);
#else
+#include "../../weapons/all.qh"
+
CLASS(PlasmaDualAttack, PortoLaunch)
/* flags */ ATTRIB(PlasmaDualAttack, spawnflags, int, WEP_TYPE_OTHER);
/* impulse */ ATTRIB(PlasmaDualAttack, impulse, int, 5);
SELFPARAM();
if (self.BUTTON_ATCK)
if (weapon_prepareattack(0, WEP_CVAR_PRI(electro, refire))) {
- if (!self.target_range) self.target_range = autocvar_g_monsters_target_range;
W_SetupShot_Dir(self, v_forward, false, 0, W_Sound("electro_fire"), CH_WEAPON_B, 0);
self.tur_shotdir_updated = w_shotdir;
self.tur_shotorg = w_shotorg;