#ifdef SVQC
void trigger_teleport_use()
-{
+{SELFPARAM();
if(teamplay)
self.team = activator.team;
#ifdef SVQC
}
void Teleport_Touch (void)
-{
+{SELFPARAM();
entity oldself;
string s;
}
void spawnfunc_trigger_teleport()
-{
+{SELFPARAM();
self.angles = '0 0 0';
EXACTTRIGGER_INIT;