]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/turrets/turret.qh
Merge branch 'master' into martin-t/bullet-trails
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / turrets / turret.qh
index 7f9b746cd379e88b8a034ddc3e95199697b236c4..aa5a50c9e67dd6d8b8e55953d55b7cde0372b3a1 100644 (file)
@@ -62,19 +62,20 @@ ENDCLASS(Turret)
 // target selection flags
 .int target_select_flags;
 .int target_validate_flags;
-const int TFL_TARGETSELECT_NO = 2; // don't automatically find targets
-const int TFL_TARGETSELECT_LOS = 4; // require line of sight to find targets
-const int TFL_TARGETSELECT_PLAYERS = 8; // target players
-const int TFL_TARGETSELECT_MISSILES = 16; // target projectiles
-const int TFL_TARGETSELECT_TRIGGERTARGET = 32; // respond to turret_trigger_target events
-const int TFL_TARGETSELECT_ANGLELIMITS = 64; // apply extra angular limits to target selection
-const int TFL_TARGETSELECT_RANGELIMITS = 128; // limit target selection range
-const int TFL_TARGETSELECT_TEAMCHECK = 256; // don't attack teammates
-const int TFL_TARGETSELECT_NOBUILTIN = 512; // only attack targets when triggered
-const int TFL_TARGETSELECT_OWNTEAM = 1024; // only attack teammates
-const int TFL_TARGETSELECT_NOTURRETS = 2048; // don't attack other turrets
-const int TFL_TARGETSELECT_FOV = 4096; // extra limits to attack range
-const int TFL_TARGETSELECT_MISSILESONLY = 8192; // only attack missiles
+const int TFL_TARGETSELECT_NO = BIT(1); // don't automatically find targets
+const int TFL_TARGETSELECT_LOS = BIT(2); // require line of sight to find targets
+const int TFL_TARGETSELECT_PLAYERS = BIT(3); // target players
+const int TFL_TARGETSELECT_MISSILES = BIT(4); // target projectiles
+const int TFL_TARGETSELECT_TRIGGERTARGET = BIT(5); // respond to turret_trigger_target events
+const int TFL_TARGETSELECT_ANGLELIMITS = BIT(6); // apply extra angular limits to target selection
+const int TFL_TARGETSELECT_RANGELIMITS = BIT(7); // limit target selection range
+const int TFL_TARGETSELECT_TEAMCHECK = BIT(8); // don't attack teammates
+const int TFL_TARGETSELECT_NOBUILTIN = BIT(9); // only attack targets when triggered
+const int TFL_TARGETSELECT_OWNTEAM = BIT(10); // only attack teammates
+const int TFL_TARGETSELECT_NOTURRETS = BIT(11); // don't attack other turrets
+const int TFL_TARGETSELECT_FOV = BIT(12); // extra limits to attack range
+const int TFL_TARGETSELECT_MISSILESONLY = BIT(13); // only attack missiles
+const int TFL_TARGETSELECT_VEHICLES = BIT(14); // target manned vehicles
 
 // aim flags
 .int aim_flags;