--- /dev/null
+.float swamp_interval; //Hurt players in swamp with this interval
+.float swamp_slowdown; //Players in swamp get slowd down by this mutch 0-1 is slowdown 1-~ is speedup (!?)
+.entity swampslug;
+
+.float in_swamp; // bool
+.entity swampslug; // Uses this to release from swamp ("untouch" fix)
+
+#ifdef CSQC
+void ent_swamp();
+#endif