]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/turrets/turret/walker.qc
Merge branch 'terencehill/lms_itemtimes_fix' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / turrets / turret / walker.qc
index 1c8813a187dcacfa3a2bf3603dac1878aa24a19f..599e00c29d4e4d82cbc06c52c4087b7d847ca646 100644 (file)
@@ -1,23 +1,31 @@
-#ifndef TUR_WALKER_H
-#define TUR_WALKER_H
+#ifndef TURRET_WALKER_H
+#define TURRET_WALKER_H
+
+//#define WALKER_FANCYPATHING
+
+#include "walker_weapon.qc"
 
 CLASS(WalkerTurret, Turret)
 /* spawnflags */ ATTRIB(WalkerTurret, spawnflags, int, TUR_FLAG_PLAYER | TUR_FLAG_MOVE);
 /* mins       */ ATTRIB(WalkerTurret, mins, vector, '-70 -70 0');
 /* maxs       */ ATTRIB(WalkerTurret, maxs, vector, '70 70 95');
 /* modelname  */ ATTRIB(WalkerTurret, mdl, string, "walker_body.md3");
-/* model      */ ATTRIB(WalkerTurret, model, string, strzone(strcat("models/turrets/", this.mdl)));
-/* head_model */ ATTRIB(WalkerTurret, head_model, string, strzone(strcat("models/turrets/", "walker_head_minigun.md3")));
+/* model      */ ATTRIB_STRZONE(WalkerTurret, model, string, strcat("models/turrets/", this.mdl));
+/* head_model */ ATTRIB_STRZONE(WalkerTurret, head_model, string, strcat("models/turrets/", "walker_head_minigun.md3"));
 /* netname    */ ATTRIB(WalkerTurret, netname, string, "walker");
 /* fullname   */ ATTRIB(WalkerTurret, turret_name, string, _("Walker Turret"));
+    ATTRIB(WalkerTurret, m_weapon, Weapon, WEP_WALKER);
 ENDCLASS(WalkerTurret)
-
 REGISTER_TURRET(WALKER, NEW(WalkerTurret));
 
 #endif
 
 #ifdef IMPLEMENTATION
+
+#include "walker_weapon.qc"
+
 #ifdef SVQC
+
 float autocvar_g_turrets_unit_walker_melee_damage;
 float autocvar_g_turrets_unit_walker_melee_force;
 float autocvar_g_turrets_unit_walker_melee_range;
@@ -41,18 +49,18 @@ float autocvar_g_turrets_unit_walker_turn_strafe;
 float autocvar_g_turrets_unit_walker_turn_swim;
 float autocvar_g_turrets_unit_walker_turn_run;
 
-#define ANIM_NO         0
-#define ANIM_TURN       1
-#define ANIM_WALK       2
-#define ANIM_RUN        3
-#define ANIM_STRAFE_L   4
-#define ANIM_STRAFE_R   5
-#define ANIM_JUMP       6
-#define ANIM_LAND       7
-#define ANIM_PAIN       8
-#define ANIM_MELEE      9
-#define ANIM_SWIM       10
-#define ANIM_ROAM       11
+const int ANIM_NO         = 0;
+const int ANIM_TURN       = 1;
+const int ANIM_WALK       = 2;
+const int ANIM_RUN        = 3;
+const int ANIM_STRAFE_L   = 4;
+const int ANIM_STRAFE_R   = 5;
+const int ANIM_JUMP       = 6;
+const int ANIM_LAND       = 7;
+const int ANIM_PAIN       = 8;
+const int ANIM_MELEE      = 9;
+const int ANIM_SWIM       = 10;
+const int ANIM_ROAM       = 11;
 
