#include "walker.qh"
-#ifdef IMPLEMENTATION
-
#ifdef SVQC
float autocvar_g_turrets_unit_walker_melee_damage;
void walker_rocket_explode(entity this)
{
RadiusDamage (this, this.owner, (autocvar_g_turrets_unit_walker_rocket_damage), 0, (autocvar_g_turrets_unit_walker_rocket_radius), this, NULL, (autocvar_g_turrets_unit_walker_rocket_force), DEATH_TURRET_WALK_ROCKET.m_id, NULL);
- delete (this);
+ delete(this);
}
void walker_rocket_touch(entity this, entity toucher)
}
#endif // CSQC
-#endif