+#ifndef SV_TURRETS_H
+#define SV_TURRETS_H
+
// turret fields
.float ticrate; // interal ai think rate
.vector aim_idle; // where to aim while idle
.float track_accel_rotate;
.float track_blendrate;
+void() turret_respawn;
+
/// updates aim org, shot org, shot dir and enemy org for selected turret
void turret_do_updates(entity e_turret);
.vector tur_shotdir_updated;
float tvt_thadf; // turret head angle diff float, updated by a successful call to turret_validate_target
float tvt_tadf; // turret angle diff float, updated by a successful call to turret_validate_target
float tvt_dist; // turret distance, updated by a successful call to turret_validate_target
+
+#endif