#ifndef TUR_HELLION_H
#define TUR_HELLION_H
-REGISTER_TURRET(
-/* TUR_##id */ HELLION,
-/* function */ t_hellion,
-/* spawnflags */ TUR_FLAG_SPLASH | TUR_FLAG_FASTPROJ | TUR_FLAG_PLAYER | TUR_FLAG_MISSILE,
-/* mins,maxs */ '-32 -32 0', '32 32 64',
-/* model */ "base.md3",
-/* head_model */ "hellion.md3",
-/* netname */ "hellion",
-/* fullname */ _("Hellion Missile Turret")
-);
+
+CLASS(Hellion, Turret)
+/* spawnflags */ ATTRIB(Hellion, spawnflags, int, TUR_FLAG_SPLASH | TUR_FLAG_FASTPROJ | TUR_FLAG_PLAYER | TUR_FLAG_MISSILE);
+/* mins */ ATTRIB(Hellion, mins, vector, '-32 -32 0');
+/* maxs */ ATTRIB(Hellion, maxs, vector, '32 32 64');
+/* modelname */ ATTRIB(Hellion, mdl, string, "base.md3");
+/* model */ ATTRIB(Hellion, model, string, strzone(strcat("models/turrets/", this.mdl)));
+/* head_model */ ATTRIB(Hellion, head_model, string, strzone(strcat("models/turrets/", "hellion.md3")));
+/* netname */ ATTRIB(Hellion, netname, string, "hellion");
+/* fullname */ ATTRIB(Hellion, turret_name, string, _("Hellion Missile Turret"));
+ENDCLASS(Hellion)
+
+REGISTER_TURRET(HELLION, NEW(Hellion));
+
+CLASS(HellionAttack, PortoLaunch)
+/* flags */ ATTRIB(HellionAttack, spawnflags, int, WEP_TYPE_OTHER);
+/* impulse */ ATTRIB(HellionAttack, impulse, int, 9);
+/* refname */ ATTRIB(HellionAttack, netname, string, "turret_hellion");
+/* wepname */ ATTRIB(HellionAttack, message, string, _("Hellion"));
+ENDCLASS(HellionAttack)
+REGISTER_WEAPON(HELLION, NEW(HellionAttack));
+
#endif
#ifdef IMPLEMENTATION
#ifdef SVQC
+void turret_initparams(entity);
+void turret_hellion_missile_think();
+METHOD(HellionAttack, wr_think, bool(entity thiswep, bool fire1, bool fire2)) {
+ SELFPARAM();
+ bool isPlayer = IS_PLAYER(self);
+ if (fire1)
+ if (!isPlayer || weapon_prepareattack(false, WEP_CVAR_PRI(electro, refire))) {
+ if (isPlayer) {
+ turret_initparams(self);
+ W_SetupShot_Dir(self, v_forward, false, 0, W_Sound("electro_fire"), CH_WEAPON_B, 0);
+ self.tur_shotdir_updated = w_shotdir;
+ self.tur_shotorg = w_shotorg;
+ self.tur_head = self;
+ self.shot_radius = 500;
+ weapon_thinkf(WFRAME_FIRE1, WEP_CVAR_PRI(electro, animtime), w_ready);
+ }
+ if (!isPlayer) {
+ if (self.tur_head.frame != 0)
+ self.tur_shotorg = gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_fire"));
+ else
+ self.tur_shotorg = gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_fire2"));
+ }
+
+ entity missile = turret_projectile(SND(ROCKET_FIRE), 6, 10, DEATH_TURRET_HELLION, PROJECTILE_ROCKET, FALSE, FALSE);
+ te_explosion (missile.origin);
+ missile.think = turret_hellion_missile_think;
+ missile.nextthink = time;
+ missile.flags = FL_PROJECTILE;
+ missile.max_health = time + 9;
+ missile.tur_aimpos = randomvec() * 128;
+ missile.missile_flags = MIF_SPLASH | MIF_PROXY | MIF_GUIDED_HEAT;
+ if (!isPlayer) self.tur_head.frame += 1;
+ }
+ return true;
+}
+
float autocvar_g_turrets_unit_hellion_shot_speed_gain;
float autocvar_g_turrets_unit_hellion_shot_speed_max;
void spawnfunc_turret_hellion() { SELFPARAM(); if(!turret_initialize(TUR_HELLION.m_id)) remove(self); }
-float t_hellion(float req)
-{SELFPARAM();
- switch(req)
- {
- case TR_ATTACK:
+ METHOD(Hellion, tr_attack, void(Hellion thistur))
{
- entity missile;
-
- if(self.tur_head.frame != 0)
- self.tur_shotorg = gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_fire"));
- else
- self.tur_shotorg = gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_fire2"));
-
- missile = turret_projectile(SND(ROCKET_FIRE), 6, 10, DEATH_TURRET_HELLION, PROJECTILE_ROCKET, FALSE, FALSE);
- te_explosion (missile.origin);
- missile.think = turret_hellion_missile_think;
- missile.nextthink = time;
- missile.flags = FL_PROJECTILE;
- missile.max_health = time + 9;
- missile.tur_aimpos = randomvec() * 128;
- missile.missile_flags = MIF_SPLASH | MIF_PROXY | MIF_GUIDED_HEAT;
- self.tur_head.frame += 1;
-
- return true;
+ Weapon wep = WEP_HELLION;
+ wep.wr_think(wep, true, false);
}
- case TR_THINK:
+ METHOD(Hellion, tr_think, bool(Hellion thistur))
{
if (self.tur_head.frame != 0)
self.tur_head.frame += 1;
return true;
}
- case TR_DEATH:
+ METHOD(Hellion, tr_death, bool(Hellion thistur))
{
return true;
}
- case TR_SETUP:
+ METHOD(Hellion, tr_setup, bool(Hellion thistur))
{
self.aim_flags = TFL_AIM_SIMPLE;
self.target_select_flags = TFL_TARGETSELECT_LOS | TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK ;
return true;
}
- case TR_PRECACHE:
+ METHOD(Hellion, tr_precache, bool(Hellion thistur))
{
return true;
}
- }
-
- return true;
-}
#endif // SVQC
#ifdef CSQC
-float t_hellion(float req)
-{
- switch(req)
- {
- case TR_SETUP:
+ METHOD(Hellion, tr_setup, bool(Hellion thistur))
{
return true;
}
- case TR_PRECACHE:
+ METHOD(Hellion, tr_precache, bool(Hellion thistur))
{
return true;
}
- }
-
- return true;
-}
#endif // CSQC
#endif // REGISTER_TURRET