break;
}
- if(!self.enemy) { print("^1FAIL!\n"); remove(self); return; }
+ if(!self.enemy) { LOG_INFO("^1FAIL!\n"); remove(self); return; }
if(!self.goalentity)
self.goalentity = self.enemy; // make them match so CSQC knows what to do
void spawnfunc_trigger_viewlocation()
{
// we won't check target2 here yet, as it may not even need to exist
- if(self.target == "") { print("^1FAIL!\n"); remove(self); return; }
+ if(self.target == "") { LOG_INFO("^1FAIL!\n"); remove(self); return; }
EXACTTRIGGER_INIT;
InitializeEntity(self, viewloc_init, INITPRIO_FINDTARGET);