]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/triggers/trigger/teleport.qc
Merge branch 'terencehill/v_deathtilt_fix' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / triggers / trigger / teleport.qc
index 9fb6f48b61c9ea1586ad2b083384a61d6b4cd22b..54777b75cb1aa57723aa5d0c4d90c6556bdcaeb7 100644 (file)
@@ -1,18 +1,18 @@
 REGISTER_NET_LINKED(ENT_CLIENT_TRIGGER_TELEPORT)
 
 #ifdef SVQC
-void trigger_teleport_use()
-{SELFPARAM();
+void trigger_teleport_use(entity this, entity actor, entity trigger)
+{
        if(teamplay)
-               self.team = activator.team;
+               this.team = actor.team;
 #ifdef SVQC
-       self.SendFlags |= SF_TRIGGER_UPDATE;
+       this.SendFlags |= SF_TRIGGER_UPDATE;
 #endif
 }
 #endif
 
-void Teleport_Touch ()
-{SELFPARAM();
+void Teleport_Touch (entity this)
+{
        if (self.active != ACTIVE_ACTIVE)
                return;
 
@@ -26,9 +26,12 @@ void Teleport_Touch ()
 
        if(IS_TURRET(other))
                return;
+#elif defined(CSQC)
+       if(!IS_PLAYER(other))
+               return;
 #endif
 
-       if(PHYS_DEAD(other))
+       if(IS_DEAD(other))
                return;
 
        if(self.team)
@@ -46,12 +49,11 @@ void Teleport_Touch ()
        e = Simple_TeleportPlayer(self, other);
 
 #ifdef SVQC
-       activator = other;
        string s = self.target; self.target = string_null;
-       SUB_UseTargets();
+       SUB_UseTargets(self, other, other); // TODO: should we be using other for trigger too?
        if (!self.target) self.target = s;
 
-       WITH(entity, self, e, SUB_UseTargets());
+       SUB_UseTargets(e, other, other);
 #endif
 }
 
@@ -59,86 +61,66 @@ void Teleport_Touch ()
 float trigger_teleport_send(entity this, entity to, float sf)
 {
        WriteHeader(MSG_ENTITY, ENT_CLIENT_TRIGGER_TELEPORT);
-       WriteByte(MSG_ENTITY, sf);
 
-       if(sf & 1)
-       {
-               WriteByte(MSG_ENTITY, this.team);
-               WriteInt24_t(MSG_ENTITY, this.spawnflags);
-               WriteByte(MSG_ENTITY, this.active);
-               WriteCoord(MSG_ENTITY, this.speed);
-
-               trigger_common_write(true);
-       }
+       WriteByte(MSG_ENTITY, this.team);
+       WriteInt24_t(MSG_ENTITY, this.spawnflags);
+       WriteByte(MSG_ENTITY, this.active);
+       WriteCoord(MSG_ENTITY, this.speed);
 
-       if(sf & 2)
-       {
-               WriteByte(MSG_ENTITY, this.team);
-               WriteByte(MSG_ENTITY, this.active);
-       }
+       trigger_common_write(this, true);
 
        return true;
 }
 
 void trigger_teleport_link(entity this)
 {
-       Net_LinkEntity(this, false, 0, trigger_teleport_send);
+       //trigger_link(this, trigger_teleport_send);
 }
 
 spawnfunc(trigger_teleport)
 {
-       self.angles = '0 0 0';
+       this.angles = '0 0 0';
 
+       this.active = ACTIVE_ACTIVE;
+       //trigger_init(this); // only for predicted triggers?
        EXACTTRIGGER_INIT;
+       this.use = trigger_teleport_use;
 
-       self.active = ACTIVE_ACTIVE;
-
-       self.use = trigger_teleport_use;
+       if(this.noise != "")
+               FOREACH_WORD(this.noise, true, precache_sound(it));
 
        // this must be called to spawn the teleport waypoints for bots
-       InitializeEntity(self, teleport_findtarget, INITPRIO_FINDTARGET);
+       InitializeEntity(this, teleport_findtarget, INITPRIO_FINDTARGET);
 
-       if (self.target == "")
+       if (this.target == "")
        {
                objerror ("Teleporter with no target");
                return;
        }
 
-       self.teleport_next = teleport_first;
-       teleport_first = self;
+       this.teleport_next = teleport_first;
+       teleport_first = this;
 }
 #elif defined(CSQC)
 NET_HANDLE(ENT_CLIENT_TRIGGER_TELEPORT, bool isnew)
 {
-       int sf = ReadByte();
+       this.classname = "trigger_teleport";
+       int mytm = ReadByte(); if(mytm) { this.team = mytm - 1; }
+       this.spawnflags = ReadInt24_t();
+       this.active = ReadByte();
+       this.speed = ReadCoord();
 
-       if(sf & 1)
-       {
-               self.classname = "trigger_teleport";
-               int mytm = ReadByte(); if(mytm) { self.team = mytm - 1; }
-               self.spawnflags = ReadInt24_t();
-               self.active = ReadByte();
-               self.speed = ReadCoord();
-
-               trigger_common_read(true);
-
-               self.entremove = trigger_remove_generic;
-               self.solid = SOLID_TRIGGER;
-               //self.draw = trigger_draw_generic;
-               //self.move_touch = trigger_push_touch;
-               self.drawmask = MASK_NORMAL;
-               self.move_time = time;
-               defer(self, 0.25, teleport_findtarget);
-
-               self.teleport_next = teleport_first;
-               teleport_first = self;
-       }
+       trigger_common_read(this, true);
+
+       this.entremove = trigger_remove_generic;
+       this.solid = SOLID_TRIGGER;
+       //this.move_touch = trigger_push_touch;
+       this.move_time = time;
+       defer(this, 0.25, teleport_findtarget);
+
+       this.teleport_next = teleport_first;
+       teleport_first = this;
 
-       if(sf & 2)
-       {
-               self.team = ReadByte();
-               self.active = ReadByte();
-       }
        return true;
 }