float trigger_push_calculatevelocity_flighttime;
#ifdef SVQC
-void() SUB_UseTargets;
-void trigger_push_use();
+void SUB_UseTargets(entity this, entity actor, entity trigger);
+void trigger_push_use(entity this, entity actor, entity trigger);
#endif
/*
vector trigger_push_calculatevelocity(vector org, entity tgt, float ht);
-void trigger_push_touch();
+void trigger_push_touch(entity this);
.vector dest;
-void trigger_push_findtarget();
+void trigger_push_findtarget(entity this);
/*
* ENTITY PARAMETERS: