#endif
-.void(entity this, entity actor, entity trigger) use1;
-
void SUB_SetFade (entity ent, float when, float fading_time);
void SUB_VanishOrRemove (entity ent);
.string platmovetype;
.float platmovetype_start, platmovetype_end;
-entity activator;
+//entity activator;
.string killtarget;