void SUB_CalcMoveEnt (entity ent, vector tdest, float tspeedtype, float tspeed, void(entity this) func)
{
- WITHSELF(ent, SUB_CalcMove(ent, tdest, tspeedtype, tspeed, func));
+ SUB_CalcMove(ent, tdest, tspeedtype, tspeed, func);
}
/*
void SUB_CalcAngleMoveEnt (entity ent, vector destangle, float tspeedtype, float tspeed, void(entity this) func)
{
- WITHSELF(ent, SUB_CalcAngleMove (ent, destangle, tspeedtype, tspeed, func));
+ SUB_CalcAngleMove (ent, destangle, tspeedtype, tspeed, func);
}