]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/turrets/sv_turrets.qc
s/world/NULL/
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / turrets / sv_turrets.qc
index 154ae69b7819c3544e1d00e3ae72fc00a1406c2b..57bb008fcdb133516ec9e0ca0c1ebbdf57a54678 100644 (file)
@@ -186,7 +186,7 @@ void turret_die(entity this)
        this.health                      = 0;
 
 // Go boom
-       //RadiusDamage (this,this, min(this.ammo,50),min(this.ammo,50) * 0.25,250,world,min(this.ammo,50)*5,DEATH_TURRET,world);
+       //RadiusDamage (this,this, min(this.ammo,50),min(this.ammo,50) * 0.25,250,NULL,min(this.ammo,50)*5,DEATH_TURRET,NULL);
 
        Turret tur = get_turretinfo(this.m_id);
        if(this.damage_flags & TFL_DMG_DEATH_NORESPAWN)
@@ -267,7 +267,7 @@ void turret_respawn(entity this)
        this.tur_head.avelocity         = this.avelocity;
        this.tur_head.angles            = this.idle_aim;
        this.health                                     = this.max_health;
-       this.enemy                                      = world;
+       this.enemy                                      = NULL;
        this.volly_counter                      = this.shot_volly;
        this.ammo                                       = this.ammo_max;
 
@@ -365,7 +365,7 @@ void load_unit_settings(entity ent, bool is_reload)
        string unitname = ent.netname;
        string sbase;
 
-       if (ent == world)
+       if (ent == NULL)
                return;
 
        if(!ent.turret_scale_damage)    ent.turret_scale_damage = 1;
@@ -379,7 +379,7 @@ void load_unit_settings(entity ent, bool is_reload)
        sbase = strcat(cvar_base,unitname);
        if (is_reload)
        {
-               ent.enemy = world;
+               ent.enemy = NULL;
                ent.tur_head.avelocity = '0 0 0';
 
                ent.tur_head.angles = '0 0 0';
@@ -434,11 +434,11 @@ void turret_projectile_explode(entity this)
        this.event_damage = func_null;
 #ifdef TURRET_DEBUG
        float d;
-       d = RadiusDamage (this, this.owner, this.owner.shot_dmg, 0, this.owner.shot_radius, this, world, this.owner.shot_force, this.totalfrags, world);
+       d = RadiusDamage (this, this.owner, this.owner.shot_dmg, 0, this.owner.shot_radius, this, NULL, this.owner.shot_force, this.totalfrags, NULL);
        this.owner.tur_debug_dmg_t_h = this.owner.tur_debug_dmg_t_h + d;
        this.owner.tur_debug_dmg_t_f = this.owner.tur_debug_dmg_t_f + this.owner.shot_dmg;
 #else
-       RadiusDamage (this, this.realowner, this.owner.shot_dmg, 0, this.owner.shot_radius, this, world, this.owner.shot_force, this.totalfrags, world);
+       RadiusDamage (this, this.realowner, this.owner.shot_dmg, 0, this.owner.shot_radius, this, NULL, this.owner.shot_force, this.totalfrags, NULL);
 #endif
        remove(this);
 }
@@ -547,7 +547,7 @@ void turret_track(entity this)
 
        if(!this.active)
                target_angle = this.idle_aim - ('1 0 0' * this.aim_maxpitch);
-       else if (this.enemy == world)
+       else if (this.enemy == NULL)
        {
                if(time > this.lip)
                        target_angle = this.idle_aim + this.angles;
@@ -844,13 +844,13 @@ entity turret_select_target(entity this)
                m_score = this.turret_score_target(this,e_enemy) * this.target_select_samebias;
        }
        else
-               e_enemy = this.enemy = world;
+               e_enemy = this.enemy = NULL;
 
        e = findradius(this.origin, this.target_range);
 
        // Nothing to aim at?
        if (!e)
-               return world;
+               return NULL;
 
        while (e)
        {
@@ -903,7 +903,7 @@ bool turret_firecheck(entity this)
        if (this.firecheck_flags & TFL_FIRECHECK_NO)
                return true;
 
-       if (this.enemy == world)
+       if (this.enemy == NULL)
                return false;
 
        // Ready?
@@ -999,7 +999,7 @@ void turret_fire(entity this)
                this.volly_counter = this.shot_volly;
 
                if (this.shoot_flags & TFL_SHOOT_CLEARTARGET)
-                       this.enemy = world;
+                       this.enemy = NULL;
 
                if (this.shot_volly > 1)
                        this.attack_finished_single[0] = time + this.shot_volly_refire;
@@ -1061,7 +1061,7 @@ void turret_think(entity this)
 
                        e = e.chain;
                }
-               this.enemy = world;
+               this.enemy = NULL;
        }
        else if(this.shoot_flags & TFL_SHOOT_CUSTOM)
        {
@@ -1118,7 +1118,7 @@ void turret_think(entity this)
                if(this.target_validate_time < time)
                if (turret_validate_target(this, this.enemy, this.target_validate_flags) <= 0)
                {
-                       this.enemy = world;
+                       this.enemy = NULL;
                        this.target_validate_time = time + 0.5;
                        do_target_scan = 1;
                }
@@ -1134,7 +1134,7 @@ void turret_think(entity this)
                }
 
                // No target, just go to idle, do any custom stuff and bail.
-               if (this.enemy == world)
+               if (this.enemy == NULL)
                {
                        // Turn & pitch
                        if(!(this.track_flags & TFL_TRACK_NO))
@@ -1170,7 +1170,7 @@ void turret_think(entity this)
 
 /*
        When .used a turret switch team to activator.team.
-       If activator is world, the turret go inactive.
+       If activator is NULL, the turret go inactive.
 */
 void turret_use(entity this, entity actor, entity trigger)
 {
@@ -1250,7 +1250,7 @@ bool turret_initialize(entity this, Turret tur)
                tur.tr_precache(tur);
        }
 
-       entity e = find(world, classname, "turret_manager");
+       entity e = find(NULL, classname, "turret_manager");
        if(!e)
        {
                e = new(turret_manager);
@@ -1354,8 +1354,8 @@ bool turret_initialize(entity this, Turret tur)
        if(!this.tur_defend)
        if(this.target != "")
        {
-               this.tur_defend = find(world, targetname, this.target);
-               if (this.tur_defend == world)
+               this.tur_defend = find(NULL, targetname, this.target);
+               if (this.tur_defend == NULL)
                {
                        this.target = "";
                        LOG_TRACE("Turret has invalid defendpoint!\n");