 .float animflag;
 .float idletime;
@@ -80,7 +88,7 @@ void walker_melee_do_dmg()
     {
         if (turret_validate_target(self, e, self.target_validate_flags))
             if (e != self && e.owner != self)
-                Damage(e, self, self, (autocvar_g_turrets_unit_walker_melee_damage), DEATH_TURRET_WALK_MELEE, '0 0 0', v_forward * (autocvar_g_turrets_unit_walker_melee_force));
+                Damage(e, self, self, (autocvar_g_turrets_unit_walker_melee_damage), DEATH_TURRET_WALK_MELEE.m_id, '0 0 0', v_forward * (autocvar_g_turrets_unit_walker_melee_force));
 
         e = e.chain;
     }
@@ -93,20 +101,20 @@ void walker_setnoanim()
 }
 void walker_rocket_explode()
 {SELFPARAM();
-    RadiusDamage (self, self.owner, (autocvar_g_turrets_unit_walker_rocket_damage), 0, (autocvar_g_turrets_unit_walker_rocket_radius), self, world, (autocvar_g_turrets_unit_walker_rocket_force), DEATH_TURRET_WALK_ROCKET, world);
+    RadiusDamage (self, self.owner, (autocvar_g_turrets_unit_walker_rocket_damage), 0, (autocvar_g_turrets_unit_walker_rocket_radius), self, world, (autocvar_g_turrets_unit_walker_rocket_force), DEATH_TURRET_WALK_ROCKET.m_id, world);
     remove (self);
 }
 
-void walker_rocket_damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector vforce)
-{SELFPARAM();
-    self.health = self.health - damage;
-    self.velocity = self.velocity + vforce;
+void walker_rocket_damage(entity this, entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector vforce)
+{
+    this.health = this.health - damage;
+    this.velocity = this.velocity + vforce;
 
-    if (self.health <= 0)
-        W_PrepareExplosionByDamage(self.owner, walker_rocket_explode);
+    if (this.health <= 0)
+        WITH(entity, self, this, W_PrepareExplosionByDamage(this.owner, walker_rocket_explode));
 }
 
-#define WALKER_ROCKET_MOVE movelib_move_simple(newdir, (autocvar_g_turrets_unit_walker_rocket_speed), (autocvar_g_turrets_unit_walker_rocket_turnrate)); UpdateCSQCProjectile(self)
+#define WALKER_ROCKET_MOVE movelib_move_simple(self, newdir, (autocvar_g_turrets_unit_walker_rocket_speed), (autocvar_g_turrets_unit_walker_rocket_turnrate)); UpdateCSQCProjectile(self)
 void walker_rocket_loop();
 void walker_rocket_think()
 {SELFPARAM();
@@ -149,7 +157,7 @@ void walker_rocket_think()
     m_speed = vlen(self.velocity);
 
     // Enemy dead? just keep on the current heading then.
-    if (self.enemy == world || self.enemy.deadflag != DEAD_NO)
+    if (self.enemy == world || IS_DEAD(self.enemy))
         self.enemy = world;
 
     if (self.enemy)
@@ -174,7 +182,7 @@ void walker_rocket_loop3()
         return;
     }
 
-    if (vlen(self.origin - self.tur_shotorg) < 100 )
+    if(vdist(self.origin - self.tur_shotorg, <, 100))
     {
         self.think = walker_rocket_think;
         return;
@@ -198,7 +206,7 @@ void walker_rocket_loop2()
         return;
     }
 
-    if (vlen(self.origin - self.tur_shotorg) < 100 )
+    if(vdist(self.origin - self.tur_shotorg, <, 100))
     {
         self.tur_shotorg = self.origin - '0 0 200';
         self.think = walker_rocket_loop3;
@@ -225,13 +233,12 @@ void walker_fire_rocket(vector org)
 
     te_explosion (org);
 
-    rocket = spawn ();
+    rocket = new(walker_rocket);
     setorigin(rocket, org);
 
     sound (self, CH_WEAPON_A, SND_HAGAR_FIRE, VOL_BASE, ATTEN_NORM);
     setsize (rocket, '-3 -3 -3', '3 3 3'); // give it some size so it can be shot
 
