CLASS(EWheel, Turret)
/* spawnflags */ ATTRIB(EWheel, spawnflags, int, TUR_FLAG_PLAYER | TUR_FLAG_MOVE | TUR_FLAG_ROAM);
-/* mins */ ATTRIB(EWheel, mins, vector, '-32 -32 0');
-/* maxs */ ATTRIB(EWheel, maxs, vector, '32 32 48');
+/* mins */ ATTRIB(EWheel, m_mins, vector, '-32 -32 0');
+/* maxs */ ATTRIB(EWheel, m_maxs, vector, '32 32 48');
/* modelname */ ATTRIB(EWheel, mdl, string, "ewheel-base2.md3");
/* model */ ATTRIB_STRZONE(EWheel, model, string, strcat("models/turrets/", this.mdl));
/* head_model */ ATTRIB_STRZONE(EWheel, head_model, string, strcat("models/turrets/", "ewheel-gun1.md3"));