rocket = spawn ();
setorigin(rocket, org);
- sound (self, CH_WEAPON_A, "weapons/hagar_fire.wav", VOL_BASE, ATTEN_NORM);
+ sound (self, CH_WEAPON_A, W_Sound("hagar_fire"), VOL_BASE, ATTEN_NORM);
setsize (rocket, '-3 -3 -3', '3 3 3'); // give it some size so it can be shot
rocket.classname = "walker_rocket";
{
case TR_ATTACK:
{
- sound (self, CH_WEAPON_A, "weapons/uzi_fire.wav", VOL_BASE, ATTEN_NORM);
+ sound (self, CH_WEAPON_A, W_Sound("uzi_fire"), VOL_BASE, ATTEN_NORM);
fireBullet (self.tur_shotorg, self.tur_shotdir_updated, self.shot_spread, 0, self.shot_dmg, self.shot_force, DEATH_TURRET_WALK_GUN, 0);
- Send_Effect("laser_muzzleflash", self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
+ Send_Effect(EFFECT_BLASTER_MUZZLEFLASH, self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
return true;
}
e = find(world, targetname, self.target);
if (!e)
{
- dprint("Initital waypoint for walker does NOT exsist, fix your map!\n");
+ LOG_TRACE("Initital waypoint for walker does NOT exsist, fix your map!\n");
self.target = "";
}
if (e.classname != "turret_checkpoint")
- dprint("Warning: not a turrret path\n");
+ LOG_TRACE("Warning: not a turrret path\n");
else
{
#ifdef WALKER_FANCYPATHING
precache_model ("models/turrets/walker_body.md3");
precache_model ("models/turrets/walker_head_minigun.md3");
precache_model ("models/turrets/rocket.md3");
- precache_sound ("weapons/rocket_impact.wav");
+ precache_sound (W_Sound("rocket_impact"));
return true;
}
}