/**
* A secret has been found (maybe :P)
*/
-void trigger_secret_touch()
-{SELFPARAM();
+void trigger_secret_touch(entity this)
+{
// only a player can trigger this
if (!IS_PLAYER(other))
return;
self.message = "";
// handle normal trigger features
- multi_touch();
+ multi_touch(self);
remove(self);
}