-    rocket.classname             = "walker_rocket";
     rocket.owner                         = self;
     rocket.bot_dodge             = true;
     rocket.bot_dodgerating     = 50;
@@ -285,7 +292,7 @@ void walker_move_to(vector _target, float _dist)
     }
 
     self.moveto = _target;
-    self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
+    self.steerto = steerlib_attract2(self, self.moveto, 0.5, 500, 0.95);
 
     if(self.enemy)
     {
@@ -294,13 +301,11 @@ void walker_move_to(vector _target, float _dist)
     }
 }
 
-//#define WALKER_FANCYPATHING
-
 void walker_move_path()
 {SELFPARAM();
 #ifdef WALKER_FANCYPATHING
     // Are we close enougth to a path node to switch to the next?
-    if (vlen(self.origin  - self.pathcurrent.origin) < 64)
+    if(vdist(self.origin - self.pathcurrent.origin, <, 64))
         if (self.pathcurrent.path_next == world)
         {
             // Path endpoint reached
@@ -325,33 +330,25 @@ void walker_move_path()
             self.pathcurrent = self.pathcurrent.path_next;
 
     self.moveto = self.pathcurrent.origin;
-    self.steerto = steerlib_attract2(self.moveto,0.5,500,0.95);
+    self.steerto = steerlib_attract2(self, self.moveto,0.5,500,0.95);
     walker_move_to(self.moveto, 0);
 
 #else
-    if (vlen(self.origin - self.pathcurrent.origin) < 64)
+    if(vdist(self.origin - self.pathcurrent.origin, <, 64))
         self.pathcurrent = self.pathcurrent.enemy;
 
     if(!self.pathcurrent)
         return;
 
     self.moveto = self.pathcurrent.origin;
-    self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
+    self.steerto = steerlib_attract2(self, self.moveto, 0.5, 500, 0.95);
     walker_move_to(self.moveto, 0);
 #endif
 }
 
-void spawnfunc_turret_walker() { SELFPARAM(); if(!turret_initialize(TUR_WALKER.m_id)) remove(self); }
-
-        METHOD(WalkerTurret, tr_attack, bool(WalkerTurret thistur))
-        {
-            sound (self, CH_WEAPON_A, SND_UZI_FIRE, VOL_BASE, ATTEN_NORM);
-            fireBullet (self.tur_shotorg, self.tur_shotdir_updated, self.shot_spread, 0, self.shot_dmg, self.shot_force, DEATH_TURRET_WALK_GUN, 0);
-            Send_Effect(EFFECT_BLASTER_MUZZLEFLASH, self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
+spawnfunc(turret_walker) { if(!turret_initialize(TUR_WALKER)) remove(self); }
 
-            return true;
-        }
-        METHOD(WalkerTurret, tr_think, bool(WalkerTurret thistur))
+        METHOD(WalkerTurret, tr_think, void(WalkerTurret thistur, entity it))
         {
             fixedmakevectors(self.angles);
 
@@ -365,7 +362,7 @@ void spawnfunc_turret_walker() { SELFPARAM(); if(!turret_initialize(TUR_WALKER.m
                 {
                     if(self.enemy_last_time != 0)
                     {
-                        if(vlen(self.origin - self.enemy_last_loc) < 128 || time - self.enemy_last_time > 10)
+                        if(vdist(self.origin - self.enemy_last_loc, <, 128) || time - self.enemy_last_time > 10)
                             self.enemy_last_time = 0;
                         else
                             walker_move_to(self.enemy_last_loc, 0);
@@ -427,11 +424,11 @@ void spawnfunc_turret_walker() { SELFPARAM(); if(!turret_initialize(TUR_WALKER.m
                     if (fabs(wish_angle_y) < 15)
                     {
                         self.moveto   = self.enemy.origin;
-                        self.steerto  = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
+                        self.steerto  = steerlib_attract2(self, self.moveto, 0.5, 500, 0.95);
                         self.animflag = ANIM_MELEE;
                     }
                 }
-                else if (self.tur_head.attack_finished_single < time)
+                else if (self.tur_head.attack_finished_single[0] < time)
                 {
                     if(self.tur_head.shot_volly)
                     {
@@ -439,9 +436,9 @@ void spawnfunc_turret_walker() { SELFPARAM(); if(!turret_initialize(TUR_WALKER.m
 
