float t_mlrs(float req)
{
- switch(req)
- {
- case TR_ATTACK:
- {
- entity missile;
+ switch(req)
+ {
+ case TR_ATTACK:
+ {
+ entity missile;
- turret_tag_fire_update();
- missile = turret_projectile("weapons/rocket_fire.wav", 6, 10, DEATH_TURRET_MLRS, PROJECTILE_ROCKET, TRUE, TRUE);
- missile.nextthink = time + max(self.tur_impacttime,(self.shot_radius * 2) / self.shot_speed);
- missile.missile_flags = MIF_SPLASH;
- te_explosion (missile.origin);
+ turret_tag_fire_update();
+ missile = turret_projectile("weapons/rocket_fire.wav", 6, 10, DEATH_TURRET_MLRS, PROJECTILE_ROCKET, TRUE, TRUE);
+ missile.nextthink = time + max(self.tur_impacttime,(self.shot_radius * 2) / self.shot_speed);
+ missile.missile_flags = MIF_SPLASH;
+ te_explosion (missile.origin);
- return true;
- }
- case TR_THINK:
- {
- // 0 = full, 6 = empty
- self.tur_head.frame = bound(0, 6 - floor(0.1 + self.ammo / self.shot_dmg), 6);
- if(self.tur_head.frame < 0)
- {
- dprint("ammo:",ftos(self.ammo),"\n");
- dprint("shot_dmg:",ftos(self.shot_dmg),"\n");
- }
-
- return true;
- }
- case TR_DEATH:
- {
- return true;
- }
- case TR_SETUP:
- {
- self.ammo_flags = TFL_AMMO_ROCKETS | TFL_AMMO_RECHARGE;
- self.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE;
-
- self.damage_flags |= TFL_DMG_HEADSHAKE;
- self.shoot_flags |= TFL_SHOOT_VOLLYALWAYS;
- self.volly_counter = self.shot_volly;
+ return true;
+ }
+ case TR_THINK:
+ {
+ // 0 = full, 6 = empty
+ self.tur_head.frame = bound(0, 6 - floor(0.1 + self.ammo / self.shot_dmg), 6);
+ if(self.tur_head.frame < 0)
+ {
+ dprint("ammo:",ftos(self.ammo),"\n");
+ dprint("shot_dmg:",ftos(self.shot_dmg),"\n");
+ }
- return true;
- }
- case TR_PRECACHE:
- {
- precache_model ("models/turrets/base.md3");
- precache_model ("models/turrets/mlrs.md3");
- return true;
- }
- }
+ return true;
+ }
+ case TR_DEATH:
+ {
+ return true;
+ }
+ case TR_SETUP:
+ {
+ self.ammo_flags = TFL_AMMO_ROCKETS | TFL_AMMO_RECHARGE;
+ self.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE;
- return true;
+ self.damage_flags |= TFL_DMG_HEADSHAKE;
+ self.shoot_flags |= TFL_SHOOT_VOLLYALWAYS;
+ self.volly_counter = self.shot_volly;
+
+ return true;
+ }
+ case TR_PRECACHE:
+ {
+ precache_model ("models/turrets/base.md3");
+ precache_model ("models/turrets/mlrs.md3");
+ return true;
+ }
+ }
+
+ return true;
}
#endif // SVQC
#ifdef CSQC
float t_mlrs(float req)
{
- switch(req)
- {
- case TR_SETUP:
- {
- return true;
- }
- case TR_PRECACHE:
- {
- return true;
- }
- }
+ switch(req)
+ {
+ case TR_SETUP:
+ {
+ return true;
+ }
+ case TR_PRECACHE:
+ {
+ return true;
+ }
+ }
- return true;
+ return true;
}
#endif // CSQC