]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/turrets/sv_turrets.qc
Trim spaces
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / turrets / sv_turrets.qc
index 4c309b240fb97759acd5486fa432c5b276b33d48..fa5318dc2d602917a982aa14bdbfbd348da84aca 100644 (file)
@@ -24,7 +24,7 @@ vector turret_aim_generic()
                if (self.aim_flags & TFL_AIM_SHOTTIMECOMPENSATE)           // Need to conpensate for shot traveltime
                {
                        prep = pre_pos;
-                       
+
                        distance = vlen(prep - self.tur_shotorg);
                        impact_time = distance / self.shot_speed;
 
@@ -274,7 +274,7 @@ void turret_respawn()
        self.think       = turret_think;
 
        self.SendFlags = TNSF_FULL_UPDATE;
-       
+
        TUR_ACTION(self.turretid, TR_SETUP);
 }
 
@@ -978,7 +978,7 @@ void turret_fire()
 {
        if (autocvar_g_turrets_nofire != 0)
                return;
-               
+
        TUR_ACTION(self.turretid, TR_ATTACK);
 
        self.attack_finished_single = time + self.shot_refire;
@@ -1106,7 +1106,7 @@ void turret_think()
                                // Fire!
                                if (self.turret_firecheckfunc() != 0)
                                        turret_fire();
-                                       
+
                                TUR_ACTION(self.turretid, TR_THINK);
 
                                return;
@@ -1144,7 +1144,7 @@ void turret_think()
                        // Turn & pitch
                        if(!(self.track_flags & TFL_TRACK_NO))
                                turret_track();
-                               
+
                        TUR_ACTION(self.turretid, TR_THINK);
 
                        // And bail.
@@ -1244,7 +1244,7 @@ float turret_initialize(float tur_id)
 
        self.cvar_basename = tur.cvar_basename;
        load_unit_settings(self, self.cvar_basename, 0);
-       
+
        if(!self.team || !teamplay)             { self.team = MAX_SHOT_DISTANCE; }
        if(!self.ticrate)                               { self.ticrate = ((self.turret_flags & TUR_FLAG_SUPPORT) ? 0.2 : 0.1); }
        if(!self.health)                                { self.health = 1000; }
@@ -1259,19 +1259,19 @@ float turret_initialize(float tur_id)
        if(!self.target_select_flags)   { self.target_select_flags = TFL_TARGETSELECT_LOS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_ANGLELIMITS; }
        if(!self.firecheck_flags)               { self.firecheck_flags = TFL_FIRECHECK_DEAD | TFL_FIRECHECK_DISTANCES | TFL_FIRECHECK_LOS
                                                                                                                   | TFL_FIRECHECK_AIMDIST | TFL_FIRECHECK_TEAMCHECK | TFL_FIRECHECK_AMMO_OWN | TFL_FIRECHECK_REFIRE; }
-                                                                                                                  
+
        if(self.track_type != TFL_TRACKTYPE_STEPMOTOR)
        {
                // Fluid / Ineria mode. Looks mutch nicer.
                // Can reduce aim preformance alot, needs a bit diffrent aimspeed
-               
+
                self.aim_speed = bound(0.1, ((!self.aim_speed) ? 180 : self.aim_speed), 1000);
-               
+
                if(!self.track_accel_pitch)             { self.track_accel_pitch = 0.5; }
                if(!self.track_accel_rotate)    { self.track_accel_rotate = 0.5; }
                if(!self.track_blendrate)               { self.track_blendrate = 0.35; }
        }
-       
+
        self.respawntime                                = max(-1, ((!self.respawntime) ? 60 : self.respawntime));
        self.shot_refire                                = bound(0.01, ((!self.shot_refire) ? 1 : self.shot_refire), 9999);
        self.shot_dmg                                   = max(1, ((!self.shot_dmg) ? self.shot_refire * 50 : self.shot_dmg));
@@ -1295,31 +1295,31 @@ float turret_initialize(float tur_id)
        self.target_select_playerbias   = bound(-10, ((!self.target_select_playerbias) ? 1 : self.target_select_playerbias), 10);
        self.ammo_max                                   = max(self.shot_dmg, ((!self.ammo_max) ? self.shot_dmg * 10 : self.ammo_max));
        self.ammo_recharge                              = max(0, ((!self.ammo_recharge) ? self.shot_dmg * 0.5 : self.ammo_recharge));
-       
+
        self.turret_flags = TUR_FLAG_ISTURRET | (tur.spawnflags);
-       
+
        if(self.turret_flags & TUR_FLAG_SPLASH)
                self.aim_flags |= TFL_AIM_SPLASH;
-               
+
        if(self.turret_flags & TUR_FLAG_MISSILE)
                self.target_select_flags |= TFL_TARGETSELECT_MISSILES;
 
        if(self.turret_flags & TUR_FLAG_PLAYER)
                self.target_select_flags |= TFL_TARGETSELECT_PLAYERS;
-               
+
        if(self.spawnflags & TSL_NO_RESPAWN)
                self.damage_flags |= TFL_DMG_DEATH_NORESPAWN;
-               
+
        if (self.turret_flags & TUR_FLAG_SUPPORT)
                self.turret_score_target = turret_targetscore_support;
        else
                self.turret_score_target = turret_targetscore_generic;
-               
+
        ++turret_count;
-               
+
        setmodel(self, tur.model);
        setsize(self, tur.mins, tur.maxs);
-       
+
        self.turretid                           = tur_id;
        self.classname                          = "turret_main";
        self.active                                     = ACTIVE_ACTIVE;
@@ -1340,20 +1340,20 @@ float turret_initialize(float tur_id)
        self.bot_attack                         = true;
        self.nextthink                          = time + 1;
        self.nextthink                     += turret_count * sys_frametime;
-       
+
        self.tur_head = spawn();
        setmodel(self.tur_head, tur.head_model);
        setsize(self.tur_head, '0 0 0', '0 0 0');
        setorigin(self.tur_head, '0 0 0');
        setattachment(self.tur_head, self, "tag_head");
-       
+
        self.tur_head.netname           = self.tur_head.classname = "turret_head";
        self.tur_head.team                      = self.team;
        self.tur_head.owner                     = self;
        self.tur_head.takedamage        = DAMAGE_NO;
        self.tur_head.solid                     = SOLID_NOT;
        self.tur_head.movetype          = self.movetype;
-       
+
        if(!self.tur_defend)
        if(self.target != "")
        {
@@ -1364,12 +1364,12 @@ float turret_initialize(float tur_id)
                        dprint("Turret has invalid defendpoint!\n");
                }
        }
-       
+
        if (self.tur_defend)
                self.idle_aim = self.tur_head.angles + angleofs(self.tur_head, self.tur_defend);
        else
                self.idle_aim = '0 0 0';
-               
+
 #ifdef TURRET_DEBUG
        self.tur_debug_start = self.nextthink;
        while (vlen(self.tur_debug_rvec) < 2)
@@ -1383,9 +1383,9 @@ float turret_initialize(float tur_id)
        turret_link();
        turret_respawn();
        turret_tag_fire_update();
-       
+
        TUR_ACTION(tur_id, TR_SETUP);
-       
+
        if(MUTATOR_CALLHOOK(TurretSpawn, self))
                return false;