                         self.tur_head.shot_volly = self.tur_head.shot_volly -1;
                         if(self.tur_head.shot_volly == 0)
-                            self.tur_head.attack_finished_single = time + (autocvar_g_turrets_unit_walker_rocket_refire);
+                            self.tur_head.attack_finished_single[0] = time + (autocvar_g_turrets_unit_walker_rocket_refire);
                         else
-                            self.tur_head.attack_finished_single = time + 0.2;
+                            self.tur_head.attack_finished_single[0] = time + 0.2;
 
                         if(self.tur_head.shot_volly > 1)
                             walker_fire_rocket(gettaginfo(self, gettagindex(self, "tag_rocket01")));
@@ -473,32 +470,32 @@ void spawnfunc_turret_walker() { SELFPARAM(); if(!turret_initialize(TUR_WALKER.m
                 switch (self.animflag)
                 {
                     case ANIM_NO:
-                        movelib_beak_simple((autocvar_g_turrets_unit_walker_speed_stop));
+                        movelib_brake_simple(self, (autocvar_g_turrets_unit_walker_speed_stop));
                         break;
 
                     case ANIM_TURN:
                         turny = (autocvar_g_turrets_unit_walker_turn);
-                        movelib_beak_simple((autocvar_g_turrets_unit_walker_speed_stop));
+                        movelib_brake_simple(self, (autocvar_g_turrets_unit_walker_speed_stop));
                         break;
 
                     case ANIM_WALK:
                         turny = (autocvar_g_turrets_unit_walker_turn_walk);
-                        movelib_move_simple(v_forward, (autocvar_g_turrets_unit_walker_speed_walk), 0.6);
+                        movelib_move_simple(self, v_forward, (autocvar_g_turrets_unit_walker_speed_walk), 0.6);
                         break;
 
                     case ANIM_RUN:
                         turny = (autocvar_g_turrets_unit_walker_turn_run);
-                        movelib_move_simple(v_forward, (autocvar_g_turrets_unit_walker_speed_run), 0.6);
+                        movelib_move_simple(self, v_forward, (autocvar_g_turrets_unit_walker_speed_run), 0.6);
                         break;
 
                     case ANIM_STRAFE_L:
                         turny = (autocvar_g_turrets_unit_walker_turn_strafe);
-                        movelib_move_simple(v_right * -1, (autocvar_g_turrets_unit_walker_speed_walk), 0.8);
+                        movelib_move_simple(self, v_right * -1, (autocvar_g_turrets_unit_walker_speed_walk), 0.8);
                         break;
 
                     case ANIM_STRAFE_R:
                         turny = (autocvar_g_turrets_unit_walker_turn_strafe);
-                        movelib_move_simple(v_right, (autocvar_g_turrets_unit_walker_speed_walk), 0.8);
+                        movelib_move_simple(self, v_right, (autocvar_g_turrets_unit_walker_speed_walk), 0.8);
                         break;
 
                     case ANIM_JUMP:
@@ -510,18 +507,18 @@ void spawnfunc_turret_walker() { SELFPARAM(); if(!turret_initialize(TUR_WALKER.m
 
                     case ANIM_PAIN:
                         if(self.frame != ANIM_PAIN)
-                            defer(0.25, walker_setnoanim);
+                            defer(self, 0.25, walker_setnoanim);
 
                         break;
 
                     case ANIM_MELEE:
                         if(self.frame != ANIM_MELEE)
                         {
-                            defer(0.41, walker_setnoanim);
-                            defer(0.21, walker_melee_do_dmg);
+                            defer(self, 0.41, walker_setnoanim);
+                            defer(self, 0.21, walker_melee_do_dmg);
                         }
 
-                        movelib_beak_simple((autocvar_g_turrets_unit_walker_speed_stop));
+                        movelib_brake_simple(self, (autocvar_g_turrets_unit_walker_speed_stop));
                         break;
 
                     case ANIM_SWIM:
@@ -529,13 +526,13 @@ void spawnfunc_turret_walker() { SELFPARAM(); if(!turret_initialize(TUR_WALKER.m
                         turnx = (autocvar_g_turrets_unit_walker_turn_swim);
 
