]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/triggers/teleporters.qh
Rename triggers to mapobjects
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / triggers / teleporters.qh
diff --git a/qcsrc/common/triggers/teleporters.qh b/qcsrc/common/triggers/teleporters.qh
deleted file mode 100644 (file)
index 68c5114..0000000
+++ /dev/null
@@ -1,72 +0,0 @@
-#pragma once
-#include "defs.qh"
-
-IntrusiveList g_teleporters;
-STATIC_INIT(g_teleporters) { g_teleporters = IL_NEW(); }
-
-.entity pusher;
-
-const int TELEPORT_FLAG_SOUND = BIT(0);
-const int TELEPORT_FLAG_PARTICLES = BIT(1);
-const int TELEPORT_FLAG_TDEATH = BIT(2);
-const int TELEPORT_FLAG_FORCE_TDEATH = BIT(3);
-
-#define TELEPORT_FLAGS_WARPZONE   0
-#define TELEPORT_FLAGS_PORTAL     (TELEPORT_FLAG_SOUND | TELEPORT_FLAG_PARTICLES | TELEPORT_FLAG_TDEATH | TELEPORT_FLAG_FORCE_TDEATH)
-#define TELEPORT_FLAGS_TELEPORTER (TELEPORT_FLAG_SOUND | TELEPORT_FLAG_PARTICLES | TELEPORT_FLAG_TDEATH)
-
-// types for .teleportable entity setting
-const int TELEPORT_NORMAL = 1; // play sounds/effects etc
-const int TELEPORT_SIMPLE = 2; // only do teleport, nothing special
-
-entity Simple_TeleportPlayer(entity teleporter, entity player);
-
-void Teleport_Touch(entity this, entity toucher);
-
-void teleport_findtarget(entity this);
-
-entity Teleport_Find(vector mi, vector ma);
-
-void TeleportPlayer(entity teleporter, entity player, vector to, vector to_angles, vector to_velocity, vector telefragmin, vector telefragmax, float tflags);
-
-#ifdef SVQC
-
-void trigger_teleport_use(entity this, entity actor, entity trigger);
-
-#define TDEATHLOOP(o) \
-       entity head; \
-       vector deathmin; \
-       vector deathmax; \
-       float deathradius; \
-       deathmin = (o) + player.mins; \
-       deathmax = (o) + player.maxs; \
-       if(telefragmin != telefragmax) \
-       { \
-               if(deathmin.x > telefragmin.x) deathmin.x = telefragmin.x; \
-               if(deathmin.y > telefragmin.y) deathmin.y = telefragmin.y; \
-               if(deathmin.z > telefragmin.z) deathmin.z = telefragmin.z; \
-               if(deathmax.x < telefragmax.x) deathmax.x = telefragmax.x; \
-               if(deathmax.y < telefragmax.y) deathmax.y = telefragmax.y; \
-               if(deathmax.z < telefragmax.z) deathmax.z = telefragmax.z; \
-       } \
-       deathradius = max(vlen(deathmin), vlen(deathmax)); \
-       for(head = findradius(o, deathradius); head; head = head.chain) \
-               if(head != player) \
-                       if(head.takedamage) \
-                               if(boxesoverlap(deathmin, deathmax, head.absmin, head.absmax))
-
-float check_tdeath(entity player, vector org, vector telefragmin, vector telefragmax);
-float tdeath_hit;
-void tdeath(entity player, entity teleporter, entity telefragger, vector telefragmin, vector telefragmax);
-
-void spawn_tdeath(vector v0, entity e, vector v);
-
-void Reset_ArcBeam(entity player, vector forward);
-
-#endif
-
-void WarpZone_PostTeleportPlayer_Callback(entity pl);
-
-#ifdef CSQC
-.entity realowner;
-#endif