]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/turrets/turret/hellion.qc
Merge branch 'master' into TimePath/scrollpanel
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / turrets / turret / hellion.qc
index 6b0393057eaeb79f5efbe4e011b87c35efad7f63..15dc36b3d7eadeb107446c3d257bd9c5a5a08eb9 100644 (file)
-#ifndef TUR_HELLION_H
-#define TUR_HELLION_H
-REGISTER_TURRET(
-/* TUR_##id   */ HELLION,
-/* function   */ t_hellion,
-/* spawnflags */ TUR_FLAG_SPLASH | TUR_FLAG_FASTPROJ | TUR_FLAG_PLAYER | TUR_FLAG_MISSILE,
-/* mins,maxs  */ '-32 -32 0', '32 32 64',
-/* model         */ "base.md3",
-/* head_model */ "hellion.md3",
-/* netname       */ "hellion",
-/* fullname   */ _("Hellion Missile Turret")
-);
-#endif
+#include "hellion.qh"
 
-#ifdef IMPLEMENTATION
 #ifdef SVQC
-float autocvar_g_turrets_unit_hellion_shot_speed_gain;
-float autocvar_g_turrets_unit_hellion_shot_speed_max;
-
-void turret_hellion_missile_think()
-{SELFPARAM();
-    vector olddir,newdir;
-    vector pre_pos;
-    float itime;
-
-    self.nextthink = time + 0.05;
-
-    olddir = normalize(self.velocity);
-
-    if(self.max_health < time)
-        turret_projectile_explode();
-
-    // Enemy dead? just keep on the current heading then.
-    if ((self.enemy == world) || (self.enemy.deadflag != DEAD_NO))
-    {
-
-        // Make sure we dont return to tracking a respawned player
-        self.enemy = world;
-
-        // Turn model
-        self.angles = vectoangles(self.velocity);
-
-        if ( (vlen(self.origin - self.owner.origin)) > (self.owner.shot_radius * 5) )
-            turret_projectile_explode();
-
-        // Accelerate
-        self.velocity = olddir * min(vlen(self.velocity) * (autocvar_g_turrets_unit_hellion_shot_speed_gain), (autocvar_g_turrets_unit_hellion_shot_speed_max));
-
-        UpdateCSQCProjectile(self);
-
-        return;
-    }
-
-    // Enemy in range?
-    if (vlen(self.origin - self.enemy.origin) < self.owner.shot_radius * 0.2)
-        turret_projectile_explode();
-
-    // Predict enemy position
-    itime = vlen(self.enemy.origin - self.origin) / vlen(self.velocity);
-    pre_pos = self.enemy.origin + self.enemy.velocity * itime;
-
-    pre_pos = (pre_pos + self.enemy.origin) * 0.5;
-
-    // Find out the direction to that place
-    newdir = normalize(pre_pos - self.origin);
 
-    // Turn
-    newdir = normalize(olddir + newdir * 0.35);
+spawnfunc(turret_hellion) { if (!turret_initialize(this, TUR_HELLION)) delete(this); }
 
-    // Turn model
-    self.angles = vectoangles(self.velocity);
-
-    // Accelerate
-    self.velocity = newdir * min(vlen(self.velocity) * (autocvar_g_turrets_unit_hellion_shot_speed_gain), (autocvar_g_turrets_unit_hellion_shot_speed_max));
-
-    if (itime < 0.05)
-        self.think = turret_projectile_explode;
-
-    UpdateCSQCProjectile(self);
-}
-
-void spawnfunc_turret_hellion() { SELFPARAM(); if(!turret_initialize(TUR_HELLION.m_id)) remove(self); }
-
-float t_hellion(Turret thistur, float req)
-{SELFPARAM();
-    switch(req)
-    {
-        case TR_ATTACK:
-        {
-            entity missile;
-
-            if(self.tur_head.frame != 0)
-                self.tur_shotorg = gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_fire"));
-            else
-                self.tur_shotorg = gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_fire2"));
-
-            missile = turret_projectile(SND(ROCKET_FIRE), 6, 10, DEATH_TURRET_HELLION, PROJECTILE_ROCKET, FALSE, FALSE);
-            te_explosion (missile.origin);
-            missile.think              = turret_hellion_missile_think;
-            missile.nextthink  = time;
-            missile.flags              = FL_PROJECTILE;
-            missile.max_health   = time + 9;
-            missile.tur_aimpos   = randomvec() * 128;
-            missile.missile_flags = MIF_SPLASH | MIF_PROXY | MIF_GUIDED_HEAT;
-            self.tur_head.frame += 1;
-
-            return true;
-        }
-        case TR_THINK:
-        {
-            if (self.tur_head.frame != 0)
-                self.tur_head.frame += 1;
-
-            if (self.tur_head.frame >= 7)
-                self.tur_head.frame = 0;
-
-            return true;
-        }
-        case TR_DEATH:
-        {
-            return true;
-        }
-        case TR_SETUP:
-        {
-            self.aim_flags = TFL_AIM_SIMPLE;
-            self.target_select_flags = TFL_TARGETSELECT_LOS | TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK ;
-            self.firecheck_flags = TFL_FIRECHECK_DEAD | TFL_FIRECHECK_DISTANCES | TFL_FIRECHECK_TEAMCHECK | TFL_FIRECHECK_REFIRE | TFL_FIRECHECK_AFF | TFL_FIRECHECK_AMMO_OWN;
-            self.ammo_flags = TFL_AMMO_ROCKETS | TFL_AMMO_RECHARGE;
-
-            return true;
-        }
-        case TR_PRECACHE:
-        {
-            return true;
-        }
-    }
+METHOD(Hellion, tr_think, void(Hellion thistur, entity it))
+{
+    if (it.tur_head.frame != 0)
+        it.tur_head.frame += 1;
 
-    return true;
+    if (it.tur_head.frame >= 7)
+        it.tur_head.frame = 0;
 }
-
-#endif // SVQC
-#ifdef CSQC
-float t_hellion(Turret thistur, float req)
+METHOD(Hellion, tr_setup, void(Hellion this, entity it))
 {
-    switch(req)
-    {
-        case TR_SETUP:
-        {
-            return true;
-        }
-        case TR_PRECACHE:
-        {
-            return true;
-        }
-    }
-
-    return true;
+    it.aim_flags = TFL_AIM_SIMPLE;
+    it.target_select_flags = TFL_TARGETSELECT_LOS | TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK ;
+    it.firecheck_flags = TFL_FIRECHECK_DEAD | TFL_FIRECHECK_DISTANCES | TFL_FIRECHECK_TEAMCHECK | TFL_FIRECHECK_REFIRE | TFL_FIRECHECK_AFF | TFL_FIRECHECK_AMMO_OWN;
+    it.ammo_flags = TFL_AMMO_ROCKETS | TFL_AMMO_RECHARGE;
 }
 
-#endif // CSQC
-#endif // REGISTER_TURRET
+#endif