void spawnfunc_target_changelevel_use()
-{
+{SELFPARAM();
if(self.spawnflags & 2)
{
// simply don't react if a non-player triggers it
}
void spawnfunc_target_changelevel()
-{
+{SELFPARAM();
self.use = spawnfunc_target_changelevel_use;
if(!self.count) { self.count = 0.7; }