                         self.angles_x += bound(-10, shortangle_f(real_angle_x, self.angles_x), 10);
-                        movelib_move_simple(v_forward, (autocvar_g_turrets_unit_walker_speed_swim), 0.3);
+                        movelib_move_simple(self, v_forward, (autocvar_g_turrets_unit_walker_speed_swim), 0.3);
                         vz = self.velocity_z + sin(time * 4) * 8;
                         break;
 
                     case ANIM_ROAM:
                         turny = (autocvar_g_turrets_unit_walker_turn_walk);
-                        movelib_move_simple(v_forward ,(autocvar_g_turrets_unit_walker_speed_roam), 0.5);
+                        movelib_move_simple(self, v_forward ,(autocvar_g_turrets_unit_walker_speed_roam), 0.5);
                         break;
                 }
 
@@ -560,64 +557,60 @@ void spawnfunc_turret_walker() { SELFPARAM(); if(!turret_initialize(TUR_WALKER.m
 
             self.oldorigin = self.origin;
             turrets_setframe(self.animflag, false);
-
-            return true;
         }
-        METHOD(WalkerTurret, tr_death, bool(WalkerTurret thistur))
+        METHOD(WalkerTurret, tr_death, void(WalkerTurret this, entity it))
         {
 #ifdef WALKER_FANCYPATHING
-            if (self.pathcurrent)
-                pathlib_deletepath(self.pathcurrent.owner);
+            if (it.pathcurrent)
+                pathlib_deletepath(it.pathcurrent.owner);
 #endif
-            self.pathcurrent = world;
-
-            return true;
+            it.pathcurrent = NULL;
         }
-        METHOD(WalkerTurret, tr_setup, bool(WalkerTurret thistur))
+        METHOD(WalkerTurret, tr_setup, void(WalkerTurret this, entity it))
         {
-            self.ticrate = 0.05;
+            it.ticrate = 0.05;
 
             entity e;
 
             // Respawn is called & first spawn to, to set team. need to make sure we do not move the initial spawn.
-            if(self.movetype == MOVETYPE_WALK)
+            if(it.movetype == MOVETYPE_WALK)
             {
-                if(self.pos1)
-                    setorigin(self, self.pos1);
-                if(self.pos2)
-                    self.angles = self.pos2;
+                if(it.pos1)
+                    setorigin(it, it.pos1);
+                if(it.pos2)
+                    it.angles = it.pos2;
             }
 
-            self.ammo_flags = TFL_AMMO_BULLETS | TFL_AMMO_RECHARGE | TFL_AMMO_RECIEVE;
-            self.aim_flags = TFL_AIM_LEAD;
-            self.turret_flags |= TUR_FLAG_HITSCAN;
-
-            self.target_select_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
-            self.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
-            self.iscreature = true;
-            self.teleportable = TELEPORT_NORMAL;
-            self.damagedbycontents = true;
-            self.solid = SOLID_SLIDEBOX;
-            self.takedamage = DAMAGE_AIM;
-            if(self.movetype != MOVETYPE_WALK)
+            it.ammo_flags = TFL_AMMO_BULLETS | TFL_AMMO_RECHARGE | TFL_AMMO_RECIEVE;
+            it.aim_flags = TFL_AIM_LEAD;
+            it.turret_flags |= TUR_FLAG_HITSCAN;
+
+            it.target_select_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
+            it.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
+            it.iscreature = true;
+            it.teleportable = TELEPORT_NORMAL;
+            it.damagedbycontents = true;
+            it.solid = SOLID_SLIDEBOX;
+            it.takedamage = DAMAGE_AIM;
+            if(it.movetype != MOVETYPE_WALK)
             {
-                setorigin(self, self.origin);
-                tracebox(self.origin + '0 0 128', self.mins, self.maxs, self.origin - '0 0 10000', MOVE_NORMAL, self);
-                setorigin(self, trace_endpos + '0 0 4');
-                self.pos1 = self.origin;
-                self.pos2 = self.angles;
+                setorigin(it, it.origin);
+                tracebox(it.origin + '0 0 128', it.mins, it.maxs, it.origin - '0 0 10000', MOVE_NORMAL, it);
+                setorigin(it, trace_endpos + '0 0 4');
+                it.pos1 = it.origin;
+                it.pos2 = it.angles;
             }
-            self.movetype = MOVETYPE_WALK;
-            self.idle_aim = '0 0 0';
-            self.turret_firecheckfunc = walker_firecheck;
+            it.movetype = MOVETYPE_WALK;
+            it.idle_aim = '0 0 0';
+            it.turret_firecheckfunc = walker_firecheck;
 
