#ifdef SVQC
+#include "all.qh"
#include "../../server/autocvars.qh"
// Generic aiming
{SELFPARAM();
entity proj;
- sound (self, CH_WEAPON_A, _snd, VOL_BASE, ATTEN_NORM);
+ _sound (self, CH_WEAPON_A, _snd, VOL_BASE, ATTEN_NORM);
proj = spawn ();
setorigin(proj, self.tur_shotorg);
setsize(proj, '-0.5 -0.5 -0.5' * _size, '0.5 0.5 0.5' * _size);
++turret_count;
- setmodel(self, tur.model);
+ _setmodel(self, tur.model);
setsize(self, tur.mins, tur.maxs);
self.turretid = tur_id;
self.nextthink += turret_count * sys_frametime;
self.tur_head = spawn();
- setmodel(self.tur_head, tur.head_model);
+ _setmodel(self.tur_head, tur.head_model);
setsize(self.tur_head, '0 0 0', '0 0 0');
setorigin(self.tur_head, '0 0 0');
setattachment(self.tur_head, self, "tag_head");