#ifdef SVQC
-void spawnfunc_turret_machinegun() { SELFPARAM(); if (!turret_initialize(TUR_MACHINEGUN)) remove(self); }
+spawnfunc(turret_machinegun) { if (!turret_initialize(TUR_MACHINEGUN)) remove(self); }
METHOD(MachineGunTurret, tr_setup, void(MachineGunTurret this, entity it))
{