}
#endif
-void Teleport_Touch ()
-{SELFPARAM();
+void Teleport_Touch (entity this)
+{
if (self.active != ACTIVE_ACTIVE)
return;
this.entremove = trigger_remove_generic;
this.solid = SOLID_TRIGGER;
- //this.draw = trigger_draw_generic;
//this.move_touch = trigger_push_touch;
- this.drawmask = MASK_NORMAL;
this.move_time = time;
defer(this, 0.25, teleport_findtarget);