-            if (self.target != "")
+            if (it.target != "")
             {
-                e = find(world, targetname, self.target);
+                e = find(world, targetname, it.target);
                 if (!e)
                 {
                     LOG_TRACE("Initital waypoint for walker does NOT exsist, fix your map!\n");
-                    self.target = "";
+                    it.target = "";
                 }
 
                 if (e.classname != "turret_checkpoint")
@@ -625,61 +618,49 @@ void spawnfunc_turret_walker() { SELFPARAM(); if(!turret_initialize(TUR_WALKER.m
                 else
                 {
 #ifdef WALKER_FANCYPATHING
-                    self.pathcurrent = WALKER_PATH(self.origin, e.origin);
-                    self.pathgoal = e;
+                    it.pathcurrent = WALKER_PATH(it.origin, e.origin);
+                    it.pathgoal = e;
 #else
-                    self.pathcurrent = e;
+                    it.pathcurrent = e;
 #endif
                 }
             }
-
-            return true;
-        }
-        METHOD(WalkerTurret, tr_precache, bool(WalkerTurret thistur))
-        {
-            return true;
         }
 
 #endif // SVQC
 #ifdef CSQC
 
-#include "../../../client/movelib.qh"
+#include <common/physics/movelib.qh>
 
-void walker_draw()
-{SELFPARAM();
+void walker_draw(entity this)
+{
     float dt;
 
-    dt = time - self.move_time;
-    self.move_time = time;
+    dt = time - this.move_time;
+    this.move_time = time;
     if(dt <= 0)
         return;
 
-    fixedmakevectors(self.angles);
+    fixedmakevectors(this.angles);
     movelib_groundalign4point(300, 100, 0.25, 45);
-    setorigin(self, self.origin + self.velocity * dt);
-    self.tur_head.angles += dt * self.tur_head.move_avelocity;
-    self.angles_y = self.move_angles_y;
+    setorigin(this, this.origin + this.velocity * dt);
+    this.tur_head.angles += dt * this.tur_head.move_avelocity;
+    this.angles_y = this.move_angles_y;
 
-    if (self.health < 127)
+    if (this.health < 127)
     if(random() < 0.15)
-        te_spark(self.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16);
+        te_spark(this.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16);
 }
 
-        METHOD(WalkerTurret, tr_setup, bool(WalkerTurret thistur))
+        METHOD(WalkerTurret, tr_setup, void(WalkerTurret this, entity it))
         {
-            self.gravity               = 1;
-            self.movetype              = MOVETYPE_BOUNCE;
-            self.move_movetype = MOVETYPE_BOUNCE;
-            self.move_origin   = self.origin;
-            self.move_time             = time;
-            self.draw                  = walker_draw;
-
-            return true;
-        }
-        METHOD(WalkerTurret, tr_precache, bool(WalkerTurret thistur))
-        {
-            return true;
+            it.gravity         = 1;
+            it.movetype                = MOVETYPE_BOUNCE;
+            it.move_movetype   = MOVETYPE_BOUNCE;
+            it.move_origin     = it.origin;
+            it.move_time               = time;
+            it.draw                    = walker_draw;
         }
 
 #endif // CSQC
-#endif // REGISTER_TURRET
+#endif