]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/triggers/trigger/gravity.qc
Cleanse the touch functions of the other evil
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / triggers / trigger / gravity.qc
index a6b3eedde651521db1a84c409b00940cec16c6a3..cef8cb8bbe5f94838504e47b154e8f7e052549c7 100644 (file)
@@ -10,97 +10,97 @@ void trigger_gravity_remove(entity own)
        }
        else
                backtrace("Removing a trigger_gravity_check with no valid owner");
-       own.trigger_gravity_check = world;
+       own.trigger_gravity_check = NULL;
 }
-void trigger_gravity_check_think()
-{SELFPARAM();
+void trigger_gravity_check_think(entity this)
+{
        // This spawns when a player enters the gravity zone and checks if he left.
-       // Each frame, self.count is set to 2 by trigger_gravity_touch() and decreased by 1 here.
+       // Each frame, this.count is set to 2 by trigger_gravity_touch() and decreased by 1 here.
        // It the player has left the gravity trigger, this will be allowed to reach 0 and indicate that.
-       if(self.count <= 0)
+       if(this.count <= 0)
        {
-               if(self.owner.trigger_gravity_check == self)
-                       trigger_gravity_remove(self.owner);
+               if(this.owner.trigger_gravity_check == this)
+                       trigger_gravity_remove(this.owner);
                else
-                       remove(self);
+                       remove(this);
                return;
        }
        else
        {
-               self.count -= 1;
-               self.nextthink = time;
+               this.count -= 1;
+               this.nextthink = time;
        }
 }
 
-void trigger_gravity_use()
-{SELFPARAM();
-       self.state = !self.state;
+void trigger_gravity_use(entity this, entity actor, entity trigger)
+{
+       this.state = !this.state;
 }
 
-void trigger_gravity_touch()
-{SELFPARAM();
+void trigger_gravity_touch(entity this, entity toucher)
+{
        float g;
 
-       if(self.state != true)
+       if(this.state != true)
                return;
 
-       EXACTTRIGGER_TOUCH;
+       EXACTTRIGGER_TOUCH(this, toucher);
 
-       g = self.gravity;
+       g = this.gravity;
 
-       if (!(self.spawnflags & 1))
+       if (!(this.spawnflags & 1))
        {
-               if(other.trigger_gravity_check)
+               if(toucher.trigger_gravity_check)
                {
-                       if(self == other.trigger_gravity_check.enemy)
+                       if(this == toucher.trigger_gravity_check.enemy)
                        {
                                // same?
-                               other.trigger_gravity_check.count = 2; // gravity one more frame...
+                               toucher.trigger_gravity_check.count = 2; // gravity one more frame...
                                return;
                        }
 
                        // compare prio
-                       if(self.cnt > other.trigger_gravity_check.enemy.cnt)
-                               trigger_gravity_remove(other);
+                       if(this.cnt > toucher.trigger_gravity_check.enemy.cnt)
+                               trigger_gravity_remove(toucher);
                        else
                                return;
                }
-               other.trigger_gravity_check = spawn();
-               other.trigger_gravity_check.enemy = self;
-               other.trigger_gravity_check.owner = other;
-               other.trigger_gravity_check.gravity = other.gravity;
-               other.trigger_gravity_check.think = trigger_gravity_check_think;
-               other.trigger_gravity_check.nextthink = time;
-               other.trigger_gravity_check.count = 2;
-               if(other.gravity)
-                       g *= other.gravity;
+               toucher.trigger_gravity_check = spawn();
+               toucher.trigger_gravity_check.enemy = this;
+               toucher.trigger_gravity_check.owner = toucher;
+               toucher.trigger_gravity_check.gravity = toucher.gravity;
+               setthink(toucher.trigger_gravity_check, trigger_gravity_check_think);
+               toucher.trigger_gravity_check.nextthink = time;
+               toucher.trigger_gravity_check.count = 2;
+               if(toucher.gravity)
+                       g *= toucher.gravity;
        }
 
-       if (other.gravity != g)
+       if (toucher.gravity != g)
        {
-               other.gravity = g;
-               if(self.noise != "")
-                       _sound (other, CH_TRIGGER, self.noise, VOL_BASE, ATTEN_NORM);
-               UpdateCSQCProjectile(self.owner);
+               toucher.gravity = g;
+               if(this.noise != "")
+                       _sound (toucher, CH_TRIGGER, this.noise, VOL_BASE, ATTEN_NORM);
+               UpdateCSQCProjectile(this.owner);
        }
 }
 
 spawnfunc(trigger_gravity)
 {
-       if(self.gravity == 1)
+       if(this.gravity == 1)
                return;
 
        EXACTTRIGGER_INIT;
-       self.touch = trigger_gravity_touch;
-       if(self.noise != "")
-               precache_sound(self.noise);
+       settouch(this, trigger_gravity_touch);
+       if(this.noise != "")
+               precache_sound(this.noise);
 
-       self.state = true;
+       this.state = true;
        IFTARGETED
        {
-               self.use = trigger_gravity_use;
-               if(self.spawnflags & 2)
-                       self.state = false;
+               this.use = trigger_gravity_use;
+               if(this.spawnflags & 2)
+                       this.state = false;
        }
 }
 #endif