+#include "checkpoint.qh"
/**
turret_checkpoint
**/
#define checkpoint_cache_to selected_player
*/
-.entity pathgoal;
-
/*
entity path_makeorcache(entity forwho,entity start, entity end)
{
- entity oldself;
entity pth;
- oldself = self;
- self = forwho;
- //pth = pathlib_makepath(start.origin,end.origin,PFL_GROUNDSNAP,500,1.5,PT_QUICKSTAR);
+ //pth = pathlib_makepath(forwho, start.origin,end.origin,PFL_GROUNDSNAP,500,1.5,PT_QUICKSTAR);
- self = oldself;
return pth;
}
*/
if(this.target != "")
{
- this.enemy = find(world, targetname, this.target);
- if(this.enemy == world)
- LOG_TRACE("A turret_checkpoint faild to find its target!\n");
+ this.enemy = find(NULL, targetname, this.target);
+ if(this.enemy == NULL)
+ LOG_TRACE("A turret_checkpoint faild to find its target!");
}
//setthink(this, turret_checkpoint_think);
//this.nextthink = time + tc_acum + 0.25;
spawnfunc(turret_checkpoint)
{
- setorigin(this,this.origin);
+ setorigin(this, this.origin);
setthink(this, turret_checkpoint_init);
this.nextthink = time + 0.2;
}