]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/triggers/trigger/counter.qc
Merge branch 'sev/luma_update' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / triggers / trigger / counter.qc
index bf1d9b2da76f672c4f554ed9d262e3cb1624cbd1..5ada6805fc067ae7d4410ca29a5fb39f4ec8fd57 100644 (file)
@@ -1,32 +1,32 @@
 #ifdef SVQC
-void counter_use()
+void counter_use(entity this, entity actor, entity trigger)
 {
-       self.count -= 1;
-       if (self.count < 0)
+       this.count -= 1;
+       if (this.count < 0)
                return;
 
-       if (self.count == 0)
+       if (this.count == 0)
        {
-               if(IS_PLAYER(activator) && (self.spawnflags & SPAWNFLAG_NOMESSAGE) == 0)
-                       Send_Notification(NOTIF_ONE, activator, MSG_CENTER, CENTER_SEQUENCE_COMPLETED);
+               if(IS_PLAYER(actor) && (this.spawnflags & SPAWNFLAG_NOMESSAGE) == 0)
+                       Send_Notification(NOTIF_ONE, actor, MSG_CENTER, CENTER_SEQUENCE_COMPLETED);
 
-               self.enemy = activator;
-               multi_trigger ();
+               this.enemy = actor;
+               WITHSELF(this, multi_trigger ());
        }
        else
        {
-               if(IS_PLAYER(activator) && (self.spawnflags & SPAWNFLAG_NOMESSAGE) == 0)
-               if(self.count >= 4)
-                       Send_Notification(NOTIF_ONE, activator, MSG_CENTER, CENTER_SEQUENCE_COUNTER);
+               if(IS_PLAYER(actor) && (this.spawnflags & SPAWNFLAG_NOMESSAGE) == 0)
+               if(this.count >= 4)
+                       Send_Notification(NOTIF_ONE, actor, MSG_CENTER, CENTER_SEQUENCE_COUNTER);
                else
-                       Send_Notification(NOTIF_ONE, activator, MSG_CENTER, CENTER_SEQUENCE_COUNTER_FEWMORE, self.count);
+                       Send_Notification(NOTIF_ONE, actor, MSG_CENTER, CENTER_SEQUENCE_COUNTER_FEWMORE, this.count);
        }
 }
 
-void counter_reset()
+void counter_reset(entity this)
 {
-       self.count = self.cnt;
-       multi_reset();
+       this.count = this.cnt;
+       multi_reset(this);
 }
 
 /*QUAKED spawnfunc_trigger_counter (.5 .5 .5) ? nomessage
@@ -36,7 +36,7 @@ If nomessage is not set, t will print "1 more.. " etc when triggered and "sequen
 
 After the counter has been triggered "count" times (default 2), it will fire all of it's targets and remove itself.
 */
-void spawnfunc_trigger_counter()
+spawnfunc(trigger_counter)
 {
        self.wait = -1;
        if (!self.count)