_LASER)
+
#ifdef SVQC
.float modelscale;
void misc_laser_aim()
-{
+{SELFPARAM();
vector a;
if(self.enemy)
{
}
void misc_laser_init()
-{
+{SELFPARAM();
if(self.target != "")
self.enemy = find(world, targetname, self.target);
}
.entity pusher;
void misc_laser_think()
-{
+{SELFPARAM();
vector o;
- entity oldself;
entity hitent;
vector hitloc;
{
self.count = 1;
- oldself = self;
- self = self.enemy;
- activator = self.pusher;
- SUB_UseTargets();
- self = oldself;
+ activator = self.enemy.pusher;
+ WITH(entity, self, self.enemy, SUB_UseTargets());
}
}
else
{
self.count = 0;
- oldself = self;
- self = self.enemy;
- activator = self.pusher;
- SUB_UseTargets();
- self = oldself;
+ activator = self.enemy.pusher;
+ WITH(entity, self, self.enemy, SUB_UseTargets());
}
}
}
if(((self.spawnflags & 8) == 0) == (self.team != hitent.team))
return;
if(hitent.takedamage)
- Damage(hitent, self, self, ((self.dmg < 0) ? 100000 : (self.dmg * frametime)), DEATH_HURTTRIGGER, hitloc, '0 0 0');
+ Damage(hitent, self, self, ((self.dmg < 0) ? 100000 : (self.dmg * frametime)), DEATH_HURTTRIGGER.m_id, hitloc, '0 0 0');
}
}
-float laser_SendEntity(entity to, float fl)
+bool laser_SendEntity(entity this, entity to, float fl)
{
- WriteByte(MSG_ENTITY, ENT_CLIENT_LASER);
+ WriteHeader(MSG_ENTITY, ENT_CLIENT_LASER);
fl = fl - (fl & 0xF0); // use that bit to indicate finite length laser
if(self.spawnflags & 2)
fl |= 0x80;
damage per second (-1 for a laser that kills immediately)
*/
void laser_use()
-{
+{SELFPARAM();
self.state = !self.state;
self.SendFlags |= 4;
misc_laser_aim();
}
-void laser_reset()
+void laser_reset(entity this)
{
- if(self.spawnflags & 1)
- self.state = 1;
+ if(this.spawnflags & 1)
+ this.state = 1;
else
- self.state = 0;
+ this.state = 0;
}
-void spawnfunc_misc_laser()
+spawnfunc(misc_laser)
{
- if(self.mdl)
+ if(this.mdl)
{
- if(self.mdl == "none")
- self.cnt = -1;
+ if(this.mdl == "none")
+ this.cnt = -1;
else
{
- self.cnt = particleeffectnum(self.mdl);
- if(self.cnt < 0)
- if(self.dmg)
- self.cnt = particleeffectnum("laser_deadly");
+ this.cnt = _particleeffectnum(this.mdl);
+ if(this.cnt < 0 && this.dmg)
+ this.cnt = particleeffectnum(EFFECT_LASER_DEADLY);
}
}
- else if(!self.cnt)
+ else if(!this.cnt)
{
- if(self.dmg)
- self.cnt = particleeffectnum("laser_deadly");
+ if(this.dmg)
+ this.cnt = particleeffectnum(EFFECT_LASER_DEADLY);
else
- self.cnt = -1;
+ this.cnt = -1;
}
- if(self.cnt < 0)
- self.cnt = -1;
+ if(this.cnt < 0)
+ this.cnt = -1;
- if(self.colormod == '0 0 0')
- if(!self.alpha)
- self.colormod = '1 0 0';
- if(self.message == "")
- self.message = "saw the light";
- if (self.message2 == "")
- self.message2 = "was pushed into a laser by";
- if(!self.scale)
- self.scale = 1;
- if(!self.modelscale)
- self.modelscale = 1;
- else if(self.modelscale < 0)
- self.modelscale = 0;
- self.think = misc_laser_think;
- self.nextthink = time;
- InitializeEntity(self, misc_laser_init, INITPRIO_FINDTARGET);
+ if(this.colormod == '0 0 0')
+ if(!this.alpha)
+ this.colormod = '1 0 0';
+ if(this.message == "") this.message = "saw the light";
+ if (this.message2 == "") this.message2 = "was pushed into a laser by";
+ if(!this.scale) this.scale = 1;
+ if(!this.modelscale) this.modelscale = 1;
+ else if(this.modelscale < 0) this.modelscale = 0;
+ this.think = misc_laser_think;
+ this.nextthink = time;
+ InitializeEntity(this, misc_laser_init, INITPRIO_FINDTARGET);
- self.mangle = self.angles;
+ this.mangle = this.angles;
- Net_LinkEntity(self, false, 0, laser_SendEntity);
+ Net_LinkEntity(this, false, 0, laser_SendEntity);
IFTARGETED
{
- self.reset = laser_reset;
- laser_reset();
- self.use = laser_use;
+ this.reset = laser_reset;
+ this.reset(this);
+ this.use = laser_use;
}
else
- self.state = 1;
+ this.state = 1;
}
#elif defined(CSQC)
// a laser goes from origin in direction angles
// it has color 'colormod'
// and stops when something is in the way
-.int cnt; // end effect
-.vector colormod;
-.int state; // on-off
-.int count; // flags for the laser
-.vector velocity;
-.float alpha;
-.float scale; // scaling factor of the thickness
-.float modelscale; // scaling factor of the dlight
+entityclass(Laser);
+class(Laser) .int cnt; // end effect
+class(Laser) .vector colormod;
+class(Laser) .int state; // on-off
+class(Laser) .int count; // flags for the laser
+class(Laser) .vector velocity;
+class(Laser) .float alpha;
+class(Laser) .float scale; // scaling factor of the thickness
+class(Laser) .float modelscale; // scaling factor of the dlight
-void Draw_Laser()
+void Draw_Laser(entity this)
{
if(!self.state)
return;
- InterpolateOrigin_Do();
+ InterpolateOrigin_Do(self);
if(self.count & 0x80)
{
if(self.count & 0x10)
if (!(trace_dphitq3surfaceflags & (Q3SURFACEFLAG_SKY | Q3SURFACEFLAG_NOIMPACT)))
{
if(self.cnt >= 0)
- pointparticles(self.cnt, trace_endpos, trace_plane_normal, drawframetime * 1000);
+ __pointparticles(self.cnt, trace_endpos, trace_plane_normal, drawframetime * 1000);
if(self.colormod != '0 0 0' && self.modelscale != 0)
adddynamiclight(trace_endpos + trace_plane_normal * 1, self.modelscale, self.colormod * 5);
}
}
-void Ent_Laser()
+NET_HANDLE(ENT_CLIENT_LASER, bool isnew)
{
- InterpolateOrigin_Undo();
+ InterpolateOrigin_Undo(self);
// 30 bytes, or 13 bytes for just moving
int f = ReadByte();
}
if(f & 4)
self.state = ReadByte();
- InterpolateOrigin_Note();
+
+ return = true;
+
+ InterpolateOrigin_Note(this);
self.draw = Draw_Laser;
}
#endif