- self.active = ACTIVE_ACTIVE;
- self.touch = trigger_hurt_touch;
- self.use = trigger_hurt_use;
- self.enemy = world; // I hate you all
- if (!self.dmg)
- self.dmg = 1000;
- if (self.message == "")
- self.message = "was in the wrong place";
- if (self.message2 == "")
- self.message2 = "was thrown into a world of hurt by";
- // self.message = "someone like %s always gets wrongplaced";
+ this.active = ACTIVE_ACTIVE;
+ settouch(this, trigger_hurt_touch);
+ this.use = trigger_hurt_use;
+ this.enemy = world; // I hate you all
+ if (!this.dmg)
+ this.dmg = 1000;
+ if (this.message == "")
+ this.message = "was in the wrong place";
+ if (this.message2 == "")
+ this.message2 = "was thrown into a world of hurt by";
+ // this.message = "someone like %s always gets wrongplaced";