#include "checkpoint.qh"
+
+#ifdef SVQC
+
/**
turret_checkpoint
**/
#define checkpoint_cache_to selected_player
*/
-.entity pathgoal;
-
/*
entity path_makeorcache(entity forwho,entity start, entity end)
{
this.classname = "turret_checkpoint";
spawnfunc_turret_checkpoint(this);
}
+
+#endif