]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/turrets/turret/mlrs_weapon.qc
Weapons: remove many direct references to `self`
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / turrets / turret / mlrs_weapon.qc
index 4e17d75312ad3cd8368aa0ece3671368657d9ea8..bc9a94e91d07c533e8422591344578016d8f6095 100644 (file)
@@ -15,24 +15,23 @@ REGISTER_WEAPON(TUR_MLRS, NEW(MLRSTurretAttack));
 
 #ifdef SVQC
 
-METHOD(MLRSTurretAttack, wr_think, void(entity thiswep, bool fire1, bool fire2))
+METHOD(MLRSTurretAttack, wr_think, void(entity thiswep, entity actor, bool fire1, bool fire2))
 {
-    SELFPARAM();
-    bool isPlayer = IS_PLAYER(self);
+    bool isPlayer = IS_PLAYER(actor);
     if (fire1)
-    if (!isPlayer || weapon_prepareattack(false, WEP_CVAR(machinegun, sustained_refire))) {
+    if (!isPlayer || weapon_prepareattack(actor, false, WEP_CVAR(machinegun, sustained_refire))) {
         if (isPlayer) {
-            turret_initparams(self);
-            W_SetupShot_Dir(self, v_forward, false, 0, W_Sound("electro_fire"), CH_WEAPON_B, 0);
-            self.tur_shotdir_updated = w_shotdir;
-            self.tur_shotorg = w_shotorg;
-            self.tur_head = self;
-            self.shot_radius = 500;
-            weapon_thinkf(WFRAME_FIRE1, 0, w_ready);
+            turret_initparams(actor);
+            W_SetupShot_Dir(actor, v_forward, false, 0, W_Sound("electro_fire"), CH_WEAPON_B, 0);
+            actor.tur_shotdir_updated = w_shotdir;
+            actor.tur_shotorg = w_shotorg;
+            actor.tur_head = actor;
+            actor.shot_radius = 500;
+            weapon_thinkf(actor, WFRAME_FIRE1, 0, w_ready);
         }
         turret_tag_fire_update();
         entity missile = turret_projectile(SND(ROCKET_FIRE), 6, 10, DEATH_TURRET_MLRS, PROJECTILE_ROCKET, TRUE, TRUE);
-        missile.nextthink = time + max(self.tur_impacttime,(self.shot_radius * 2) / self.shot_speed);
+        missile.nextthink = time + max(actor.tur_impacttime,(actor.shot_radius * 2) / actor.shot_speed);
         missile.missile_flags = MIF_SPLASH;
         te_explosion (missile.origin);
     }