]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/turrets/turret/plasma_weapon.qc
Weapons: remove many direct references to `self`
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / turrets / turret / plasma_weapon.qc
index a7a23f452454a360a9ef66471ca91292a129858a..cc58d6059a78fff8380d263f52bb3d1440c6d271 100644 (file)
@@ -15,22 +15,21 @@ REGISTER_WEAPON(PLASMA, NEW(PlasmaAttack));
 
 #ifdef SVQC
 
-METHOD(PlasmaAttack, wr_think, void(entity thiswep, bool fire1, bool fire2)) {
-    SELFPARAM();
-       bool isPlayer = IS_PLAYER(self);
+METHOD(PlasmaAttack, wr_think, void(entity thiswep, entity actor, bool fire1, bool fire2)) {
+       bool isPlayer = IS_PLAYER(actor);
        if (fire1)
-       if (!isPlayer || weapon_prepareattack(false, WEP_CVAR_PRI(electro, refire))) {
+       if (!isPlayer || weapon_prepareattack(actor, false, WEP_CVAR_PRI(electro, refire))) {
                if (isPlayer) {
-            turret_initparams(self);
-            W_SetupShot_Dir(self, v_forward, false, 0, W_Sound("electro_fire"), CH_WEAPON_B, 0);
-            self.tur_shotdir_updated = w_shotdir;
-            self.tur_shotorg = w_shotorg;
-            self.tur_head = self;
-            weapon_thinkf(WFRAME_FIRE1, WEP_CVAR_PRI(electro, animtime), w_ready);
+            turret_initparams(actor);
+            W_SetupShot_Dir(actor, v_forward, false, 0, W_Sound("electro_fire"), CH_WEAPON_B, 0);
+            actor.tur_shotdir_updated = w_shotdir;
+            actor.tur_shotorg = w_shotorg;
+            actor.tur_head = actor;
+            weapon_thinkf(actor, WFRAME_FIRE1, WEP_CVAR_PRI(electro, animtime), w_ready);
         }
         entity missile = turret_projectile(SND(HAGAR_FIRE), 1, 0, DEATH_TURRET_PLASMA, PROJECTILE_ELECTRO_BEAM, true, true);
         missile.missile_flags = MIF_SPLASH;
-        Send_Effect(EFFECT_BLASTER_MUZZLEFLASH, self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
+        Send_Effect(EFFECT_BLASTER_MUZZLEFLASH, actor.tur_shotorg, actor.tur_shotdir_updated * 1000, 1);
        }
 }